INTD 50A elements of design. elements of design—shape and form shape two dimensional the outline of an object basic shapes---circles, square, triangles,

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Presentation transcript:

INTD 50A elements of design

elements of design—shape and form shape two dimensional the outline of an object basic shapes---circles, square, triangles, etc. everything has a shape—telephones, cows, cars, etc.

elements of design—shape and form form anything three-dimensional basic forms--cones, cylinders, spheres, cubes, etc.

elements of design—shape and form shape vs. form circle is a shape—sphere is a form outline of a car shows shape actual car is an example of form

elements of design—space space the area a designer works with negative space—empty space EXAMPLE: the area under the desk positive space—filled space EXAMPLE: the desk

elements of design—space all rooms should have a balance of both positive and negative space

elements of design—space to create an illusion of spaciousness, or to make a room appear larger than it actually is, use mirrors

elements of design—texture three categories of texture: visual—the appearance of a surface tactile—the feel of a surface audible—the sound a surface makes when rubbed

elements of design—texture texture adds variety and interest

elements of design—texture textures affect us in many ways: everything we touch evokes a physical response (hard, soft, rough smooth, etc…) texture affects sound qualities texture affects the care and upkeep of an object texture is a source of beauty and character

elements of design—texture light affects the appearance of texture: shiny textures reflect more light and appear brighter

elements of design—texture light affects the appearance of texture: rough textures reflect little light thus they appear darker

elements of design—texture formal/informal: shiny, refined, smooth textures are characteristic of formal interiors

elements of design—texture formal/informal: rough, heavily textured walls are generally informal

elements of design—texture size: heavily textured walls will make a room appear smaller walls with little to no texture will make a room appear larger

participation activity: TEXTURE RUB directions: …using a colored pencil and a blank sheet of paper, collect “rubs” of 10 different textures..label each texture as to what it came from

elements of design—pattern the arrangement of motifs to create a unified design

elements of design—pattern simplest way of designing surface enrichment.

elements of design—pattern too much pattern can make a room too busy and uncomfortable

elements of design—pattern a room without pattern may be too stark or lacking in character

elements of design—pattern pattern combination some successful—feel comfortable some incompatible—uneasy feeling to achieve a feeling of correctness in combining patterns: evaluate the placement of emphasis know the character of the pattern identify the color scheme of the pattern use a variety of sizes of patterns

types of pattern: naturalistic/realistic— comes from nature looks real ALL DETAILS INCLUDED.

types of pattern: conventional/stylized— man’s interpretation of objects natural or manmade

types of pattern: abstract— no set, followed or repeated pattern

types of pattern: geometric— repeated use of shapes; lines, stripes, plaids etc…

participation activity: PATTERN SEARCH directions: …using the resources in the resource room, find an example of each of the different types of pattern. …mount & label each sample on a 8 ½ x 11 sheet of white paper—one sample per page