Welcome to Blender! Crash Course for the Absolute Beginner.

Slides:



Advertisements
Similar presentations
Objectives Build and modify an organization chart.
Advertisements

S2 INVENTOR GAME BOY part one MAIN BODY. S2 INVENTOR Here is what the finished result might look like once put together...
Blender: Introduction, Modelling and Exporting 4076/GV07: Virtual Environments (VE) MSci 4th year, MSc VIVE, EngD Will Steptoe Room 6.22, Computer Science.
Making Grids This document shows you one way to make grids in PowerPoint. I prefer this way over PowerPoint’s built in grid because I can make my grids.
Microsoft Word 2010 Lesson 1: Introduction to Word.
475 Wall Street, Princeton NJ Introduction to PSCAD © 2012 Nayak Corporation Inc. 1.
SE 313 – Computer Graphics Lecture 14: Armatures Lecturer: Gazihan Alankuş 1.
Blender Overview: Module 1 Interface & Basic Modeling SEPT 2014 (v1.0)
Intro to Blender Alex Hawker. First Steps Download
Chapter 10 Creating 3D Objects. Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects Work with.
Basic Manipulations / Transformations Nomar Arredondo & Michael Sexstella B L E N D 3 RB L E N D 3 R With There’s SPARKY!!
Text Boxes and WordArt Guided Lesson.
SE 313 – Computer Graphics Lecture 11: Projection Painting and Merging Textures Lecturer: Gazihan Alankuş 1.
Modeling and Animation with 3DS MAX R 3.1 Graphics Lab. Korea Univ. Reference URL :
CSE 380 – Computer Game Programming Introduction ITS 102 – 3D Modeling for Games Blender's User Interface.
Chapter 10 Creating 3D Objects. Extruding Objects The Extrude & Bevel effect makes two- dimensional objects three-dimensional. A two-dimensional object.
Blender User Interface CSIS 5838: Graphics and Animation for Gaming.
1 Draw the frame of your structure. It will be helpful to know all your dimensions and elevations so that you can copy a shape, paste it and assign a different.
Blender 2.5 Interface. The Blender Interface Penggunaan Mouse.
Modeling. Direct mesh editing: A more traditional approach commonly used by professional modelers Sculpting: A fast and fun way of shaping a model, also.
© 2011 Delmar, Cengage Learning Chapter 1 Getting to Know Illustrator.
PowerPoint Basics Tutorial 3: Graphics In this tutorial we’ll be looking at graphics, and the various types of illustrations that can be included in a.
Working with Objects. Objectives Create an object Transform an object Arrange and lock an object Step and repeat an object Use Live Distribute Use the.
12/03/10 ANIMASI TEKNOLOGI IF.UB. Eriq Muhammad Adams J. -
Sahar Mosleh & Ahmad R. Hadaegh California State University San Marcos Page 1 Assignment 1 Creating a Heart.
PowerPoint Basics Tutorial 3: Graphics In this tutorial we’ll be looking at graphics, and the various types of illustrations that can be included in a.
Build-It-Yourself.com BLENDER 3D LESSON 3 BLENDER 3D LESSON 3.
Introduction to 3d Modeling Simple Polygon Modeling Using 3D Max
FIRST COURSE PowerPoint Tutorial 2 Applying and Modifying Text and Graphic Objects.
COMPREHENSIVE PowerPoint Tutorial 2 Applying and Modifying Text and Graphic Objects COM111 Introduction to Computer Applications.
Working with Shapes Guided Lesson. Objective  In this lesson you will learn how to insert a shape and format it by changing its fill color, outline color,
This is the finished body RADIUS LOFT EXTRUDE. Creating the body taper Open the wing Click on new part in context.
Making a Lego block in SolidWorks
Copyright © 2015 Curt Hill Building a Simple Level No UnrealScript but several editors.
Application software- programs that let you do things What are some computer programs that you or your parents use on the computer?
© 2011 Delmar, Cengage Learning Chapter 10 Creating 3D Objects.
 Advancing from moving premade primitives to making our own models  Two different approaches: ◦ Direct mesh editing: A more traditional approach commonly.
Using 123Design There are lots of skills that even we haven’t learnt how to do yet! However we are going teach you a few key skills that will help you.
In this tutorial you will learn how to insert different types of clip art into your Power Point presentation. You will need to open either an existing.
VBQU149 Create texts of some complexity. Columns Making columns in Microsoft Word Open word and blank page type =rand() Go to page layout, then columns.
 The terms LMB, MMB, RMB, and mouse wheel (MW).
Design Visualization Software Introduction / Review.
3D Modelling Luke Brown GS12-9. Introduction Maya is a 3D Modelling Software which allows you to do an absolute amount of just pure Models of any type,
This is what we want to produce Import sketch dimensions Label angles Set the scale Add linear dimensions.
Adobe Illustrator CS5 - Illustrated Unit B: Performing Essential Operations.
Computer Graphics Imaging Lecture 13 and 14 UV Mapping.
Computer Graphics Imaging Lectures 5 and 6 Scene Management Basic Modeling Techniques.
UNIT 11: 3D AutoCAD Objectives: How to print or plot a drawing How to setup a layout using title blocks and viewports Create and manage new layouts Be.
Introducing To 3D Studio Max George Atanasov Telerik Corporation
Game Mechanics and Theory Basics of Photoshop. General information about Photoshop  Graphics Editor  Currently maintained by Adobe Systems  Originally.
Welcome! Day1, Lesson 1.
Lectures 4 and 5 Scene Management Basic Modeling Techniques
SketchUp Calculator Level of Difficulty Time
Introducing Blender.
Deforming Objects CGDD 4113 Jeff Chastine.
Introduction to SolidWorks
A Blender 3D Modeling Project
SketchUp Perfume Bottle Level of Difficulty Time
Introducing Blender.
Introducing Blender.
Introduction to Basic Animation Model Building
Fusion 360 Concrete Tea light Holder Tutorial
3D Max screen shot Top view Right side view Front view
Computer Animation UV Mapping.
You’re a Junior! (Basic) Animated 3-D cube with changing pictures
Fusion 360 Pac Man Tutorial
PRO-DESKTOP TUTORIAL 2. Use Shift+w to have the workplane facing you.
3D Modelling Workshop By Keith Phelan!.
Animation Workshop Week 4
Assignment 1 Creating a Heart.
Presentation transcript:

Welcome to Blender! Crash Course for the Absolute Beginner

INTRODUCTION TO 3D A quick introduction to Blender and how the 3D Environment works

How does 3D Modelling even work? Anything you model in Blender starts from primitive shapes (e.g. cubes, cylinders, spheres, torus etc…) 3D Models are called meshes. Let’s see what primitive shapes Blender offers… Press SHIFT + A (insert mesh) –This launches the menu of preset meshes In this course, we will be manipulating primitive shapes to form complex structures like foliage(trees and nature), infrastructure(buildings) and human beings.

The Blender Interface: Controlling the Viewport Excuse me, what is a viewport?

The Blender Interface: Controlling the Viewport Basically, this is the viewport in Blender

The Blender Interface: Controlling the Viewport You can control your viewport with the NumPad. Moves viewpoint rightwards Moves viewpoint leftwards Top View Front View Right View Moves viewpoint downwards Moves viewpoint upwards

The Blender Interface: Controlling the Viewport Switch between Orthographic and Perspective Mode Orthographic Mode: Portrays objects with no regard to point–of-view. Perspective Mode: Takes angle of viewpoint into account; reflects how objects look like in the final render

The Blender Interface: Controlling the Viewport The top left-hand corner of the viewport tells you what view you are in.

The Blender Interface: Controlling the Viewport Lastly, you can move your viewport around by pressing SHIFT + RIGHT MOUSE BUTTON and dragging.

MESH MANIPULATION How to deform your objects!

4 Most Commonly Used Keys G rab – You press this to pull/drag the mesh S cale – You press this to resize the mesh R otate – You press this to turn the mesh E xtrude – You press this to extend the mesh *you don’t have to keep pressing the keys just press once, let go and just move your mouse

The Blender Interface: Controlling the Viewport In the bottom left-hand corner, you can see the x, y, and z axis. You can constraint mesh manipulation to any axis by pressing any of the four keys followed by x, y or z. In the bottom left-hand corner, you can see the x, y, and z axis. You can constraint mesh manipulation to any axis by pressing any of the four keys followed by x, y or z.

SELECTION Clicking parts of the object to work with!

Selection Tools – Do you know your ABCs? A ll – You press this select/deselect everything on the active mesh B order – You use this tool to box up the area you wish to select C ircle – Transforms your cursor into something like a Photoshop brush where you can highlight areas you wish to select !! Take Note: Each new selection does not override the previous selection. A To select a new area, press A to deselect everything first.

Selection Mode - Mouse To select ONE thing on your mesh, right-c lick. To select multiple parts of the object at a time, hold down SHIFT while right-clicking. OR + +

Selection Mode - Mouse Notice how your mouse can only select corners of the object? What you can select by right-clicking depends on the selection mode you are in. There are 3 selection modes in Blender: –Vertex Selection Mode –Edge Selection Mode –Face Selection Mode To toggle between selection modes, press CTRL + TAB

Some concepts illustrated by the CUBE! Vertex Edge Face

SUMMARY OF HOT-KEYS Magic buttons that make life easier!

Hot Keys! Selection A – Select/Deselect All B – Border(Box) Select C – Circle Select Mesh Manipulation E – Extrude G – Grab R – Rotate S – Scale Viewport Numpad 1 – Front View Numpad 2 – Pan Upwards Numpad 3 – Right View Numpad 4 – Pan Left Numpad 5 – Ortho/Persp Numpad 6 – Pan Right Numpad 7 – Top View Numpad 8 – Pan Downwards

That’s all Folks! You are now officially a novice in Blender Modelling!