Central Pennsylvania Lacrosse Officials Association (CPLOA) Officials Training Rule 3.

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Presentation transcript:

Central Pennsylvania Lacrosse Officials Association (CPLOA) Officials Training Rule 3

Rule 3 – Time Factors

Length of the Game Each game shall consist of 4 quarters Game times: Varsity 12 min stop time quarters Junior Varsity10 min stop time quarters Senior (7 + 8 grade)10 min stop time quarters Junior (5 + 6 grade)10 min stop time quarters Lightning (3 + 4 grade)12 min running time quarters Bantam (1 + 2 grade)12 min running time quarters 2 min between Qs 10 min between 2 nd and 3 rd Qs (halftime)

Game Time Mercy Rule – after the first half ≥ 12 goals clock switches to running time If  12 goals, resume normal timing Penalties during running time are running time For all youth divisions the mercy rule is as follows: 4 goal lead may losing team may take the ball at the midfield in lieu of a face-off

More Timing Stuff Stalling Section 3 – Final 2 minutes of regulation play: Stalling rules in effect the team that is ahead will be warned to “keep it in” once the ball has been brought into goal area. If neither team is ahead then no need to call the stalling rule. Section 4 – Sudden-Victory Overtime Coin toss to determine field position AP remains as it was at the end of regulation 2-minute interval between periods 4-minute periods Game ends when the first goal is scored 1 timeout per team per overtime period

Even More Timing Stuff Interruption of the game: If the game is interrupted it shall be resumed from the point of interruption unless the league deems otherwise. Mutual agreement of both coaches and consent of the official, the game may be terminated Lightning: If the official sees lightning or hears thunder the game will be suspended until no lightning is seen or thunder heard for a period of 30 minutes. Forfeit: if offended team is ahead then score stands, if offended team is behind or tied then official score shall be offended team 1, opponent 0

Play-On Technique LOOSE BALL ONLYLOOSE BALL ONLY Technical FoulsTechnical Fouls –If offended team is disadvantaged by whistle Hold whistle (allow play to continue) Verbally signal “play-on” Visually give “play-on” signal –Play-on is over if Offended team gains possession Offended team commits violation Default should be “Play On” –You can never unblow your whistle

End