1 Cool Branding ‘Cool’ with Audio Dmitry Kuzmenko КлевыйКлевая Клевый звук = Клевая игра Дмитрий Кузьменко Strategic Music.

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Presentation transcript:

1 Cool Branding ‘Cool’ with Audio Dmitry Kuzmenko КлевыйКлевая Клевый звук = Клевая игра Дмитрий Кузьменко Strategic Music

2 The Game-Making Process Создание игры We see a lot of games and do our best to make them good.We see a lot of games and do our best to make them good. HOWEVER…HOWEVER… There is a common approach to making games that leaves them… lacking.There is a common approach to making games that leaves them… lacking. What is that approach?What is that approach? Мы имеем дело с большим количеством игр и делаем все возможное, чтобы сделать их лучше.Мы имеем дело с большим количеством игр и делаем все возможное, чтобы сделать их лучше. Хотя…Хотя…

3 CoolCool What is ‘Cool’? Что такое "Cool"? Cool is something transferable, something that can be communicated.Cool is something transferable, something that can be communicated. People form IDENTITY around itPeople form IDENTITY around it Creates a community and markets itselfCreates a community and markets itself Это что-то, о чем будут говорить люди.Это что-то, о чем будут говорить люди. Клевые игры сами создают коммьюнити и рекламируют себя.Клевые игры сами создают коммьюнити и рекламируют себя.

Parking Lot

Build an Immersive World Создаем атмосферу A few small changes creates a world of difference. But… let’s go further with it! Парочка небольших изменений => новый яркий мир Не останавливаемся на достигнутом!

Blosics

7 Creating Identity with Sound Уникальность вашей игры с помощью звука The difference in a two-dimensional flat world, and an immersive world you are pulled into.The difference in a two-dimensional flat world, and an immersive world you are pulled into. Sounds can create character better than anything else.Sounds can create character better than anything else. Плоский унылый мир или глубокое погружение в атмосферу игры?Плоский унылый мир или глубокое погружение в атмосферу игры? Аудио может создать объем и сделать игру ближе к людям как ничто больше.Аудио может создать объем и сделать игру ближе к людям как ничто больше.

9 Kick the Buddy Features a dynamic character who has many reactions.Features a dynamic character who has many reactions. Fully interactive with players fingers.Fully interactive with players fingers. And with a voice it becomes a whole new game, brimming with cool and sits near the top of the charts.And with a voice it becomes a whole new game, brimming with cool and sits near the top of the charts. Делаем персонаж уникальным с помощью звукаДелаем персонаж уникальным с помощью звука С голосом игра становиться совершенно другой.С голосом игра становиться совершенно другой.

11 Kick the Buddy – The Process Most important – Developer contacted us early on –We gave ideas about how to implement sounds –How can sounds drive gameplay –The developer then programmed things into the game to maximize the use of audio –The audio interactivity creates much more of a relationship with the game for the player. Самое важное - контакт с нами как можно раньше –Kак звук может зарядить геймплей –Разработчик внедрил фичи в игру специально под аудио –Игра стала намного ближе к людям.

12 Cool Common features of 'Cool' In every example, the audio helps give the game character and an identityIn every example, the audio helps give the game character and an identity Humor is very importantHumor is very important Needs to be fresh, not recycled or copiedNeeds to be fresh, not recycled or copied More Kinds of Cool – Audio Atmosphere…

Pictorial 2

15 Conclusion Вывод What does ‘Cool’ give to a game?What does ‘Cool’ give to a game? 1.Players identify with the game and share this with their friends 2.Players are pleasantly surprised – makes the game memorable 3.Makes for easy and cheap marketing for the game Что ‘Cool’ дает игре?Что ‘Cool’ дает игре? 1.Люди делятся игрой с друзьями 2.Игроки лучше запомнят игру 3.Экономим на рекламном бюджете

16 Thank You! Спасибо! Dmitry Kuzmenko - Kuzmenko -