It’s Not Charlotte’s Web Addressing Participant, Narrative and Emotive Learning Styles with Technology. Dr. Thomas Eaton, Southeast Missouri State University.

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It’s Not Charlotte’s Web Addressing Participant, Narrative and Emotive Learning Styles with Technology. Dr. Thomas Eaton, Southeast Missouri State University

What we know: Philosophy “Technology cannot replace good teaching. However, technology can become the centerpiece of a teacher’s abilities, knowledge, wisdom and dreams for universal success. Teachers make the technology work, students and society have made technology the voice. If teachers are to teach than we cannot stand in judgment of the new voice, but we can bend it to our will.” “Technology cannot replace good teaching. However, technology can become the centerpiece of a teacher’s abilities, knowledge, wisdom and dreams for universal success. Teachers make the technology work, students and society have made technology the voice. If teachers are to teach than we cannot stand in judgment of the new voice, but we can bend it to our will.”

The Field, the Medium The Field is hypertextuality – how can we take the language of learning to the technological level. We can do this in four primary ways. Three of them are presented here. The Field is hypertextuality – how can we take the language of learning to the technological level. We can do this in four primary ways. Three of them are presented here. Participatory X Participatory X Narrative X Narrative X Emotive X Emotive X Command Command

Particpatory Known as Avatar or character based, this web course style encourages the student to be come a character within the drama. Within this style, students take ownership of the work by competing against themselves and others by searching and building through a scenario that challenges their perceptions. Known as Avatar or character based, this web course style encourages the student to be come a character within the drama. Within this style, students take ownership of the work by competing against themselves and others by searching and building through a scenario that challenges their perceptions. See all/li See all/li all/li all/li

Qualities of the Particpatory. Get to play along Get to play along Sense of Ownership. Sense of Ownership. Allows for Imagination as learning tool. Allows for Imagination as learning tool. Graphics enhance Adventure sequence. Graphics enhance Adventure sequence. Easy to modernize to Media Easy to modernize to Media  - Tougher learning curve  - Tougher learning curve

The Narrative “Calmness” Students can follow a leader. Students can follow a leader. a diary, photo album or simple direction makes students feel involved but with no effort in comprehending expectations. a diary, photo album or simple direction makes students feel involved but with no effort in comprehending expectations. Students can use icons to find expectations – an “armchair” involvement. Students can use icons to find expectations – an “armchair” involvement.  Your students may not like your character.  Your students may not like your character.

See the Narrative, Icon-based website Using picture-squares, much like a photo album, coupled with an ongoing narrative (a powerpoint journal) can let your students “in” on someone else’ life. That narrative character leads them through the learning events. Visit: Using picture-squares, much like a photo album, coupled with an ongoing narrative (a powerpoint journal) can let your students “in” on someone else’ life. That narrative character leads them through the learning events. Visit:

The Emotive Site

Visit Mental Representation!

The Emotive Website Backgrounds/displays generate emotive thought or empathy. Backgrounds/displays generate emotive thought or empathy. Wide, panoramic visuals generate curiosity. Wide, panoramic visuals generate curiosity. Sense of dual-learning – through both material being taught and more subtle impressions that convey learning ideas. Sense of dual-learning – through both material being taught and more subtle impressions that convey learning ideas.  Visual reaction not always favorable.  Visual reaction not always favorable

Reading Minds, Writing Technology