Shahed Chowdhuri, Sr. Consultant
1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf projects 4.Re-using existing code: refactor or not? 5.Targeting multiple platforms and screen sizes …
6.Memory allocation and code optimization 7.Publishing to consumer devices 8.Work-life balance 9.User feedback 10. Playable demo!
HUD in “safe area” Focus on primary user action Special items
Refactoring vs. Rewrite
HDTV via Xbox 360 console Windows
The Good
The Bad “I'm sure by now my readers are wondering if I would buy this game, and to be honest I'd have to say that I'd skip it.” “The game is colourful and cheap and does feature a very good background song but there is nothing much to the game and could have done with having more of a platforming puzzle element to it.”
The Ugly
Curious Demanding Angry Calm Helpful
Anonymous ratings from Xbox Marketplace on XboxIndies.com
Measuring Sales and Performance Spotting Trends Pricing and Competition Making Better Business Decisions Learning From Past Success (and Mistakes)
XBLIG Sales Data Analyzer XNA Basic Starter Kit Platformer Level Editor