Unit Vectors A unit vector is a vector that has a magnitude of exactly 1 unit. Depending on the application, the unit might be meters, or meters per second.

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Unit Vectors A unit vector is a vector that has a magnitude of exactly 1 unit. Depending on the application, the unit might be meters, or meters per second or Newtons or… The unit vectors are in the positive x, y, and z axes and are labeled

Examples of Unit Vectors Example 1: A position vector (or r = 3i + 2j ) is one whose x-component is 3 units and y-component is 2 units (SI units: meters). Example 2: A velocity vector The velocity has an x-component of 3t units (it varies with time) and a y-component of -4 units (it is constant). (SI units: m/s)

Working with unit vectors Suppose the position, in meters, of an object was given by r = 3t3i + (-2t2 - 4t)j What is v? Take the derivative of r! What is a? Take the derivative of v! What is the magnitude and direction of v at t = 2 seconds? Plug in t = 2, pythagorize i and j, then use arc tan (tan -1)to find the angle!

Vector Multiplication Multiplying a scalar by a vector (scalar)(vector) = vector Example: Force (a vector): m 𝑎 = 𝐹 The scalar only changes the magnitude of the vector with which it is multiplied. 𝐹 and 𝑎 are always in the same direction! “dot” product vector • vector = scalar Example: Work (a scalar): 𝐹 • 𝑑 = W “cross” product vector x vector = vector Example: Torque (a vector): 𝑟 x 𝐹 = 𝜏

A • B = AB cos q (a scalar with magnitude only, no direction) Dot products: A • B = AB cos q (a scalar with magnitude only, no direction) (6)(4) cos 100˚ - 4.17 Cross products: Cross products yield vectors with both magnitude and direction Magnitude of Cross products: A x B = AB sin q (6)(4) sin 100 ˚ = 23.64 A= 6 q = 100 ˚ B= 4

Use the “right-hand rule” to determine the direction of the resultant vector.

+ ijkijk - i x j = k j x k = i k x i = j j x i = -k k x j = -i Multiplication using unit vector notation…. Direction of cross products for unit vectors i x j = k j x k = i k x i = j j x i = -k k x j = -i i x k = -j + ijkijk -

For DOT products, only co-linear components yield a non-zero answer. 3i • 4i = 12 (NOT i - dot product yield scalars) 3i x 4i = 0 Why? (3)(4) cos 0˚ = 12 and (3)(4) sin 0˚ = 0 For CROSS vectors, only perpendicular components yield a non-zero answer. 3i • 4j = 0 3i x 4j = 12k (k because cross products yield vectors) Why? (3)(4) cos 90˚ = 0 (3)(4) sin 90˚ = 12 The direction is along the k-axis

AP Humor of the Day What do you get when you cross an elephant with a fish? Elephant fish sine theta. (groan)

What do you get when you cross an elephant with a mountain climber? You can't - a mountain climber is a “scalar” (big groan)

A boat capable of going 3 m/s in still water is crossing a river with a current of 5 m/s. If the boat points straight across the river, where will it end up- straight across the river or downstream? Downstream, because that is where the current will carry it even as it goes across! What is the resultant velocity? What is the velocity of the boat relative to the ground?

Resultant velocity Sketch the 2 velocity vectors: Vw = 5 m/s Resultant velocity Vb = 3 m/s Resultant velocity Sketch the 2 velocity vectors: the boat’s velocity, 5 m/s and the water’s velocity, 3 m/s Resultant velocity,