Instructional Design CARP Principles

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Presentation transcript:

Instructional Design CARP Principles MSET 593 Multimedia Literacy Dr. Kingsley

CARP contrast, alignment, repetition, proximity Major sources: Designing Visual Interfaces, Mullet & Sano, Prentice Hall / Robin Williams Non-Designers Design Book, Peachpit Press Slide deck by Saul Greenberg. Permission is granted to use this for non-commercial purposes as long as general credit to Saul Greenberg is clearly maintained. Warning: some material in this deck is used from other sources without permission. Credit to the original source is given if it is known.

CARP Contrast Alignment Repetition Proximity Robin Williams Non-Designers Design Book, Peachpit Press

CARP Contrast Alignment Repetition Proximity make different things different brings out dominant elements mutes lesser elements creates dynamism Alignment Repetition Proximity Robin Williams Non-Designers Design Book, Peachpit Press

CARP (aka: CRAP) Contrast Repetition Alignment Proximity repeat design throughout the interface consistency creates unity Alignment Proximity Robin Williams Non-Designers Design Book, Peachpit Press

CARP/CRAP Contrast Repetition Alignment Proximity creates a visual flow visually connects elements Proximity Robin Williams Non-Designers Design Book, Peachpit Press

CARP Contrast Alignment Repetition Proximity groups related elements separates unrelated ones Robin Williams Non-Designers Design Book, Peachpit Press

Where does your eye go? CARP combines to give the viewer cues about how to read the graphic title subtext three points main point sub point Robin Williams Non-Designers Design Book, Peachpit Press

Where does your eye go? Sometimes boxes do not create a strong structure CARP can fix it Robin Williams Non-Designers Design Book, Peachpit Press

Where does your eye go? Some contrast and weak proximity ambiguous structure interleaved items Robin Williams Non-Designers Design Book, Peachpit Press

Where does your eye go? Strong proximity (left/right split) unambiguous Robin Williams Non-Designers Design Book, Peachpit Press

Examples: Where does your eye go? Terrible alignment no flow Poor contrast cannot distinguish colored labels from editable fields Poor repetition buttons do not look like buttons Poor explicit structure replaces proximity blocks compete with alignment

No regard for order and organization IBM's Aptiva Communication Center

Haphazard layout Mullet & Sano

Repairing the layout Mullet & Sano

Redesigning a layout using alignment Mullet & Sano