What is the magnitude and direction (if any) of the acceleration of the ball at the instant it reaches the highest point in its trajectory? What is its.

Slides:



Advertisements
Similar presentations
By: Nahdir Austin Honors Physics Period 2
Advertisements

One-Dimensional Motion in the Vertical Direction (y – axis) or Freely Falling Bodies Montwood High School Physics R. Casao.
One dimensional motion
Correct answer: 1.43 sec for A, 1.65 sec for B
Page 24 #10 If the stone had been kicked harder, the time it took to fall would be unchanged.
Volume 4: Mechanics 1 Vertical Motion under Gravity.
Click here to enter. Click a menu option to view more details Starters Main Courses Desserts Click on the coffee cup to return when Navigating For Vocabulary.
Flashbacks Monday 1 Walking the Dog
5.6 Projectiles Launched at an Angle
Motion in Two Dimensions
Physics 1100 – Spring 2012 Chapter 3 - Linear Motion Motion is relative Speed –Instantaneous speed –Average speed Velocity Acceleration –Acceleration on.
Free Fall & Vectors in Physics
Motion in One Dimension
Kinematics in Two Dimensions Chapter 3. Expectations After Chapter 3, students will:  generalize the concepts of displacement, velocity, and acceleration.
You are going 25 m/s North on I-35. You see a cop parked on the side of the road. What is his velocity related to you. A.25 m/s South B.25 m/s North C.0.
Kinematics (1-d) Mr. Austin. Motion ______________is the classification and comparison of an objects motion. Three “rules” we will follow: – The motion.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
Ch 2 1 Chapter 2 Kinematics in One Dimension Giancoli, PHYSICS,6/E © Electronically reproduced by permission of Pearson Education, Inc., Upper Saddle.
Attendance! Click any number if you are here!! You just earned 3 points for coming to class!
Motion in one dimension
Mechanics Unit 5: Motion and Forces 5.6 Motion in one Dimension - Speed and Velocity, Acceleration...
Kinematics in One Dimension We will focus today on problem- solving. Note: some problems are hard, some are not so hard. Part of the learning is recognizing.
Physics 215 – Fall 2014Lecture Welcome back to Physics 215 Today’s agenda: Review of motion with constant acceleration Vectors in Mechanics Motion.
Notes on Motion VI Free Fall A Special type of uniform acceleration.
Graphical Look at Motion: displacement – time curve The slope of the curve is the velocity The curved line indicates the velocity is changing Therefore,
Free Falling Objects Physic 11. Humour: Freely Falling Objects  A freely falling object is any object moving freely under the influence of gravity alone.
Chapter 3 Nonlinear Motion Scalar quantity a quantity that has magnitude but not direction.
Copyright Sautter Motion in Two Dimension - Projectiles Projectile motion involves object that move up or down and right or left simultaneously.
Kinematics Kinematics – the study of how things move
Copyright Sautter General Problem Solving Steps (1) Read the problem more than once (three of four times is preferable) (2) Decide what is to be.
Chapter 4 Two-Dimensional Kinematics. Units of Chapter 4 Motion in Two Dimensions Projectile Motion: Basic Equations Zero Launch Angle General Launch.
Ch 2 1 Chapter 2 Kinematics in One Dimension Giancoli, PHYSICS,6/E © Electronically reproduced by permission of Pearson Education, Inc., Upper Saddle.
Distance and Displacement Speed and Velocity Acceleration.
CHAPTER 6 MOTION IN 2 DIMENSIONS.
Projectile Motion Projectile motion: a combination of horizontal motion with constant horizontal velocity and vertical motion with a constant downward.
Kinematics in One Dimension
Introduction This chapter you will learn the SUVAT equations These are the foundations of many of the Mechanics topics You will see how to use them to.
Position and Displacement If we want to locate a point in space we can use a position vector that extends from a reference point to the location we are.
Two-Dimensional Motion
Displacement, Velocity, Constant Acceleration.
Lecture 3: Free Fall & Vectors in Physics (sections , )
Chapter 2 Motion in One Dimension. Motion is relative.
Object’s in Motion Study Guide – Chapter 4 1.Define and explain the difference between speed and velocity. 2.Define and explain the difference between.
Chapter Projectile Motion 6.1.
Motion (Chapter 2) Student Learning Objectives Compare and contrast terms used to describe motion Analyze circular and parabolic motion.
Position, Velocity, Acceleration Motion Notes. Where am I ? (Position) Everything is located at a position in space X (m) (position in meters) To be consistent.
 Vertical projectile motion deals with objects that fall straight down, objects that get thrown straight up and the motion of an object as it goes straight.
Motion Along a Straight Line Chapter 3. Position, Displacement, and Average Velocity Kinematics is the classification and comparison of motions For this.
Chapter 2: Describing Motion in 1-D. Frame of Reference Whether or not you are moving depends on your point-of-view. From inside the box car, the woman.
VERTICAL ONE DIMENSIONAL MOTION.  Relate the motion of a freely falling body to motion with constant acceleration.  Calculate displacement, velocity,
You will be able to calculate Instantaneous speed Average speed Of falling or rising objects.
Chapter Projectile Motion 6.1.
ConcepTest 2.1 Walking the Dog
Chapter Projectile Motion 6.1.
How far up does the coin go?
1/26 Do Now In your own words, what do you think “physics” is?
Warm-Up 09/13/10 Please express the Graphic Vector Addition Sums in MAGNITUDE-ANGLE format (last two pages of PhyzJob packet)
Projectile Motion.
Notes Section VELOCITY and ACCELERATION
Projectile Motion AP Physics C.
Motion in 2D (Projectiles!!) Test Monday October 15th
Projectile Motion AP Physics C.
Projectile motion can be described by the horizontal and vertical components of motion. Now we extend ideas of linear motion to nonlinear motion—motion.
Assessment Questions Which of these expresses a vector quantity? 10 kg
Projectile Motion AP Physics C.
Vectors add direction to a magnitude.
Projectile Motion AP Physics C.
In this section you will:
College Physics, 7th Edition
Presentation transcript:

What is the magnitude and direction (if any) of the acceleration of the ball at the instant it reaches the highest point in its trajectory? What is its acceleration just before it hits the ground upon its return journey? (0m/s2: 20; 9.8m/s2 down: 14; no answer: 16; other 3) Most got the second part correct. At the highest point the ball reaches, the ball stops, which means that the velocity of the ball is zero. So, the magnitude and direction of the accleration of the all would be zero, also. the magnitude is 9.8 m/s^2. i would say the direction is positive; going up would be negative. the acceleration is still 9.8 m/s^2. What does positive or negative mean?? (direction is downward, +/- only has meaning with a defined frame of reference). 1) The acceleration would be 9.8m/s^2. There wouldn't be a direction because the velocity is 0. 2) The acceleration would be - 9.8m/s^2. Why does the velocity have anything to do with it? From the moment the ball is released upward to the time it returns to its initial position, the ball is in free fall flight and has a constant acceleration (a = -g = -9.8m/s^2) with a magnitude of 9.8m/s^2 in the negative (downward) direction. ESSENTIALLY PERFECT! Why is it constant? Only one force acts, that of gravity: F=mg (down) =ma

Estimate the time it takes for a free fall drop from 10 meters height. Also, estimate the time a 10 m platform diver would be in the air if he takes off straight up with a vertical speed of 2 m/s (and clears the platform of course!). Please provide a brief description of how you arrived at your estimates. (A: 23 correct B 17 numerically correct, but many used slightly faulty thinking in getting there. Correct answer: 1.43 sec for A, 1.65 sec for B)‏ A free fall drop from 10 meters would take 1.02 seconds because the force of gravity is 9.8 m/s^2. Dividing 10 by this number gives a quotient of 1.02 ?Units??? About 9 people answered this way For the first part of the problem, I figured an equation to look like; 10=1/2(9.8)t^2 therefor it took roughly 1.4s from a 10m height. For the second part, I got that it takes about.2s for the diver to reach it's maximum height. This I can use to add to the first part of the question and come to the conclusion that it took about 1.6s for the diver to reach the water. First part is correct, second part makes a slight mistake, and makes the problem a little more complicated than necessary; most who got about 1.6 sec answered something like this. Part B: Just use K1 and solve it as a quadratic equation; but be careful to take the correct root (of the two that the math gives you).

Examples– Chpt. 2 Since we didn’t go through this question in detail in class, here is the Solution: a). Use K3 and note the final position is below the initial position (i.e. change in x is –h): v f 2 = v o 2 -2g(-h) =>, v f =(v o 2 + 2gh) 1/2 b). Use K1 and the result from a): -v f =-v o -gt => t = [(v o 2 +2gh) 1/2 –v o ]/g (note, you could also just use K2 directly). c) As discussed in class for 2-112, the speed will be the same as in a, since the sign of v o matters not at all in the result given for a). d). The difference between this case and b). Is just that the sign of v o changes, so we have: t = [(v o 2 +2gh) 1/2 +v o ]/g

Examples– Chpt. 2 We know t (2.5 sec) and v f (0.0m/s) for the flight up, SO: 0=v o -9.8m/s 2 (2.5s), or v o =+24.5 m/s. With this info, we can use K2 to get the height (H): H= 0.m m/s*1.5 s -4.9m/s 2 (1.5s) 2 = 25.7 m = 26 m. (2 sig. figs. justified)

Examples– Chpt. 2

When you drive somewhere in your car, is the change in the reading on your odometer equal to, greater than, or less than the magnitude of the displacement you experienced on your journey? (GE:29; EQ. 7; LE: 3; no answer 14) I think it is equal to the magnitude of the displacement. The odometer measures the number of miles the car has travelled, but it does not inform about the direction. The sum of magnitudes is not the magnitude of the sum!!! The reading on the odometer is equal to the displacement only if the car moved in a straight line. The odometer is greater than the magnitude if any turn is made. That’s the idea!

Please give a concise, simple description of the physical significance of the dot product of two vectors. (projection: 13; definition: 9; other 16; none 16) The main significance is that it allows for turning a vector into a scaler quantity. Also, its main use is if A and B are vectors, their dot product = |A||B|Cos(theta). This is the definition; is it the physical significance?? the dot product is the product of the magnitude of one vector and the scalar component of another vector, so basically its a way to combine vectors and see how they look and how they affect each other. This captures the book’s expression The physical significance of the dot product of two vectors would be that it is a projection of vector A onto the direction of vector B multiplied by the length of vector B. That captures the essence; and we’ll find this way of looking at it useful as we start using dot products in chapter 7.

Examples– Chpt. 3 (d) What is the angle between the two vectors? I didn’t solve part c in class, so here it is: the vector c must add to the answer from b to give all components equal to zero, hence: c =-5.0 i j +3.0 k (all numbers in m, and i, j, k are unit vectors (with out the carat, which I don’t know how to make Powerpoint do).