Video Game Law (423B) (Prof. Jon Festinger, Q.C. ) Presented by Anoop Desai, Director Business Affairs October 23, 2013.

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Presentation transcript:

Video Game Law (423B) (Prof. Jon Festinger, Q.C. ) Presented by Anoop Desai, Director Business Affairs October 23, 2013

Called to the Bar in 2002 Practiced a mid-sized full service law firm for 4 years specializing in the areas of general corporate commercial, M&A, securities and IP law. Main areas of responsibility: – Structure and negotiate strategic partnerships – Source and manage partner relationships – Work closely with client groups to shape digital future while preserving existing business interests

Provide a central organization for the structuring, negotiation and execution of key third party relationships which span multiple EA business units and, where appropriate, source and manage such relationships. Work closely with client groups to shape EA’s digital future while preserving our existing business interests.

Reference:

Balancing Risk Against Reward Managing risk vs eliminating risk 2 guiding principles: i.Retain control over IP ii.Enable the business Image source:

Licensing Content licensing ‐Sports Leagues/Players Association ‐Car and parts manufacturers ‐Music Technology Licensing Games require third party software either in game or as part of development Platform Licensing MS, Sony, Android, iOS, Facebook etc. Outbound licensing Game assets from back catalogue Media channels (YouTube, Machinima, Twitch.tv) – User generated content issues – Music Image source:

Intellectual Property Patents ‐Patent Infringement – The Trolls Copyright Infringement – Digital Mellinium Copyright Act Trademarks courts/california/candce/3:2011cv04184/244555/13

Developer Agreements – Product Development agreements Full development agreements Asset or Content outsourcing – art, tech or any other part of a game may be developed by third party companies Distribution and Publishing Agreements – EA is both a developer and a publisher – will partner with other developers and use EA resources to distribute/publish their games Developer/Distribution Agreements

i.Fiduciary Duties ii.Securities Regulation mix/crowdfunding-why-canada-is-far-behind-the-us/article / mix/crowdfunding-why-canada-is-far-behind-the-us/article / projects/ waiting-to-happen/ Crowdfunding

QUESTIONS ?