All of your Cruisers and Destroyers now receive +1 on all combat rolls. Hylar V Assault Laser All of your Destroyers receive +2 and roll 1 additional die.

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Presentation transcript:

All of your Cruisers and Destroyers now receive +1 on all combat rolls. Hylar V Assault Laser All of your Destroyers receive +2 and roll 1 additional die on all Anti-Fighter Barrage rolls. Automated Defense Turrets Enemy fleets in adjacent systems are now in range of your PDS units. Deep Space Cannon All of your PDS units now receive +1 on all combat rolls. In addition, all of your defending Ground Forces on a planet with a PDS receive +1 on all combat rolls during Invasion Combat. Magen Defense Grid When you make a combat roll with a PDS unit and miss, you may now make a single re-roll for each roll that missed. Graviton Laser System All of your ships may now move through Asteroid Fields but may never end their movement in an Asteroid Field. Antimass Deflectors All of your Carriers now receive +1 movement. XRD Transporters All of your Fighters now receive +1 on all combat rolls. Cybernetics Before any Space Battle begins, your participating Dreadnoughts may each fire one shot. Any hits are applied immediately, and casualties do not receive return fire. Assault Cannon Your Dreadnoughts may now bombard planets that contain PDS units. Your Fighters may participate in Invasion Combat. Surviving Fighters are returned to space after the combat and can never establish control of a planet. Graviton Negator When taking a Tactical Action, you may now take two Tactical Actions, one after the other, before your turn ends. Fleet Logistics Your Dreadnought or War Sun units may now use this option before bombarding. Immediately destroy all enemy Ground Forces on the planet. Then discard all of your Action Cards. X-89 Bacterial Weapon As an action, you may spend one Command Counter from your Strategic Allocation to immediately move up to four of your Ground Forces from any one of your planets to any other planet you control. Transit Diodes Your ships may now move through systems containing enemy ships and continue their movement to the activated system. Light/Wave Deflector Your opponents receive -1 to all PDS rolls targeting your ships (or -2 if the PDS is firing from an adjacent system). In addition you receive -1 to all your Space Mine rolls, and your ships do not have to stop when entering an Ion Storm. Maneuvering Jets All of your Ground Forces now receive +1 on all combat rolls during Invasion Combat. When one of your Ground Force units is destroyed, roll a die: On a result of 5+, the unit is instead returned to a planet in your Home System. Gen Synthesis AND During each Status Phase, you gain 1 additional Command Counter. In addition, before drawing Action Cards, you may discard 1 Action Card from your hand to draw 1 additional card. Hyper Metabolism Your Cruiser and Dreadnoughts may now carry one Ground Force unit. Stasis Capsules The production capacity of your Space Docks is now increased by 1. Enviro Compensator Whenever you produce units at any Space Dock, you now receive one additional resource with which to build units. Sarween Tools You are now allowed to produce War Sun units. War Sun AND When you receive Trade Goods from your trade agreements, you now receive one additional Trade Good for each of your active trade agreements. Micro Technology Your Dreadnought and War Suns may not be targeted by your opponents’ Action Cards. In addition, when you claim a planet, you gain its planet card refreshed. Nano Technology When producing units at your Space Docks, you may now place the new units in any activated, adjacent system that is empty or friendly. You may place PDS and Ground Force units on any friendly planet within this range. Integrated Economy AND You now draw one extra Action Card during each Status Phase. Neural Motivator AND All of your Cruisers and Dreadnoughts now receive +1 movement. Type IV Drive Your Fighters do not require the support of Carriers or Space Docks, may move independently with a movement rate of 2, and receive +1 on combat rolls. Enemy ships may not move through a system your Fighters occupy. Fighters in excess of a system’s Fighter capacity count towards your Fleet Supply limit. Advanced Fighters If you win an Invasion Combat, roll once for every Ground Force unit killed (yours and your opponent’s). For every roll of 6+, place one Ground Force unit on the planet from your reinforcement. Dacxive Animators