Using Videogame Poker to Learn Probability Adam Carberry April 27, 2005
Why Poker? It’s a game and it’s fun Easy to introduce the concepts involved with probability like permutations and n-factorials Many students have seen it before; easy to learn It sparks competition
Research Methods Sample: two 3 rd or 4 th grade math classes (1 control and 1 test) Control group will be taught probability using standard methods Test group will be taught probability using the video poker game Compare and contrast students test results Video-taping and interviewing will also be used to help explain quantitative data
Technology Overview 3 stages: introductory, intermediate and advanced Start by allowing students to discover permutations Direct their discoveries into determining n-factorials Finish with the integration of probability through actual poker play
Stage 1: Introductory Example: Students are given 4 cards that all read the same number but are obviously different suits (: hearts, : diamonds, : spades, and : clubs). The students are asked to determine the number of possibilities of arranging the 4 cards in the below boxes
Stage 2: Intermediate Example: Students are given the same four cards as before with the same value but 4 different suites. Students are asked how many different ways they can make a 4 of a kind, a 3 of a kind and a pair with the 4 cards given? Once they determine the answers are 1, 4 and 6 respectively, a group discussion asks how they came to their conclusions? = 4 = 6 = 1
Stage 3: Advanced
Student Interface
Teacher Interface
Play Time