CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. Pierce Groover CS 395 – NPR Thursday, February 5, 2004
Introduction Cave environment 3D brush strokes Works for both up close and far away views “Extension of painting to three dimensions”
Related Works Cyber Glove –Schkolne –Move hands through the air Body Language User Interface (BLUI) –Brody and Hartman –Tracking wand
CavePainting CavePainting is composed of many 3D paint strokes –Individual strokes are layered and arranged in space to produce a scene Several stroke types –Line, ribbon, tube, bumpy tube, trail of any type of geometry, splat, extrusion, bucket –Artist picks a stroke type to indicate the general characteristics of the stroke
CavePainting
Interaction Goal was ease of use –Not intimidating –Natural Take advantage of 3D space –Let user move around like traditional painting
Stroke Type
Color Picker Easy access Intuitive use
Two Handed Interaction Wear glove on off hand –Allows quick access to common tasks –navigation
Interactive Viewing Mode Timeline
Results
Users liked… –Ease of use, familiarity –Free movement Users didn’t like… –Accuracy –Paint was static –Color limitations
Examples
Future Work More advanced painting strokes –Textures, animation Better tracking –Performance art possibilites
Thank you Any Questions?