Chapter 13: Software Life Cycle Models Omar Meqdadi SE 273 Lecture 13 Department of Computer Science and Software Engineering University of Wisconsin-Platteville.

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Presentation transcript:

Chapter 13: Software Life Cycle Models Omar Meqdadi SE 273 Lecture 13 Department of Computer Science and Software Engineering University of Wisconsin-Platteville

2 Topics covered Software process models Process iteration

3 Generic software process models The waterfall model  Separate and distinct phases of specification and development Evolutionary development  Specification, development and validation are interleaved Component-based software engineering  The system is assembled from existing components There are many variants of these models  Example: formal development where a waterfall-like process is used but the specification is a formal specification that is refined through several stages to an implementable design

4 Waterfall model

5 Waterfall model phases Requirements analysis and definition System and software design Implementation and unit testing Integration and system testing Operation and maintenance The main drawback of the waterfall model  The difficulty of accommodating change after the process is underway  One phase has to be complete before moving onto the next phase  Inflexible partitioning of the project into distinct stages makes it difficult to respond to changing customer requirements

6 Waterfall model: applicability Only appropriate when  The requirements are well-understood Few business systems have stable requirements  Changes will be fairly limited during the design process  Large systems engineering projects where a system is developed at several sites

7 Evolutionary development Exploratory development  Objective is to work with customers and to evolve a final system from an initial outline specification  Should start with well-understood requirements and add new features as proposed by the customer Throw-away prototyping  Objective is to understand the system requirements  Should start with poorly understood requirements to clarify what is really needed

8 Evolutionary development

9 Problems  Lack of process visibility  Systems are often poorly structured  Special skills (e.g. in languages for rapid prototyping) may be required Applicability  For small or medium-size interactive systems  For parts of large systems (e.g. the user interface)  For short-lifetime systems

10 Component-based software engineering Based on systematic reuse  Systems are integrated from existing components or COTS (Commercial-off-the-shelf) systems Process stages  Component analysis  Requirements modification  System design with reuse  Development and integration This approach is becoming increasingly used as component standards have emerged

11 Reuse-oriented development

12 Process iteration System requirements ALWAYS evolve in the course of a project so process iteration where earlier stages are reworked is always part of the process for large systems Iteration can be applied to any of the generic process models Two (related) approaches  Incremental delivery (see Chapter 11)  Spiral development

13 Spiral development Process is represented as a spiral rather than as a sequence of activities with backtracking Each loop in the spiral represents a phase in the process No fixed phases such as specification or design - loops in the spiral are chosen depending on what is required Risks are explicitly assessed and resolved throughout the process

14 Spiral model of the software process

15 Spiral model sectors Objective setting  Specific objectives for the phase are identified Risk assessment and reduction  Risks are assessed and activities put in place to reduce the key risks Development and validation  A development model for the system is chosen which can be any of the generic models Planning  The project is reviewed and the next phase of the spiral is planned

16 The Rational Unified Process A modern process model derived from the work on the UML and associated process. Normally described from 3 perspectives  A dynamic perspective that shows phases over time  A static perspective that shows process activities  A proactive perspective that suggests good practice

17 RUP phase model

18 RUP phases Inception  Establish the business case for the system Elaboration  Develop an understanding of the problem domain and the system architecture Construction  System design, programming and testing Transition  Deploy the system in its operating environment

19 RUP good practice Develop software iteratively Manage requirements Use component-based architectures Visually model software Verify software quality Control changes to software