Rabindra A. Ratan Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) Rabindra Ayyan Ratan, University of Southern California.

Slides:



Advertisements
Similar presentations
The role of executive function and attachment styles on autobiographical memories of relationships Sezin Oner & Sami Gulgoz Koc University Istanbul.Turkey.
Advertisements

WHY PERCEPTIONS DIFFER? n BECAUSE OUR CULTURAL, PERSONAL, AND EDUCATIONAL CONDITIONING DIFFERS n BECAUSE WE FOCUS ON DIFFERENT STIMULI FOR OBSERVATION.
Champions Inside and Outside the Classroom: Analyzing extracurricular activities, academic self- efficacy, & academic achievement. Shults, L. S., Gibson,
Children’s subjective well-being Findings from national surveys in England International Society for Child Indicators Conference, 27 th July 2011.
Research Methodology Lecture No : 11 (Goodness Of Measures)
Emotion and Personality. Emotions  Components of Emotions (e.g., fear):  Distinct subjective feelings (e.g., anxiety)  Accompanied by bodily changes.
Glen van den Bergen, n KIB310 – Virtual Environments Assessment Item 1: Research and Project Proposal Part B: Second Presentation.
W. Scott Huddleston, PGY4 ETSU Department of Psychiatry Grand Rounds 9/9/11 Faculty Mentor: Jill McCarley, MD.
Thinking differently about Social Presence in Online Courses Patrick R. Lowenthal Boise State patricklowenthal.com.
The Ostrich effect: Social representations of Immigrants’ identity by native adolescents and by immigrants from Ethiopian and the former USSR Adi Mana.
At What Cost Pervasive? A social computing view of mobile computing systems By: D.C.Dryer, C. Eisbach, and W.S. Ark IBM Systems Journal, online Presentation.
1 Sharing Applied Compassion Daniel E. Martin, Ph.D. Associate Professor, Management, CSUEB Visiting Associate Professor, CCARE- Stanford Director of Research,
Social Presence Social Presence What is it? And How Do We Measure It? Patrick R. Lowenthal | University of Colorado Denver.
Use Case Diagrams - UML (Thanks to Helen Albanese for the starting point for this brief presentation)
On the parameterization of clapping Herwin van Welbergen Zsófia Ruttkay Human Media Interaction, University of Twente.
The Influence of Parent Education on Child Outcomes: The Mediating Role of Parents Beliefs and Behaviors Pamela E. Davis-Kean University of Michigan This.
Designing the Virtual Self How Psychological Connections to Avatars May Influence Education-Related Outcomes of Use Rabindra Ratan & Béatrice Hasler.
Company LOGO B2C E-commerce Web Site Quality: an Empirical Examination (Cao, et al) Article overview presented by: Karen Bray Emilie Martin Trung (John)
RESEARCH METHODS Lecture 19
Slide 5.1 Saunders, Lewis and Thornhill, Research Methods for Business Students, 5 th Edition, © Mark Saunders, Philip Lewis and Adrian Thornhill 2009.
Why Emote Does emotes enhance game play?. Hypothesis Emotes enhances game play –Amplifies emotions –Transmits feelings into the game World of Warcraft.
Social and Behavioral Sciences Assignment 2
TAYLOR HOWARD The Employment Interview: A Review of Current Studies and Directions for Future Research.
Seminar Presentation Exploring the value of purchasing online game items Wong Nga Sim Tao Shiu Him Tai Ting Hin Ma.
Chinese People's Self-Construal and Their Social Participation in Beijing Olympic Games(BOG) Bing Wang Institute of Sociology Chinese Academy of Social.
Places People Want Angus Willson Sue Bermingham. Discussion Pieces Altman & Low (eds) 1992 ‘Place Attachment’ Human Behaviour and Environment:Advances.
Association for the Study and Development of Community The Sense of Community (SCI) Index Revised: The Reliability and the Validity of the SCI-2 David.
The Model of Trust Factors in Paying through the Internet (Dissertation) Franc Bračun, PhD Merkur Day 2004 Friday, 22nd October.
Telepresence Survey MSP 4446/8446. Demography (n=390): Sex
THE IMPACT OF COMPUTER SELF-EFFICACY AND TECHNOLOGY DEPENDENCE ON COMPUTER-RELATED TECHNOSTRESS: A SOCIAL COGNITIVE THEORY PERSPECTIVE Qin Shu, Qiang Tu.
Developmental Delay and the Family Management of Childhood Chronic Conditions: A Comparative Analysis Kathleen Knafl, PhD, FAAN Marcia Van Riper, PhD,
Group 4 Alicia Iafonaro Anthony Correa Baoyu Wang Isaac Del Rio Measuring Emotion: Behavior, Feeling, and Physiology.
Understanding and Predicting Graded Search Satisfaction Tang Yuk Yu 1.
Introduction Method Discussion  Non-suicidal self-injury (e.g., intentional destruction of body tissue without suicidal intent; NSSI) is a growing problem,
Observation & Analysis. Observation Field Research In the fields of social science, psychology and medicine, amongst others, observational study is an.
Using digital video to make visible the non-verbal communication and interaction in communication and leadership courses G. Andersson, S. Larsen and H.
Interactive Experience Design Explorations in Optimal Experience Theories Rhythm Affinity and Synchrony and the Paradigm Shift of a Developing Medium Explorations.
THE RELATIONSHIP BETWEEN PRE-SERVICE TEACHERS’ PERCEPTIONS TOWARD ACTIVE LEARNING IN STATISTIC 2 COURSE AND THEIR ACADEMIC ACHIEVEMENT Vanny Septia Efendi.
Learning Presence Peter Shea Senior Researcher – SUNY Learning Network & Associate Professor University at Albany State University of New York.
1 The Impact of Knowledge Sharing Modes and Projects Complexity on Team Creativity in Taiwan ’ s Information Systems Development Team 1 Mei-Hsiang Wang.
Explanations of Gender Development: Evaluating Kohlberg
Extended Project Qualification by Alex Dunn What is Emotional Intelligence (EQ)? Measured as EQ Four Dimensions (Petrides: 2001): Emotionality Self-control.
Introduction Disordered eating continues to be a significant health concern for college women. Recent research shows it is on the rise among men. Media.
Overview of the IWB Research. The IWB Research Literature: Is overwhelmingly positive about their potential. Primarily based on the views of teachers.
Family Data from the Youth Connectedness Project Jan Pryor Roy McKenzie Centre for the Study of Families - October 2007.
Experimental Research Methods in Language Learning Chapter 5 Validity in Experimental Research.
1 Human-Computer Interaction Usability Evaluation: 2 Expert and Empirical Methods.
Self-Presence In Virtual Environments Leo Yeykelis Ph.D. Candidate, Communication, Stanford University.
Subjective Well Being and Culture Dr. James H. Liu Centre for Applied Cross Cultural Research Victoria University of Wellington.
Slide 9.1 Saunders, Lewis and Thornhill, Research Methods for Business Students, 5 th Edition, © Mark Saunders, Philip Lewis and Adrian Thornhill 2009.
Preschool 2: Social & Emotional Development March 6, 2012.
The Development of Self Socialization – Process through which we learn the basic skills, values, beliefs, and behavior patterns of society – Helps us develop.
Individual differences in statistics anxiety Donncha Hanna School of Psychology QUB.
Using Avatars and Virtual Environments in Learning: What do they have to offer? Article Review By: Amanda Lawrie.
Educational Identity and the Education Effect Matt Easterbrook Toon Kuppens Tony Manstead.
The eEducator module a new approach to the training of online tutors – Some preliminary findings Thang Siew Ming, School of Language Studies and Linguistics,
WEEK 4: 1/26/15 – 1/30/15 PSYCHOLOGY 310: SPORT & INJURY PSYCHOLOGY UNIVERSITY OF MARY INSTRUCTOR: DR. THERESA MAGELKY Psychological Responses to Injury/
Flashbulb Memory IB Syllabus Says: Evaluate one theory of how emotion may affect one cognitive process (i.e. How flashbulb memory theory explains the influence.
Development and Validation of Interpretation of Experienced Ease and Difficulty Scales Oliver Fisher and Daphna Oyserman University of Southern California.
Jirka Pánek // GeoGames and playful geography methodology for field trips.
Better to Give or to Receive?: The Role of Dispositional Gratitude
Linda K. Kaye 1, Rachel Kowert 2 & Sally Quinn 3
Who defines Tangible Interaction? An Encompassing View
Chapter 4, Socialization
Fundraising Bright Spots
2University of Virginia
Chapter 9 Collecting primary data through observation
Introduce the chapter objectives to students
Chapter 9 Collecting primary data through observation
Presentation transcript:

Rabindra A. Ratan Self-Presence Standardized: Introducing the Self-Presence Questionnaire (SPQ) Rabindra Ayyan Ratan, University of Southern California Béatrice Hasler, University of Zurich

Rabindra A. Ratan Overview Why Self-Presence? Holistic Self Self-Presence, Defined Self-Presence Questionnaire (SPQ) Reliability and Validity Tests The Future (i.e., plea for your use)

Rabindra A. Ratan Self Representation and the Self

Rabindra A. Ratan The Holistic Self

Rabindra A. Ratan Self-Presence, broadly defined the extent to which the holistic self is relevant during media use. Note: mediated self not necessarily digital, but digital mediated self is the focus at this early stage of the theory

Rabindra A. Ratan Specific definitions Proto self-presence is defined as “the extent to which a mediated self-representation is integrated into body schema.” Core self-presence is defined as “the extent to which mediated interactions between a self- representation and mediated objects cause emotional responses.” Extended self-presence is defined as “the extent to which some aspect of a self-representation is related to some aspect of personal identity.”

Rabindra A. Ratan Self-Presence Questionnaire Example Proto self-presence Questions: When using your avatar, to what extent do you feel like your arm is elongated into the game/virtual environment? When playing the game/using the virtual environment, how much do you feel your avatar is a part of your body? Proto self-presence is defined as “the extent to which a mediated self- representation is integrated into body schema.”

Rabindra A. Ratan Self-Presence Questionnaire Example Core self-presence Questions: When happy events happen to your avatar, to what extent do you feel happy? When scary events happen to your avatar, to what extent do you feel scared? Core self-presence is defined as “the extent to which mediated interactions between a self-representation and mediated objects cause emotional responses.”

Rabindra A. Ratan Self-Presence Questionnaire Example Extended self-presence Questions (note - changed from pilot study to full study): To what extent is your avatar’s appearance related to some aspect of your identity? To what extent is your avatar’s race related to some aspect of your personal identity? Extended self-presence is defined as “the extent to which some aspect of a self-representation is related to some aspect of personal identity.”

Rabindra A. Ratan Reliability Test Pilot study (N = 31) – student groups in a virtual world Full Study (N = 360) – survey to online gamers Factor Analysis (both studies) –3 distinct factors aligned with 3 levels in the theory Correlation Analysis (both studies) –Each factor significantly correlated (~.4) with the other two, as the holistic nature of self suggests.

Rabindra A. Ratan Validity Tests (pilot study) Extended self-presence correlated with –avatar design time Consistent with the theory –Note: measure changed from pilot to full study Proto and Core self-presence correlated with –(pilot) Appreciation of virtual world experience Positive finding, not strong validity check though –(pilot and full study) Social presence Explained by individual diffs in media richness experience Validates theory.

Rabindra A. Ratan Validity Tests (full study) MMO players compared to FPS players –Higher extended self-presence More social, identity-relevant – validates theory –Higher core self-presence Wider range of activities and thus emotions – validates theory –Lower proto self-presence Slower-paced, less reliance on reaction time – validates theory

Rabindra A. Ratan Future Validity Tests Proto self-presence –Natural vs symbolic interfaces Core self-presence –Emotional (physio) response vs avatar relevancy Extended self-presence –Character identification –Avatar design effort (# of words/button clicks)

Rabindra A. Ratan Future Application Any study with a mediated self-representation –Proteus Effect (Yee, et al., 2009) –Health-related behaviors (Fox, et al., 2009) –Racial bias (Groom, et al., 2009) –Gender-related activities in MMOs (Yee, et al., 2007) –Feelings of interactivity (Jin, 2009) –Multitasking performance (Ratan, et al., 2007) –And of course, PRESENCE!! (Weibel, Wissmath, Habegger, Steiner,& Groner, 2008) Please consider applying self-presence to your work –Check for the most recent SPQwww.self-presence.com

Rabindra A. Ratan Future Self Increasing use, blurring the line between physical and mediated self Thank you!