Oxo Good Grips DEFINE When should you define your design challenge?

Slides:



Advertisements
Similar presentations
Chapter 2 Relationships
Advertisements

creative confidence learning community Learning communitymomentum.
Oxo Good Grips DEFINE When should you define your design challenge?
1 Listening and Asking Clarifying Questions ©2008, University of Vermont and PACER Center Listening and Asking Clarifying Questions PCL Module 6.
Mentoring Awareness Workshop
The Teaching of RI 8.8 By Joseph Schmith.
Final Pitch – Presenting your solution. Desirability ViabilityFeasibility Aiming for the sweet spot Remember that our focus in this class is on the design.
What Are We Actually Doing These 2 days? Deepen the local Hawaiian experience for visitors.
Welcome back! Sound ball!!!! Intro Project Empathy part 1 Empathy part 2 Define Ideate Special Project Wed lunch Prototyping Testing and Iterating Storytelling.
Lesson Design Study Suggestions from our text: Leading Lesson Study.
DESIGNING A FAITH FORMATION NETWORK VISION & PRACTICE OF 21 ST CENTURY FAITH FORMATION.
RESETTING PERFORMANCE MANAGEMENT – MANAGER AS COACH Manager Briefing & Discussion Sessions Winter 2013.
Co A design process Focus of today EMPATHY gives confidence that you are working on a meaningful problem; forces you to take a perspective other than.
Progressive Overload.  Cause Long-Term Training adaptations  Applying a workload to an athlete to cause enough stress to continue to adapt  Ensuring.
Design thinking evidence. design thinking assessment points When should assessment happen During the end of the project demonstration During the transitions.
THIS MORNING: WARM UP awareness of team POINT OF VIEW defining the innovative problem TEAM TIME synthesize your insights and draft POV’s.
Goal Setting The foundation of a plan for success includes goal setting and the achievement of goals.
Design is not about Aesthetic Design is not about A single event.
Empathy Proto- typing Feedback Process Inventory How are you doing as an organization/in dividual in these three stages? What are you doing already for.
Welcome to Educ 338x No Teacher Left Behind Adam Rich Jennifer Shelley.
construct a point of view, a unique, concise reframing of the problem that is grounded in user needs & insights define: what?
Design Thinking Hawaii: Assessment. GradingFeedback.
PHASE Point of View. WHAT IS A POINT OF VIEW? Opportunities Exploration Development Implementation of Needs of Concepts of Solutions understanding insights.
Point of View. “A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem.
Professional Learning Materials © 2014 The Regents of the University of California1 Promoting Discussion How can we nurture discussion about science ideas.
Changing practice: Dilemmas, challenges, supports Dr. Christine Suurtamm, University of Ottawa.
Welcome to Leadership and Self-Deception: The Hidden Key to Improving Results Session One.
Introductions Creative problem solving preferences Brainstorm deep-dive Basics: 1/30; 2/6; 2/20 Defining the challenge Solution finding Deep Dive: C.P.S.
“A POV is a compelling statement of user, need, and insight that focuses and inspires your design process.” Provide focus/Frame the problem Inspire your.
Teaching Guide To Define 10:05 10 min Define - Intro 10:15 15 min Define - cluster/arrange observations 10:30 10 min POV - Intro 10:40 15 min POV - Develop.
Design Thinking Concepts Cindy Royal, Ph.D Associate Professor Texas State University School of Journalism and Mass Communication cindyroyal.com.
INTRODUCTION TO DESIGN THINKING

DEFINE optional plan 5 – 10 minute talk (examples, mini-activity?)
reframe point of view a unique, concise reframing of the problem that is grounded in user needs & insights point of view: what?
One Fine Day. Learning Objectives By the end of this lesson, you should be able to: Collect appropriate data. Create circle graphs to match collected.
Eastern Illinois University EC/ELE/MLE Department Denise Reid
Let’s Hack: The National Direct Consultation Process.
d.mindsets Focus of dp0 (design project 0) EMPATHY gives confidence that you are working on a meaningful problem; forces you to take a perspective.
DESIGN THINKING: JUST ANOTHER BUZZWORD? INTERSECTING DESIGN THINKING WITH AGILE October 19, 2015.
Communicating In Groups LET II. Introduction You will examine some of the characteristics and social influences that can affect group communications.
Your job…. Connect with people. Seek stories, feelings & beliefs.
AMBITIOUS AIMING HIGH, SEEKING FEEDBACK, MAKING OPPORTUNITIES.
Design thinking skills. scoring: description Exceeds Expectation Meets Expectation Approaches Expectation Missing.
INTRODUCTION TO DESIGN THINKING. EMPATHY Interview your partner and seek stories about his/her experience ____________________________________________________.
Module 7 How We Learn to Know Others’ Thoughts and Feelings.
Metaphors Similes Personification
DEFINE. And now introducing, the world’s most boring slide…..
Accelerator # 2 Ideation Taking your concept from initial idea to mapping to prototype and testing It’s time to have a little fun with your idea as you.
Prof. James A. Landay Computer Science Department Stanford University Winter 2016 CS377E: DESIGNING SOLUTIONS TO GLOBAL GRAND CHALLENGES This work is licensed.
Climate Change Design Challenge Global Science 2013.
TruCity LOVE THE PLACE YOU LIVE. TRUCITY HELPS YOU LEARN ABOUT YOUR AREA, TALK ABOUT ITS ISSUES, AND GET INVOLVED.
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
D.think.
Sign up front for how we need them set up and what we need them to have (pens, a bit of space? a partner maybe)
INTRODUCTION TO DESIGN THINKING
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
Lesson Design Study Leading Lesson Study.
Career Satisfaction Chapter 7.
PHASE Point of View.
Accountable Talk with English learners
Studio – Empathy & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University Sept 19, 2016 *** Adapt teaching.
Studio – Define & Assignment #1 Introduction to Human Computer Interaction & Design Hao-Hua Chu National Taiwan University March 8, 2016 *** Adapt teaching.
TODAY: CHECK-IN how is it going?
Humanities Impact Project #4 Day 1
Creative Design Solutions: Design Thinking
What’s going on at the dschool?
What’s going on at the dschool?
1.02 Creative Design Solutions: Design Thinking
Evaluation (cont.): Empirical Studies: The Thinkaloud
Presentation transcript:

Oxo Good Grips

DEFINE

When should you define your design challenge?

Define Define Empathy Define Ideate Prototype Feedback

WHY Define? Provides focus/Frames the Challenge

Provides a reference for evaluating competing ideas/ Empowers your team to make decisions WHY Define?

Fuels brainstorms by suggesting “how might we” Design Challenge statements WHY Define?

Is something you revisit and reformulate as you learn by doing

User + Need + Insight

Empathetic language Deep! Emotions! (hint: verb) Surprise! Think Observation + interpretation

Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language?

Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language? Sample POV: An overworked father needs a massage.

Contains Solution? Able to create rich brainstorm? Clarity of focus: trying to include too much? Unique insights and language? Sample POV: Angst-filled, pop-culture loving teen seeks way to figure out his post- graduation plan. Solution must be able to be implemented immediately. Cheap and easy methods a must.

Now that we know what not to do, let’s talk about what to do.

User + Need + Insight Make an empathy map for each user. Use different color stickies for each.

User + Need + Insight Add caricatures of each user to your dashboard. Use rich language.

User + Need + Insight use usability meaning User + Need + Insight to brush her teeth. _____ needs _______. to brush her teeth at lunch. to represent her colleagues well. a vacation. to work at a slower pace. to believe that he can be healthy again. new sneakers. to workout without barriers. to fit in with the athletic crew at work.

User + Need + Insight use usability meaning User + Need + Insight _____ needs _______.

User + Need + Insight Contradiction between what they say and what they do and what they say about what they do. Surprise! Something you learned only from talking to people.

User + Need + Insight Add “needs” and “insights” either to your empathy map or on a new board. Use “why laddering” to go deeper.

3 kinds of statements Madlib Want ad metaphor Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him.

3 kinds of statements Madlib Want ad metaphor Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20 th century school building.

3 kinds of statements Madlib Want ad metaphor How might we make completing school like playing a video game?

Madlib Want ad metaphor How might we make completing school like playing a video game? Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20 th century school building. Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Individually, take 4 minutes and come up with a POV statement based on the work of your group.

Madlib Want ad metaphor How might we make completing school like playing a video game? Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20 th century school building. Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Pair-up with someone not on your team. Take 4 minutes and give each other feedback around: Clarify of focus, depth of need, richness of insights, and launch of brainstorm.

Madlib Want ad metaphor How might we make completing school like playing a video game? Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20 th century school building. Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Iterate on your own for 1 minute.

Madlib Want ad metaphor How might we make completing school like playing a video game? Modest but confident teen with hidden smarts seeks way to engage his brain outside of a worn down, 20 th century school building. Modest Mark needs to exercise his brain in new ways because his sense of intellectual self doesn’t match how the world views him. Team: Take 12 minutes and: Post your POVs on the board. Read each other’s, call out what’s interesting. Iterate and combine. Come away with one statement that has: clarify of focus, depth of need, richness of insights, and launch of brainstorm.

Debrief Define: if you had more time, you’d…