Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant.

Slides:



Advertisements
Similar presentations
-He is 4.5 years old. -He has a communication disability in articulating certain words. -His vocabulary is normal for his age and he is quite coherent.
Advertisements

G4 Technologies  An innovative idea to digitize children's education process, making it Informative, Interactive and Fun  The Fun element helps the child.
Learning Styles Stations Opportunities for Every Student.
The “Crib”…. Christa Wheeler Sirin Yaemisiri Vidya Goli.
Fall 2007ACS-1805 Ron McFadyen1 Ch 9 Lists In some animations, several objects must perform the same actions Example: A marching band, where the band members.
G063 - HCI Design Perception, Attention, Memory & Learning (PALM)
Balance Training Tower System Analysis Describing device to customer.
How We Play! Toys as the Tools of Play. Let’s Play! Projects University at Buffalo Center for Assistive Technology Susan Mistrett
GAMES THAT TEACH KORCOS 2011 Elizabeth Caldwell (Seoul Foreign School)
SENSORY BOARD FOR ADAMS ADVENTURE PLAYGROUND Danielle Napoli Alyssa Smith Christine Wakefield Team 22 Project 41 TA – Sarah Brittain Faculty Advisor –
Tablet PCs In Socially Relevant Projects Michael Buckley University of Buffalo.
Jennifer Shields– North Reading High School Nikhil Nathwani– Chelmsford High School Philip Bailey– Chelmsford High School ATDF The Fifth sense Team PB.
Jen Shields– North Reading High School Nikhil Nathwani– Chelmsford High School Phil Bailey– Chelmsford High School ATDF The Fifth sense Team PB N’ J.
Research into popular toys or games:
Obj Identify the ages, stages, and tasks of child development.
Communication Correction Plan Mark Page (LHS) Andrew Osborne (AHS) Jasmine Gandhi (CHS) March 31, 2009.
Meet Team Colt Erin TibbettsRyan Schnepper. Team Colt Client  Sarah can only hear out of one ear.  Speakers are available in the classroom.  She is.
Team Carp Mark Page Andrew Osborne Jasmine Gandhi March 24, 2009.
Executive Director – Amy Cline PATH Instructor – Morgan Matteson 1925 E Logsden Rd, Siletz
Meet Team Colt Erin Tibbetts *Good with tools. *Organized. *Plans well. Ryan Schnepper *Hard worker *Organized *Willing to help others.
 Originally manufactured by Toys for Special Children, Inc. which is now called Enabling Devices.  They are located in New York and bill themselves.
Sensory Board for Adams Adventure Playground Danielle Napoli Alyssa Smith Christine Wakefield Team 22 Project 41 TA – Sarah Brittain Faculty Advisor –
Hark the Sound Version 2 Meghan Dickenson Megan Dunigan Max Smolens Scott Weeks.
Objective 5.01: Cognitive Development of Toddlers.
MUSICBLOX Flash Prototype Presentation. MUSICBLOX TEAM MEMBERS Anika Talapatra Mayank Mehta Nicolas Gaumond Zeid Al-Hammami.
JORDYN B. LAUREN G. Game Salad Final Presentation.
1 Existing Product Analysis Controls The buttons are very big, easy for a child to press because of the large surface area Clearly spaced out from each.
Chapter 9, Section 2 Mrs. Ventrca
Team Here Comes Treble By: Erin Tibbetts and Ryan Schnepper Project name: Music to Your Ears.
Game Designs Hannah Blackburn-Jones. Intro This power point has 3 brief design ideas for games, all different, and dealing with helping any area of education.
[pan.da] Brittany Forkus, Thinh Vu, Trong Nguyen, Seamus O’Shaugnessy 2008 Assistive Technology Design Fair.
SIMON Presented By: Amanda Buczkowski James Jenkins Fadi Hanna.
Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant.
PRODUCT DESIGN FOR CHILDREN By: Austin Holmes Nick Smartt Peter Cala Chengsi Chen.
Classroom Notes on Game Purposes 1.To release energy 2.To have fun 3.To increase gross motor skills 4.To promote good sportsmanship 5.To enhance social.
Presented by: Peggy McWilliams & Lisa Nevitt Lekotek of Georgia.
Design Review Red Light Green Light Team: The Imagineers.
And Play Note’s for infants.
Device for the Presentation of Olfactory Stimuli to Monkeys Team Members Kevin Campbell (BWIG) Sarah Kolpin (Communications) Wyatt Potter (Team Leader)
 Intelligence- the ability to interpret or understand everyday situations and to use that experience when faced with new situations or problems.  A.
- Saie Deshpande. Game Design Idea 1 Can be played by or.
Communication Correction Plan(??) Mark Page (LHS) Andrew Osborne (AHS) Jasmine Gandhi (CHS) March 31, 2009.
Cognitive Development Toddler Years: One to Three.
Meet Team Colt Erin TibbettsRyan Schnepper. Team Colt Client  Sarah can only hear out of one ear.  Speakers are available in the classroom.  She is.
GCSE Electronics Final Project Operation Game. Situation Families often like to test their skill and play competitive games between themselves. They are.
Autism and Music Education MICHAEL LIONE UNIVERSITY OF FLORIDA.
Team Tres By: Erin Tibbetts and Ryan Schnepper Project name: Music to Your Ears.
Sensory Trail Our clients need to be able to feel the five senses or at least some that they normally didn’t experience, and learn about the world around.
Lauren Barker, Allison Rugg, Eric Walter-Grant
Morphological Chart (10/28)
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Flashing Wheels Lesson 3.
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Flashing Wheels Lesson 3.
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Flashing Wheels Lesson 3.
Global Challenge Night Sensor Lesson 2.
Global Challenge Flashing Wheels Lesson 3.
Global Challenge Night Sensor Lesson 2.
Global Challenge Night Sensor Lesson 2.
Global Challenge Flashing Wheels Lesson 3.
Global Challenge Flashing Wheels Lesson 3.
Directions to play game
Global Challenge Flashing Wheels Lesson 3.
Presentation transcript:

Team Corgi Lauren Barker, Allison Rugg, Eric Walter-Grant

Our Client Our Client is Tewksbury Hospital Equestrian (T.H.E.) Farm, which uses horse-back riding as occupational therapy. They seek to make a Sensory Trail which will stimulate the riders’ five senses. Users of the trail include: the those suffering from visual impairment, autism, learning disabilities, muscular dystrophy, multiple sclerosis, cerebral palsy, etc. Statement of Need: Our clients need to improve their balance, posture, mobility, coordination, cognitive ability, and strength.

Project Restraints Our project must be: – Safe – Weatherproof – User-friendly – Easily constructed in 1.5 months – Large enough for use while on horseback – Powered outdoors – Cost-effective – Energy-efficient – Durable – Aesthetically pleasing – Natural look – Not too flashy

Musical Pairs Musical Pairs Diagram Flashes an LED, corresponding to a musical note. Rider then presses corresponding note by finding matching colored button “Reward” (ie. chasing lights or an appealing noise) signifies a right answer Plays a tune using a few notes played sequentially Memory game GO Off Musical Pairs

Pros of Musical Pairs People generally like music Visually and mentally stimulating with colors and different musical notes Child will enjoy hearing a familiar tune

Cons of Musical Pairs The game would not work if an LED went out. Could make the client frustrated because of trouble memorizing Arguably too complex

Animal Sound Matching The rider will press a “go” button, and a random animal sound will be played. The rider will then press the matching animal-shaped button. A correct choice will be rewarded with flashing lights and sounds. The animal names will also be written in Braille beneath their respective buttons. This activity is similar to the popular “See ‘N’ Say” toy.

Pros of Animal Sound Matching Simple Compatible for blind and sighted people Good for young children Fun and easy to use Sound is stimulating Can be educational, teaching Braille/reading for younger children Relevant to THE Farm; patients probably like animals Client liked this idea most Inexpensive We can use the laser cutter to make animal shapes

Cons of Animal Sound Matching We need to figure out how to randomize it Unoriginal Not very stimulating Too simple for higher-developed patients

Whack-A-Mole Whack-A- Shape Use popup critters or shapes Use moles represented by red, yellow, and green LEDs Tap the illuminated LED with mallet Touch sensor on each mole so that it makes a noise when hit

Pros of Whack-A-Mole Fun Familiar game Made of simple materials Good for all ages Physically stimulating Pertinent to a farm because moles are animals

Cons of Whack-A-Mole If an LED went out, the game would not work so well. Leaves/pine needles could build up in the holes Would entail more power Much more complicated to construct (more mechanics)

Musical Pairs Function Press GO Randomized outputs 1 of 6 Musical Notes plays LED that matches with note lights up Multiple times to play tune? Patient presses colored button that matches corresponding LED color The note that matches with the colored button pressed plays Client presses GO after sequence guess New musical sequence will play Game shuts off automatically after 1 min of no use

Animal Sound Matching Function Press GO Animal sound plays Client presses the animal button that matches If correct, animal sound plays again If wrong animal pressed, cute voice says “try again” until Correct animal sound is pressed Is the game in use? Yes NoHas it been inactive 1 min? No Yes Power off

Whack-A-Mole Function Press GO Mole pops out Has mole been hit? Yes NoHas it been 3 seconds? No Yes Another mole pops out while the first ones goes back in Has game been inactive 1 min? No Yes Power off Mole says “ouch” and goes back in hole

Final Decision Revised Animal Sound Matching Looks like Whack-A-Mole diagram but has 5 different stationary (farm) animals Random animal noise plays Patient responds by hitting the corresponding animal (button)

Final Decision If patient hits wrong animal, “try again” voice New animal sound every couple seconds unless animal is pressed If correct animal is pressed, new sound immediately If inactive for 12 seconds, game shuts off

Parts List Plastic panel - $ Panel legs - $18 Randomizing chip Components - $30 Voice recordings Plastic animal shapes from laser cutter - $0 Mallet - $0-7 6 touch sensors - $10 Circuit board Amplification