Www.davidhales.com1 Evolving cooperation in one-time interactions with strangers Tags produce cooperation in the single round prisoner’s dilemma and it’s.

Slides:



Advertisements
Similar presentations
Concepts of Game Theory II. 2 The prisioners reasoning… Put yourself in the place of prisoner i (or j)… Reason as follows: –Suppose I cooperate… If j.
Advertisements

Evolving Cooperation in the N-player Prisoner's Dilemma: A Social Network Model Dept Computer Science and Software Engineering Golriz Rezaei Michael Kirley.
Infinitely Repeated Games
Evolving Strategies for Contentious but Efficient Coexistence in Unlicensed Bands N. Clemens C. Rose WINLAB.
Evolution of Cooperation The importance of being suspicious.
Solving Collective Commons Problems: Future Scenarios for P2P Finance David Hales, University of Szeged, Hungary Diversity in Macro.
Infinitely Repeated Games. In an infinitely repeated game, the application of subgame perfection is different - after any possible history, the continuation.
6-1 LECTURE 6: MULTIAGENT INTERACTIONS An Introduction to MultiAgent Systems
Chapter 14 Infinite Horizon 1.Markov Games 2.Markov Solutions 3.Infinite Horizon Repeated Games 4.Trigger Strategy Solutions 5.Investing in Strategic Capital.
Coye Cheshire & Andrew Fiore March 21, 2012 // Computer-Mediated Communication Collective Action and CMC: Game Theory Approaches and Applications.
Maynard Smith Revisited: Spatial Mobility and Limited Resources Shaping Population Dynamics and Evolutionary Stable Strategies Pedro Ribeiro de Andrade.
Cooperation in Anonymous Dynamic Social Networks Brendan Lucier University of Toronto Brian Rogers Northwestern University Nicole Immorlica Northwestern.
Institutions and the Evolution of Collective Action Mark Lubell UC Davis.
Satisfaction Equilibrium Stéphane Ross. Canadian AI / 21 Problem In real life multiagent systems :  Agents generally do not know the preferences.
Tags and Image Scoring for Robust Cooperation By Nathan Griffiths Presented at AAMAS 2008.
A Memetic Framework for Describing and Simulating Spatial Prisoner’s Dilemma with Coalition Formation Sneak Review by Udara Weerakoon.
Achieving Cooperative Social Behavior Through The Use Of Tags Critical MAS 2004Aviv Zohar.
Evolutionary Games The solution concepts that we have discussed in some detail include strategically dominant solutions equilibrium solutions Pareto optimal.
Simulation Models as a Research Method Professor Alexander Settles.
Evolutionary Games The solution concepts that we have discussed in some detail include strategically dominant solutions equilibrium solutions Pareto optimal.
University of Bologna, Italy How to cheat BitTorrent and why nobody does Simon Patarin and David Hales University of Bologna ECCS 2006,
Project funded by the Future and Emerging Technologies arm of the IST Programme Recent directions in DELIS / Overview of on-going work David Hales
Cooperation through the endogenous evolution of social structure David Hales & Shade Shutters The Open University & Arizona State University
5. Alternative Approaches. Strategic Bahavior in Business and Econ 1. Introduction 2. Individual Decision Making 3. Basic Topics in Game Theory 4. The.
Learning in Multiagent systems
Project funded by the Future and Emerging Technologies arm of the IST Programme Cooperation with Strangers David Hales Department of.
Linking multi-agent simulation to experiments in economy Re-implementing John Duffy’s model of speculative learning agents.
Example Department of Computer Science University of Bologna Italy ( Decentralised, Evolving, Large-scale Information Systems (DELIS)
Rationality meets the tribe: Some models of cultural group selection David Hales, The Open University Hales, D., (2010) Rationality.
Engineering with Sociological Metaphors: Examples and Prospects University of Bologna This work is partially supported by the European.
SLAC and SLACER: Simple copy & rewire algorithms for trust and cooperation in P2P David Hales, Stefano Arteconi, Ozalp Babaoglu University of Bologna,
Models of Cooperation in Social Systems Example 1: Prisoner’s Dilemma Prisoner’s Dilemma: Player 2 Player 1 cooperate defect cooperatedefect 3, 30, 5.
Project funded by the Future and Emerging Technologies arm of the IST Programme Socially Inspired Approaches to Evolving Cooperation David Hales
Can Tags Build Working Systems? From MABS to ESOA Attempting to apply results gained from Multi-Agent- Based Social Simulation (MABSS)
P2P Interaction in Socially Intelligent ICT David Hales Delft University of Technology (Currently visiting University of Szeged, Hungary)
Multi-Patch Cooperative Specialists With Tags Can Resist Strong Cheaters, Bruce Edmonds, Feb 2013, ECMS 2013, Aalesund, Norway, slide 1 Multi-Patch Cooperative.
2-Day Introduction to Agent-Based Modelling Day 2: Session 6 Mutual adaption.
Putting “tags” to work Attempting to apply results gained from agent- based social simulation (ABSS) to MAS. Dr David Hales
David Hales (University of Bologna) University of Bologna, Italywww.davidhales.com WARNING! Superficial sociological interpretation followed by simplistic.
Emergent Group-Like Selection in a Peer-to-Peer Network ECCS Conference Paris, Nov. 16 th, 2005 David Hales University of Bologna, Italy
Evolving Social Rationality for MAS using “Tags” Trying to “make things work” by applying results gained from Agent-Based Social Simulation.
Project funded by the Future and Emerging Technologies arm of the IST Programme From Selfish Nodes to Cooperative Networks – Emergent Link-based Incentives.
Project funded by the Future and Emerging Technologies arm of the IST Programme Understanding “tag” systems by comparing “tag” models David Hales
Changing the Rules of the Game Dr. Marco A. Janssen Department of Spatial Economics.
The Evolution of Specialisation in Groups – Tags (again!) David Hales Centre for Policy Modelling, Manchester Metropolitan University, UK.
Stabilization of Tag-Mediated Interaction by Sexual Reproduction in an Evolutionary Agent System F. Alkemade D.D.B. van Braget J.A. La Poutr é Copyright.
Game Theory by James Crissey Luis Mendez James Reid.
Socially Inspired Computing Engineering with Social Metaphors.
Evolving P2P overlay networks with Tags, SLAC and SLACER for Cooperation and possibly other things… Saarbrücken SP6 workshop July 19-20th 2005 Presented.
Project funded by the Future and Emerging Technologies arm of the IST Programme Altruism “for free” using Tags David Hales Department.
Evolving Strategies for the Prisoner’s Dilemma Jennifer Golbeck University of Maryland, College Park Department of Computer Science July 23, 2002.
Simple Rewire Protocols for Cooperation in Dynamic Networks David Hales, Stefano Arteconi, Ozalp Babaoglu University of Bologna, Italy Bio-Inspired Workshop,
Evolving Specialisation, Altruism & Group-Level Optimisation Using Tags – The emergence of a group identity? David Hales Centre for Policy Modelling, Manchester.
Evolving Specialisation, Altruism & Group-Level Optimisation Using Tags David Hales Centre for Policy Modelling, Manchester Metropolitan University, UK.
Project funded by the Future and Emerging Technologies arm of the IST Programme Change your tags fast! - A necessary condition for cooperation? David Hales.
Evolution of Cooperation in Mobile Ad Hoc Networks Jeff Hudack (working with some Italian guy)
Emergent Group Selection: Tags, Networks and Society David Hales, The Open University ASU, Thursday, November 29th For more details.
Indirect Reciprocity in the Selective Play Environment Nobuyuki Takahashi and Rie Mashima Department of Behavioral Science Hokkaido University 08/07/2003.
Game Theory and Cooperation
Evolution for Cooperation
Towards Realistic Models for Evolution of Cooperation
Socially Inspired Approaches to Evolving Cooperation
Group Selection Design Pattern
The outbreak of cooperation among success-driven individuals under noisy conditions Success-driven migration and imitation as a driver for cooperative.
Self-Organising, Open and Cooperative P2P Societies – From Tags to Networks David Hales Department of Computer Science University of.
Evolution for Cooperation
Altruism “for free” using Tags
Evolving cooperation in one-time interactions with strangers
Evolution of human cooperation without reciprocity
Phase transitions to cooperation in the prisoner‘s dilemma
Presentation transcript:

Evolving cooperation in one-time interactions with strangers Tags produce cooperation in the single round prisoner’s dilemma and it’s group selection! Dr David Hales Centre for Policy Modelling (CPM), Manchester Metropolitan University. National Research Council (CNR), Institute of Psychology, Rome. 18/12/2001

A quick note on methodology The model to be presented was found by searching (automatically) a large (10 17 ) space of possible models. Automated intelligent searching of the space was implemented. Machine Learning tools were used to identify the characteristics of models which produced desirable results (high cooperation in this case) Full details at

Why study cooperation? Many hard to explain cooperative interactions in human societies Production of large-scale open artificial agent based systems More generally, how low level entities can come to form internally cooperative higher level entities

Assumptions Agents are greedy (change behaviour to maximise utility) Agents are stupid (bounded rationality) Agents are envious (observe if others are getting more utility than themselves) Agents are imitators (copy behaviour of those they envy)

The Prisoner’s Dilemma CD C D Player 1 Player 2 R R P P T S T S Given: T > R > P > S and 2R > T + S

Payoff values Temptation T > 1 (say, 1.5) Reward R = 1 Punishment (P) and Sucker (S) set to small values (say, and ) Hence T > R > P > S and 2R > T + S

A one bit agent An agent represented by a single bit A value of “1” indicates the agent will cooperate in a game interaction A value of “0” indicates the agent will defect in a game interaction The value is not visible to other agents

An evolutionary algorithm Initialise all agents with randomly selected strategies LOOP some number of generations LOOP for each agent (a) in the population Select a game partner (b) at random from the population Agent (a) and (b) invoke their strategies receiving the appropriate payoff END LOOP Reproduce agents in proportion to their average payoff with some small probability of mutation (M) END LOOP

The obvious result Agents quickly become all defectors A defector always does at least as well as his opponent and sometimes better This is the “Nash Equilibrium” for the single round PD game The evolutionary algorithm therefore evolves the “rational” strategy

How can cooperation evolve? Repeated interaction when agents remember the last strategy played by opponent Interaction restricted to spatial neighbours Agents observe the interactions of others before playing themselves (image and reputation) However, these require agents with the ability to identify individuals or have strict spatial structures imposed on interaction

An agent with “tags” Take the “one bit agent” and add extra bits “tags” which have no effect on the strategy played but are observable by other agents 1010 Strategy bit not observable Tag bits observable

Bias interaction by tag Change the evolutionary algorithm so agents bias their interaction towards those sharing the same tag bit pattern When an agent selects a game partner it is allowed some number (F) of refusals if the tags of the partner do not match After F refusals game interaction is forced on the next selected agent During reproduction mutation is applied to both strategy bit and tag bits with same probability

Parameter values and measures Population size (N) = 100 Length of tag (L) = [2..64] bits Refusals allowed (F) = 1000 Mutation rate (M) = PD payoffs T = [1..2], R =1, P > S = small Execute algorithm for 100,000 generations Measure cooperation as proportion of total game interactions which are mutually cooperative

Results T L cooperation Cooperation increases: as T decreases as L increases T = temptation payoff L = length of tag in bits Each bar an average of 5 runs to 100,000 generations with different initial random number seeds

What’s happening? We can consider agents holding identical tags to be sharing the corner of a hyper- cube Interaction is limited to agents sharing a corner (identical tag bits) Therefore cooperative “groups” are emerging in these corners

A hypercube for 4 bit tags To visualise the process in time we produce a graph in which each horizontal line represents a single unique corner of the hypercube (set of unique tag bits) We colour each line to indicate if it is occupied by all cooperative, all defective, mixed or no agents

Visualising the process

What’s happening? Defectors only do better than cooperators if they are in a mixed group (have cooperators to exploit) But by exploiting those cooperators they turn the group into all defectors quickly Agents in an “all defective group” do worse than agents in an “all cooperative group” So long as an all cooperative group exists the agents within it will out perform an all defective group, thus reproducing the group – mutation of tag bits spreads the cooperative group to neigbouring corners of the hypercube

Cooperation from total defection If we start the run such that all strategy bits are set to defection, does cooperation evolve? Yes, from observation of the runs, cooperation emerges as soon as two agents sharing tag bits cooperate We can produce a crude analytical model predicting how long before cooperation evolves

Cooperation from total defection Generations before cooperation Number of agents (n) L=32, m=0.001

Some conclusions A very simple mechanism can produce cooperation between strangers in the single round PD game Culturally, the tags can be interpreted as “social cues” or “cultural markers” which identify some kind of cultural group The “groups” exist in an abstract “tag space” not real physical space The easy movement between groups (via mutation and imitation) but strict game interaction within groups is the key to producing high cooperation

Some general mechanisms of group selection Communication and adaptation of group boundaries. Positive interactions limited within those boundaries. High cognitive mechanisms such as the communication of group level reputation could make the process more pronounced at the cultural level – on going work with Rosaria and Mario.

Other on-going work A similar tag model producing similar results was recently published by Riolo, Cohen and Axelrod in Nature. Commentary by Sigmund & Nowak explains results as kin selection – since group members in successful groups are identical. Currently have an extended model which produces specialization between agents within groups hence indicating that the process is a form of group selection – Sigmund & Nowak are wrong.