Biomimicry Project – Ohe Team. Is this worth doing? Is this worth doing? What is the goal we are addressing with our solution? What is the goal we are.

Slides:



Advertisements
Similar presentations
Ms. Filiaga. Fill out on index card at your table : Name Class period 1) What motivated you to take Art B? 2) What do you expect to learn in art? 3) What.
Advertisements

DT Coursework By D. Henwood.
Dobrin / Keller / Weisser : Technical Communication in the Twenty-First Century. © 2008 Pearson Education. Upper Saddle River, NJ, All Rights Reserved.
Ms. Filiaga. Fill out on index card at your table : Name Class period 1) What motivated you to take Art B? 2) What do you expect to learn in art? 3) What.
STUDYING COLLEGE TEXTBOOKS AND INTERPRETING VIAUAL AND GRAPHIC AIDS
Biomimicry Project – Ohe Team. Is this worth doing? Is this worth doing? What is the goal we are addressing with our solution? What is the goal we are.
WORD DESIGN PROJECT. ART TERMS/ CONCEPTS IN PROJECT: Design : A plan, or to plan. The organization or composition of a work; the skilled arrangement of.
Wednesday, 12/11 Objective: Identify techniques used to create the illusion of depth in a drawing by reading a text and taking notes using the Cornell.
Notes for your sketchbook: The Three Modes of Art Making.
Microsoft Office 2007: Introductory 1 Word Lesson 6 Working with Graphics Computer Applications 1.
ART HISTORY ASSESSMENT 1 I decided on Albrecht Durer’s “Praying hands” to compare to my swimmer drawing. Durer’s illustration of hands shows great detail.
T HE G RAPHIC N OVEL : How They are Made To the Most Influential …
Session 4 Pulling it All Together Building a Solid Number Foundation Strategies for Education Assistants 1.
WRITING AN ESSAY Format to be used for all assigned essays in math class Hit the Back Arrow at any time to end the presentation.
EDITING DAY #2! “The road to hell is paved with works-in-progress.” ~Philip Roth 3/11/14 Please take out your (updated?) rough draft with word count and.
Warmup “If I could say it in words, there would be no reason to paint.” – Edward Hopper What is your definition of art? What kind of art do you like to.
INTRODUCTION: REVIEW. What is Art?  Form of expression with aesthetic  Organize perception  A work of art is the visual expression of an idea or experience.
MULTIPLYING WITH FRACTIONS.
Concept Mapping What are Concept Maps? Concept maps visually show the relationship between terms or concepts. Their purpose is to help you to understand.
Using the paper provided for this activity, fold your paper so that it is divided into 14 boxes. The bottom 2 boxes should be wider than the others. In.
Communication  Communication is defined as the transmission of information between a sender and a receiver using any of the 5 senses.  Communication.
Major Art Modality Utilized: Visual Art Multiple Intelligences Addressed: Logical/Mathematical, Visual/Spatial Lesson Abstract: Students will become familiar.
Gathering, recording, research, and investigation
A2 Coursework - Designing EdExcel. Coursework overview Problem / brief Research Analyse research [4] Specification [6] Ideas [14] Development [16] Final.
The Design Process Courtney Robertson. What are the two types of design? (List and define) Artistic Design: the type of design artists normally do Engineering.
Inches, Hands and feet Instructional Guide. Learning Goals You will: Demonstrate an understanding of basic design concepts as they relate to measurement.
Ms. Filiaga. Fill out on index card at your table : Name Class period 1) What motivated you to take Art B? 2) What do you expect to learn in art? 3) What.
AchievementAchievement with MeritAchievement with Excellence Produce freehand sketches that communicate design ideas. The candidate’s design ideas will.
Mobile Application Design and Development Insert Your App Name Northeastern University1 Name of App Tagline (80 chars max, including spaces) Team member.
Design Illustration Biomimicry Project – KoaTeam.
Proposal. Project Concept For my final project I’m am attempting to add a new school twist to the style of street artist by using realistic digital painting.
Art 7 Printmaking Assignment/ 60 points possible Art Materials needed; pencil, paper, foam printing plate, brayer, printing ink, colored paper, colored.
Adobe illustrator. Lesson Objectives To familiarise yourselves with the illustrator interface To use symbols and basic shapes to create a logo All students.
What Do Authors Do? 8 Steps of the Writing Process.
Title of Your Invention First Name, Last Initial Age State or Country.
Isometric and Orthographic Drawings. Isometric Drawings Using Isometric drawings is one of the simplest ways to give a 3-D representation while using.
iGCSE – Question 2 Objectives:
Solving Inequalities. Standard A.RE1.3 (DOK 1) – Solve linear equations and inequalities in one variable, including equations with coefficients represented.
GEOMETRIC STILL LIFE PAINTING PAINTING STUDIO. WHAT ARE YOU GOING TO BE DOING? You have recently completed a painting using acrylic paint that shows form.
The costume designer’s art lies in effective interpretation,collaboration, and execution.
Engineering Design Capstone Research Project: Part 1 Copyright © Texas Education Agency, All rights reserved. 1.
100 points Final Cooking Experience points You will put all of your culinary skills to the test!! Read ALL the directions, at least twice before.
Challenge the Idea! ~ Printmaking! ~. Challenge the Idea: Printmaking Deciding what to print is one of the most important tasks you’ll accomplish during.
Figure drawing Contour drawing Gesture drawing Human Form.
What is Sketching? Copyright © Texas Education Agency, All rights reserved. 1 Engineering Design and Presentation.
Design Process.
Project Overview Introduction & Product Analysis
Introducing Project 2: Monster Mesh Movie Poster!
Project Overview Introduction & Product Analysis
Design Process.
DVC Level 1 Achievement Standards
Include a phrase that makes your project noteworthy here …
How They are Made To the Most Influential …
Concept Mapping What are Concept Maps? Concept maps visually show the relationship between terms or concepts. Their purpose is to help you to understand.
Identity Design Logo Campaign.
Sketching Techniques Sketching Techniques PLTW Gateway®
Portfolio Art II.
Sketching Techniques Sketching Techniques PLTW Gateway®
Sketching Techniques Sketching Techniques PLTW Gateway®
CIDA Mock Project DA203.
Conservation City Project!
IB Technology Subject Guide
Sketching Techniques Sketching Techniques PLTW Gateway®
Agenda 11/2/17 Narrative Color Critique Photoshop Skills to review:
Sketching Techniques Sketching Techniques PLTW Gateway®
Design Process.
Sketching Techniques Sketching Techniques PLTW Gateway®
Agenda 10/19/15 Symbolic Color Critique Photoshop Skills to Learn:
Gathering, recording, research, and investigation
Include a phrase that makes your project noteworthy here …
Presentation transcript:

Biomimicry Project – Ohe Team

Is this worth doing? Is this worth doing? What is the goal we are addressing with our solution? What is the goal we are addressing with our solution? Are you solving the problem or the symptom? Are you solving the problem or the symptom? Is it a win-win-win? Does it minimize the creation of new problems? Is it a win-win-win? Does it minimize the creation of new problems?

The goal of this part of the biomimicry project is to create an illustration of your system or product that you designed. The goal of this part of the biomimicry project is to create an illustration of your system or product that you designed. Your illustration will be done using a drawing that is inked and scanned into photoshop. Your illustration will be done using a drawing that is inked and scanned into photoshop. Using photoshop, you will color, add values and text to your illustrations to complete your design. Using photoshop, you will color, add values and text to your illustrations to complete your design. You will write a one paragraph explanation of your design, so that together with your illustration anyone can understand what your product or system does. You will write a one paragraph explanation of your design, so that together with your illustration anyone can understand what your product or system does.

We are visual people with a better understanding of what we see rather than what we read or hear about. If you have a brilliant invention idea, you may need to convey its usefulness before the prototype is developed. We are visual people with a better understanding of what we see rather than what we read or hear about. If you have a brilliant invention idea, you may need to convey its usefulness before the prototype is developed. That means you’ll need some kind of imagery of what it may look like and what it does. That means you’ll need some kind of imagery of what it may look like and what it does. Product illustration is the visualization of your idea, a conceptual representation. It is used to show and tell before you have the actual product to demonstrate. Product illustration is the visualization of your idea, a conceptual representation. It is used to show and tell before you have the actual product to demonstrate.

Computer illustration is the most common and can sometimes be quicker with a more realistic look. Computer illustration is the most common and can sometimes be quicker with a more realistic look. Rendering by hand can be done with pencils, paints, pen and ink or any art materials. The choice really depends on the product, Before anything, you’ll need to decide on your product’s branding, or its personality, that you want to convey to your audience. That will help determine the illustration style. Rendering by hand can be done with pencils, paints, pen and ink or any art materials. The choice really depends on the product, Before anything, you’ll need to decide on your product’s branding, or its personality, that you want to convey to your audience. That will help determine the illustration style.

Most likely you’ll need at least 2 views of the product to show its dynamics. The basics are front, back, side, top and bottom. There should also be an angled view to show the product more 3 dimensionally, which could also look up or down at the product. The views used just need to make sense with the most important details of the subject at the forefront. Most likely you’ll need at least 2 views of the product to show its dynamics. The basics are front, back, side, top and bottom. There should also be an angled view to show the product more 3 dimensionally, which could also look up or down at the product. The views used just need to make sense with the most important details of the subject at the forefront. A few more variations to reveal more detail are the cutaway view and the exploded view. If used, at least one other basic view should also accompany it. A few more variations to reveal more detail are the cutaway view and the exploded view. If used, at least one other basic view should also accompany it.

The cutaway or ghosted view takes away external areas of the product or makes them transparent in order to see the inner parts. This allows someone to understand the internal workings of the invention in relation to its outward appearance. The cutaway or ghosted view takes away external areas of the product or makes them transparent in order to see the inner parts. This allows someone to understand the internal workings of the invention in relation to its outward appearance. Look at the examples on the next slides. Look at the examples on the next slides.

The exploded view is literal in the sense that the parts of an object have exploded in an orderly manner. They are floating and separated slightly to show their relationship and how they fit together. This type of drawing shouldn’t ever be the main image to represent the product. It may do a good job explaining how the product works or how it’s constructed, but it doesn’t do an adequate job showing what exactly the subject is. The exploded view is literal in the sense that the parts of an object have exploded in an orderly manner. They are floating and separated slightly to show their relationship and how they fit together. This type of drawing shouldn’t ever be the main image to represent the product. It may do a good job explaining how the product works or how it’s constructed, but it doesn’t do an adequate job showing what exactly the subject is.

Systems thinking means you consider broader issues—preferably at the very beginning of design. These questions must be answered: Who will use this product? How will it be used? What is the relationship of one part to the whole? Where does it start and end? These concepts should subsequently be rendered visually, through a drawing or model that a design team can refer to as a representation of their overall vision. Systems thinking means you consider broader issues—preferably at the very beginning of design. These questions must be answered: Who will use this product? How will it be used? What is the relationship of one part to the whole? Where does it start and end? These concepts should subsequently be rendered visually, through a drawing or model that a design team can refer to as a representation of their overall vision. Look at some examples. Look at some examples.

You will be assessed on your illustration and your one paragraph explanation. You will be assessed on your illustration and your one paragraph explanation. Your illustration will be assessed on: Design, Detail, Color, and Shading. Your illustration will be assessed on: Design, Detail, Color, and Shading. Your paragraph will be assessed on how well you explain what your system or product does, how it is sustainable, how it mimics nature, and how it solves the problem. Your paragraph will be assessed on how well you explain what your system or product does, how it is sustainable, how it mimics nature, and how it solves the problem. See Rubric. See Rubric.

If your group design is a product, you will need to do an illustration that includes multiple views or ghost/cutaway view. If your group design is a product, you will need to do an illustration that includes multiple views or ghost/cutaway view. You need labels. You need labels.

If your group design is a system illustration, your drawings should be side view. If your group design is a system illustration, your drawings should be side view. You need to have labels. You need to have labels.

Day One: sketch, decide, then draw a full size sketch of the product or system. You should know what colors you will use. Write where the labels will go and what it will say. Check rubric. Day One: sketch, decide, then draw a full size sketch of the product or system. You should know what colors you will use. Write where the labels will go and what it will say. Check rubric. Day Two: draw final illustration with details and realism. Drawing should be with lines only. No words, arrows, shading, or coloring in. Final illustration due at end of day. Check rubric. Day Two: draw final illustration with details and realism. Drawing should be with lines only. No words, arrows, shading, or coloring in. Final illustration due at end of day. Check rubric. Day Three: Scan and color in Photoshop. Follow instructions that were ed to you. Illustration should be colored by the end of day. Check rubric. Day Three: Scan and color in Photoshop. Follow instructions that were ed to you. Illustration should be colored by the end of day. Check rubric. Day Four: add value to the illustration. Add arrows and text. Check final illustration with rubric to ensure earning maximum points. Get feedback from classmates and advisor. Make adjustments. Turn in. Day Four: add value to the illustration. Add arrows and text. Check final illustration with rubric to ensure earning maximum points. Get feedback from classmates and advisor. Make adjustments. Turn in.