An Analytical Approach to Optimizing The Utility of ESP Games Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen Academia Sinica Irwin King, and Jimmy Lee The.

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Presentation transcript:

An Analytical Approach to Optimizing The Utility of ESP Games Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen Academia Sinica Irwin King, and Jimmy Lee The Chinese University of Hong Kong

Motivation ESP games annotate images on the web. Can we optimize the goodput of the game? Service provider can use our model to improve their system (hopefully).

The Ideas Model the performance of the ESP game and optimize it. We consider a more generalized ESP game. –The number of players can be larger than 2. –The consensus threshold can be any positive integer (but not larger than the number of players). –The stopping condition can be more than 1.

3 Collaborative Quantity Efficiency –the rate that labels are matched. Quality –the proportion of good labels among all matched labels. Utility –the throughput rate of good labels. Utility = Efficiency × Quality

The Assumptions Round-based play –Make only one guess in each round. Independent guess –Current guess is not affected by previous guesses. Good and bad words –The sizes of good and bad words are both limited. –Players will do their best to guess good words. Uniform guess –The guess is made uniformly.

The Parameters Number of players: n Consensus threshold: m Size of good vocabulary: Probability of guessing good words: Stopping conditionStopping condition is our main variable.

Model Validation Trade-off between efficiency & quality. Validate the model by simulations.

Optimal Stopping Conditions Optimal stopping condition changes under different parameter settings.

Benefit of Optimization We provide twice as much utility as a non- optimized game.

Contribution Model for generalized games. Propose an optimal termination condition to optimize the system. Game providers can utilize our model to maximize the outcome of games.

Thank You!