CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw,

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Presentation transcript:

CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr. Pierce Groover CS 395 – NPR Thursday, February 5, 2004

Introduction Cave environment 3D brush strokes Works for both up close and far away views “Extension of painting to three dimensions”

Related Works Cyber Glove –Schkolne –Move hands through the air Body Language User Interface (BLUI) –Brody and Hartman –Tracking wand

CavePainting CavePainting is composed of many 3D paint strokes –Individual strokes are layered and arranged in space to produce a scene Several stroke types –Line, ribbon, tube, bumpy tube, trail of any type of geometry, splat, extrusion, bucket –Artist picks a stroke type to indicate the general characteristics of the stroke

CavePainting

Interaction Goal was ease of use –Not intimidating –Natural Take advantage of 3D space –Let user move around like traditional painting

Stroke Type

Color Picker Easy access Intuitive use

Two Handed Interaction Wear glove on off hand –Allows quick access to common tasks –navigation

Interactive Viewing Mode Timeline

Results

Users liked… –Ease of use, familiarity –Free movement Users didn’t like… –Accuracy –Paint was static –Color limitations

Examples

Future Work More advanced painting strokes –Textures, animation Better tracking –Performance art possibilites

Thank you Any Questions?