RockPaperScissorsBOMB! Innovo Games Cody Bird Ryan Meier Joe Mitchell
Elevator Pitch We are creating what people want in a game! We have the familiarity of classic games. We also have unique and intuitive gameplay. RockPaperScissorsBOMB! will draw people in with the broad familiarity of rock, paper, scissors, and will keep them playing with its deep and innovative gameplay.
Use Case Any iDevice user, looking for a new game to pick up and play!
Our Competition The Familiar Solitaire, Hearts, Minesweeper, etc. They are easy to pick up and play, because they’re classics. Aren’t innovative or exciting! The Innovative Angry Birds, Fruit Ninja, Tiny Wings, etc. They take advantage of the new devices They have unique gameplay that’s engaging and new. They don’t connect to previous experiences!
Next Steps Submitted to the Apple App Store now! Will be available to download (for $1) as soon as it’s approved (in the next week or so). Get a free-to-play lite version trial up to help promote the game. Update art to better support iPad resolution screens
Don’t take it from us… “It’s really easy to play” “I won! Let’s try a harder game” “Rematch! You won’t beat me next time”
What we want YOU to remember We are creating what people want in a game! We have the familiarity of classic games. We also have unique and intuitive gameplay. RockPaperScissorsBOMB! will draw people in with the broad familiarity of rock, paper, scissors, and will keep them playing with its deep and innovative gameplay.
Thanks for the great semester! Questions?