Bringing the Media Internet to Life EU Concertation Meeting Brussels 3 rd February 2010 Ebroul Izquierdo Head of Multimedia & Vision Group Queen Mary,

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Presentation transcript:

Bringing the Media Internet to Life EU Concertation Meeting Brussels 3 rd February 2010 Ebroul Izquierdo Head of Multimedia & Vision Group Queen Mary, University of London 3DLife Coordinator Bringing the Media Internet to Life

Six core EU partners 1.Queen Mary, University of London (Coordinator) 2.Dublin City UniversityDCUIR 3.Groupe des Ecoles des Télécommunications, ParisTech, France 4.Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute, Berlin 5.University of Geneva, CH 6.Informatics and Telematics Institute, GR A non-EU (Korean funded) partner 7.Korea University, Korea 3DLife Partnership Bringing the Media Internet to Life

Network of Excellence 42 months duration Start date 1 st Jan 2010 EU funding ~ 3 Million Euro for core EU partners Korean funding 300K for Korean partner Total financial dimension of 3DLife ~6 Million Euro Technical data Bringing the Media Internet to Life

3DLife Main Objective and Concept Integrating an existing large number of researchers & resources to push forward new paradigms for realistic, effective and autonomic media communication and interaction over the Internet, and so influence the long-term European and world research agenda in several key aspects of Media Internet. 3DLife is about media networking with enhanced interactivity and “autonomy”. It combines: 3D media analysis, computer graphics, networking Scalable coding, representation, streaming, rendering Human computer interaction, human factors, etc. A Virtual Center of Excellence in Media Internet Communications Pan-European and (world-wide) integration of researchers and related groups Dissemination and outreach Sharing of resources including equipment and software tools Modular software framework and tools

Stereo/Multi-View Video Depth Map 3DLife Technical Scope Graphics Layer: 3D Objects and Graphics uses model/graphics based approaches, “local” databases of 3D content on P2P Improved latency and interactivity keeps realism of 3D media communications Fundamental layer: 3D Content over the Internet multi-view, stereo using depth maps object based scalable processing: coding, streaming and representation Autonomy layer: Realistic autonomic “virtual clones” enables autonomic interaction between: clones and humans clones and clones

multi-view, stereo object based dedicated networking over the internet Improved interactivity keeping realism of 3D media (1 st layer) Autonomy 3DLife Communication Environment

Funding members: 6 core partners + 16 members of the External Advisory Chamber Two large national networks of related industrial players: –3D Living Innovation Industry Group (France) –Technopolis ICT Business Park (Greece) The VCE as Cornerstone of 3DLife 3DLife Kick Off D3.2 -VCE Roadmap available D3.4 Strategic long-term plan A Terms of Reference MS3.3 Establishment of the council - VCE Launch M0 M12 M24 M36 M42 Membership consolidation Towards self-sustainability Self-sustaining VCE on 3D media Internet M3.6 Completion of strategic planning process 20 large size enterprises, 10 SMEs 60 public organizations

Joint exploitation of existing and new software tools, 3D data and equipment Additional input from internships and targeted lasting collaborations 3DLife Framework of software tools Shared 3D media repositories Shared interoperable metadata Emerging standards for 3D e.g. MPEG-C, MVC, AFX, X3D Source code documentation for joint usage Test data with interoperable meta data tools to read/write/access data VCE Pillar 1: Software sharing

VCE Pillar 1: Resorce sharing underpinned by complementarity Repositories and online sharing Include repositories for software tools and data SVN repositories to enable partners to work together on a software tool FTP/Web repositories for test data accompanied by meta data Bringing the Media Internet to Life

Motion/audio/video capture 3D scanner HD 3D Displays Virtual mirrors VCE Pillar 1: Resorce sharing - Equiptment

VCE Pillar 2: Industry involvement Bringing the Media Internet to Life Targeted industrial involvement as key objective of the VCE  Currently, over 20 members including 18 from two national networks Establishment of the 3DLife IAB for  advice on research directions  technology transfer  analysis of their requirements within 3DLife domains Identification of other industrial players working in 3DLife’s research areas Potential support for spin-off companies through the VCE

Industrial placement of research personnel  To enable a better understanding of industry needs  To facilitate seamless transition of Ph.D. students to an industrial environment upon graduation Support for visiting fellowships from the industry to 3DLife partner sites Academic to business workshops VCE Pillar 2: Industry involvement Bringing the Media Internet to Life

Key European stakeholders in the Telecommunications and other ICT domains expect to launch an Industry Specification Group (ISG) as part of the well established European Telecommunication Standards Institute (ETSI). The 3DLife VCE will strive for substantial stakes in this ISG when launched. Important objectives of the VCE will be to support relevant activities of the ISG on Future Media Internet, to influence decisions within the ISG and to be significantly involved in all aspects of this ISG after its foundation. VCE Pillar 3: ETSI ISG on Future Media Internet Bringing the Media Internet to Life

VCE distinguished lecture series and virtual education center Exchange of senior research personnel Exchange of PhD students VCE Grand Challenge on media Internet Jointly Post-Graduate courses –Erasmus –Erasmus Mundus –Members own initiatives VCE Pillar 4: Jointly teaching activities Bringing the Media Internet to Life

Pan-European membership in the VCE Accumulated industry grants and amount of other external funding Size of member basis Number of industrial members (including SMEs) Number of NoE/VCE spin- offs By M30, 1 representatives per (at least) 12 member states as national contact points By M18, at least 4 institutions from the new member states At least 2 grants per year involving VCE members Minimum number at month 36: 40 including medium and large size industry and public organizations At least 2 “Fellow VCE Lectures” per year Number of VCE lectures per year Number of online lectures available in the VCE site General statistics on VCE Web site activity VCE Success criteria

Secure recurrent funding for the VCE Membership fees, annual events (e.g. academic to business workshops, conferences) Securing VCE projects Direct link to a main learned society e.g., EURASIP Dedicated journal special issues and thematic books Dedicated yearly (well-established) conference VCE long-term sustainability Bringing the Media Internet to Life

Thanks! Bringing the Media Internet to Life