UI Design without Prototypes ala Holtzblatt et al ITM 734 Fall 2006 Corritore
2 Rapid CD - Skip prototyping and move to UI design Teams design components Sharing session Wireframe High fidelity
3 Do like we did visioning Walk the storyboards Goal – make a simple list of core components and their characteristics and functions Note components that are used by multiple storyboards Start to see best way to structure the system Core components the guide as well as the vision
4 Next …. Brainstorm how to represent a component Sketch out multiple alternatives Evaluate each (+ and -), fix minuses Choose one (if testing, choose the more radical – get more input from user) Repeat for each component
5 Break it up Can do this in sub-teams Each subteam completes its’ component using previous methodology Sharing with entire team Evaluation of each component Don’t worry about UI standards here Agree on component designs * Don’t worry about common components at this stage Existing, common things – don’t need feedback on these Include information content – makes it real
6 Wireframe Graphic representation of UI where Everything is in final position (elements) Relative sizes accurate Read words No color unless important Minimal aesthetic appeal Simple lines for borders, simple shading, limited color
7 High fidelity designs Typically webpages Use color, etc. to test the visual designs of the wireframes