Overview on Gesture Recognition Spring Semester, 2010
Gesture 4 A form of non-verbal communication in which visible bodily actions communicate particular messages 4 Include movement of the hands, face, or other parts of the body
Gesture Recognition 4 Vision / Wave 4 Wearable-sensor 4 Acceleration / Gyro 4 …
Vision and Wave 4 MS –Project natal 4 Nokia –3D device control interface by using ultrasonic transducers
Wearable Sensors
Accelerometer 4 Nintendo Wii 4 Mobile phones
Accelerometers on Mobile Phones
Today’s Paper 4 Natural Throw and Tilt Interaction between Mobile Phones and Distant Displays -Dachselt, R. and Buchholz, R. presented in CHI Throw and Tilt – Seam-less Interaction across Devices Using Mobile Phone Gestures -Dachselt, R. and Buchholz, R., MEIS 2008
Goal 4 Combine the mobile phones with large displays –Most mobile phones are able to store and manage all kinds of personal information and media –All of these devices are inherently limited in terms of their screen size and amount of information they can display
Throw and Tilt 4 Use intuitive throwing gestures to transfer personal media data such as music, pictures, diary entries and map locations to a large screen 4 Use a simple, intuitive, and generic set of tilt gestures to ensure natural interaction
Tilt Interaction 4 Gesture set 4 Linear mapping
Throwing Data 4 Throw –Use a threshold of the Euclidean length of the raw force vector delivered by the sensor 4 Fetch-back
Application Scenarios 4 The zoomable music browser 4 Image / media browser 4 Geo-Referenced Data on Maps
Demo
Summary and Discussion 4 Give a brief overview on gesture recognition 4 The simple but powerful gestures can be used to control various applications –Additional application scenarios: Combining private mobile and public displays Multi-user collaboration, proximity, and directionality of devices