The human 11. 2 What does this means in terms of human processing? the human 13.

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Presentation transcript:

the human 11

2

What does this means in terms of human processing? the human 13

Second half plan The human 3 lectures Usability testing 3 lectures Visual aesthetics4 lectures Research projects Sound & haptics 2 lectures Standards Accessibility Reflection & Exam the human 14

Includes material from Dix et al, 2006, Human Computer Interaction, Chapter 1 Available on course web page ctures/dix.pdf 5 the human 1 of 3

the human 16 the human The human 1 (today) –Information i/o … visual, auditory, haptic, movement The human 2 –Information stored in memory sensory, short-term, long-term The human 3 –Information processed and applied reasoning, problem solving, skill, error –Emotion influences human capabilities –Each person is different

Before we start Over the last ~ 50 years there has been an interesting exchange of ideas between cognitive psychology and computer science You will see psychology terms computer science has adopted and computer science terms psychology has adopted the human 17

8 The human processor Input –senses Process –Cognition Knowledge Skills Reasoning Storage –Memory Output –Actions –Speech

Senses Human –Vision –Hearing –Smell –Taste –Touch –Kinaesthetic / proprioception Computer devices Input output the human 19

10 Vision Two stages in vision physical reception of stimulus processing and interpretation of stimulus

the human 111 The Eye - physical reception mechanism for receiving light and transforming it into electrical energy light reflects from objects images are focused upside-down on retina retina contains rods for low light vision and cones for colour vision ganglion cells (brain!) detect pattern and movement Interesting web site

the human 112 Interpreting the signal Size and depth –visual angle indicates how much of view object occupies (relates to size and distance from eye) –visual acuity is ability to perceive detail (limited) –familiar objects perceived as constant size in spite of changes in visual angle when far away) –cues like overlapping help perception of size and depth What does this mean for items on the screen periphery?

the human 113 Interpreting the signal (cont) Brightness –subjective reaction to levels of light –affected by luminance of object –measured by just noticeable difference –visual acuity increases with luminance as does flicker Colour –made up of hue, intensity, saturation –cones sensitive to colour wavelengths –blue acuity is lowest –8% males and 1% females colour blind

the human 114 Interpreting the signal (cont) The visual system compensates (to some degree) for: –movement –changes in luminance. Context is used to resolve ambiguity Optical illusions sometimes occur due to over compensation

the human 115 Optical Illusions

the human 116 Reading Several stages: –visual pattern perceived –decoded using internal representation of language –interpreted using knowledge of syntax, semantics, pragmatics Reading involves saccades and fixations Perception occurs during fixations Word shape is important to recognition Negative contrast improves reading from computer screen

the human 117 Word shapes

the human 118 When you are surfing the web this week If you have trouble finding something you know must be on a page Look to see why that is –Is it right on an edge? –Is the colour wrong? –Is the font too small? Put some examples up on the class forum – link and your comment as to what was good/bad about the visual layout We will come back to details of design aesthetics in a couple of weeks

the human 119 What if…. Your visual attention is need for another activity –Driving & cell phone / gpa navigation…. Were colour blind? Needed reading glasses? Had really poor eye sight that couldn’t corrected by glasses? You were blind?

the human 120 Hearing Provides information about environment: distances, directions, objects etc. Physical apparatus: –outer ear– protects inner and amplifies sound –middle ear– transmits sound waves as vibrations to inner ear –inner ear– chemical transmitters are released and cause impulses in auditory nerve Sound –pitch– sound frequency –loudness – amplitude –timbre– type or quality

the human 121 Hearing (cont) Humans can hear frequencies from 20Hz to 15kHz –less accurate distinguishing high frequencies than low. –Higher frequencies disappear as you get older Auditory system filters sounds –can attend to sounds over background noise. –for example, the cocktail party phenomenon. –Hearing aids disrupt this filtering

the human 122 What if…. You are in a noisy environment –Night clubbing Phone call/ text message? Your hearing is below average You are deaf

the human 123 Touch Provides important feedback about environment. May be key sense for someone who is visually impaired. Stimulus received via receptors in the skin: –thermoreceptors– heat and cold –nociceptors– pain –mechanoreceptors– pressure (some instant, some continuous) Some areas more sensitive than others e.g. fingers. Kinethesis - awareness of body position –affects comfort and performance. Little experiment –Touch when reading

the human 124 Touch devices Interesting research in the areas of sound and touch –Prof Stephen Brewster hen/ hen/ The department has a PHANToM haptic device –This is what is being used for the ‘teaching visually impaired kids to sign their name’ project The nintendo wiis multimodal with haptics too Touch phones are so NOW! Pre-training circle Post training circle

the human 125 Kinaesthetic/movement Time taken to respond to stimulus: reaction time + movement time Movement time dependent on age, fitness etc. Reaction time - dependent on stimulus type: –visual~ 200ms –auditory~ 150 ms –pain~ 700ms Increasing reaction time decreases accuracy in the unskilled operator but not in the skilled operator.

the human 126 What if… You can’t keep your hand steady? –Keyboard, mouse You are a paraplegic? Eye tracking software/hardware also use for usability studies to track users focus points - we have an eye tracker too. We have one of these!

the human 127 Movement (cont) Fitts' Law describes the time taken to hit a screen target: Mt = a + b log 2 (D/S + 1) where:a and b are empirically determined constants Mt is movement time D is Distance S is Size of target targets as large as possible distances as small as possible

the human 128 Smell & Taste We have about 4000 types of different smell receptors Some primitive attempts to analyse and synthesise smell It is technically very difficult! Taste is closely associated – little work in this area

the human 129 Summary Primary senses used for computers –Sight & kinaesthetic All senses have a reaction time Most senses degrade with age Many people have some disability Interactive environments for specific disabilities have often resulted in technological breakthroughs