E-Stamp Client Software Prototype 1 Nikhil. R Bandodkar Charles Weddle Jidong Long
Goals for Prototype 1 Study the Pooka Client Software source code. Learn the technology used in the software. Modify the source code to: – Incorporate the E-Stamp option. – Buy E-Stamp from vendor. – Send with E-Stamp. – Receive with E-Stamp.
Study the Pooka Source Code Add Links Here
Learning the Technology involved Pooka is written in Java. Obtaining all necessary library files. Compiling the Code Using Ant. Understanding Swing.
Modify the source code to Incorporate the E-Stamp option This Menu item provides 3 options, namely; – ‘Configure’ E-Stamp Purchase – ‘Help’ topics on E-Stamp. – ‘About’ E-Stamp.
Buying the E-Stamp from Vendor The software uses the vendor information that is provided at the configure screen. The software provides the following information to the vendor; – The Receiver address. – The Sender address. – Password and Credit Card Information The vendor returns a digitally signed E-Stamp.
Send with E-Stamp The Client Software sends the E-Stamp along with the as an attachment. Attachment#1 is by default set as the E-Stamp. The Stamp is recognized by its.est extension.
Receive with E-Stamp The is received with the E-Stamp. It is put in the Client Inbox.
Future Directions Implementing the Sort and Check Stamp mechanism. Replying to Stamped . Configuring the Stamp as Single Use or Multi Use.