Making World Planet Simulation By Gustav Olsson
Project Goals Render a planet with terrain Terrain Atmospheric scattering in real time Water
Level of detail Level of deatil on flat ground Cube to Sphere Formula
Level of detail Level of deatil on flat ground Cube to Sphere Formula Chunk with 256 quads Children
Making the terrain possible Parameters to generate random number Amplitude, Frequency, Persistence and Octaves Frequency = 2 i Amplitude = Persistence i Perlin Noise
Atmospheric Scattering Rayliegh Scattering and Mie Scattering Small particals in the air, scatter light more heavily at shorter wavelenghts Larger particals in the air, scatter all wavelenghts of light equally
A planet with terrain Results
Terrain with blending textures Results
Good looking Atmosphere Day and night cycle Results
Good looking Atmosphere Day and night cycle Results
Good looking Atmosphere Day and night cycle Results
Good looking Atmosphere Day and night cycle Results
Good looking Atmosphere Day and night cycle Results
Bad implemented level of detail High Frame drop Qt do not like release Problems
Reworked level of detail Use glew Solutions
Time estimation is hard and requires practice Not a one man project Fun project with okey results Many improvements can be made Evalution
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Questions?