1 Lecture 6: Polymorphism - The fourth pillar of OOP -

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Presentation transcript:

1 Lecture 6: Polymorphism - The fourth pillar of OOP -

2 Object-Oriented Concept  Encapsulation Abstract Data Type (ADT), Object  Inheritance Derived object  *Polymorphism Each object knows what it is It builds upon Inheritance

3 Before We Proceed…  Inheritance – Basic Concepts Class Hierarchy  Code Reuse, Easy to maintain Type of inheritance : public, protected, private Function overriding

class Time Specification class Time { public : void Set ( int h, int m, int s ) ; void Increment ( ) ; void Write ( ) const ; Time (int initH, int initM, int initS ) ; Time ( ) ; protected : int hrs ; int mins ; int secs ; } ; // SPECIFICATION FILE ( time.h)

Derived Class ExtTime // SPECIFICATION FILE ( exttime.h) #include “time.h” enum ZoneType {EST, CST, MST, PST, EDT, CDT, MDT, PDT } ; class ExtTime : public Time { public : void Set ( int h, int m, int s, ZoneType timeZone ) ; void Write ( ) const; //overridden ExtTime (int initH, int initM, int initS, ZoneType initZone ) ; ExtTime (); private : ZoneType zone ; // added data member } ;

Class Interface Diagram Protected data: hrs mins secs ExtTime class Set Increment Write Time Set Increment Write ExtTime Private data: zone

7 Why Polymorphism?--Review: Time and ExtTime Example by Inheritance void Print (Time someTime ) //pass an object by value { cout << “Time is “ ; someTime.Write ( ) ; cout << endl ; } CLIENT CODE Time startTime ( 8, 30, 0 ) ; ExtTime endTime (10, 45, 0, CST) ; Print ( startTime ) ; Print ( endTime ) ; OUTPUT Time is 08:30:00 Time is 10:45:00 // Time :: write()

8 Can We Do Better? void Print (Time someTime ) //pass an object by value { cout << “Time is “ ; someTime.Write ( ) ; cout << endl ; } CLIENT CODE Time startTime ( 8, 30, 0 ) ; ExtTime endTime (10, 45, 0, CST) ; Print ( startTime ) ; Print ( endTime ) ; OUTPUT Time is 08:30:00 Time is 10:45:00 // Time :: write()

9 Polymorphism – An Introduction  Definition noun, the quality or state of being able to assume different forms - Webster  An essential feature of an OO Language  It builds upon Inheritance  Allows run-time interpretation of object type for a given class hierarchy Also Known as “Late Binding”  Implemented in C++ using virtual functions

10 Dynamic Binding  Is the run-time determination of which function to call for a particular object of a derived class based on the type of the argument  Declaring a member function to be virtual instructs the compiler to generate code that guarantees dynamic binding  Dynamic binding requires pass-by-reference

11 Virtual Member Function // SPECIFICATION FILE ( time.h ) class Time { public :... virtual void Write ( ) ; // for dynamic binding virtual ~Time(); // destructor private : int hrs ; int mins ; int secs ; } ;

This is the way we like to see… void Print (Time * someTime ) { cout << “Time is “ ; someTime->Write ( ) ; cout << endl ; } CLIENT CODE Time startTime( 8, 30, 0 ) ; ExtTime endTime(10, 45, 0, CST) ; Time *timeptr; timeptr = &startTime; Print ( timeptr ) ; timeptr = &endTime; Print ( timeptr ) ; OUTPUT Time is 08:30:00 Time is 10:45:00 CST Time::write() ExtTime::write()

13 Virtual Functions  Virtual Functions overcome the problem of run time object determination  Keyword virtual instructs the compiler to use late binding and delay the object interpretation  How ? Define a virtual function in the base class. The word virtual appears only in the base class If a base class declares a virtual function, it must implement that function, even if the body is empty Virtual function in base class stays virtual in all the derived classes It can be overridden in the derived classes But, a derived class is not required to re-implement a virtual function. If it does not, the base class version is used

14 Polymorphism Summary  When you use virtual functions, compiler store additional information about the types of object available and created  Polymorphism is supported at this additional overhead  Important : virtual functions work only with pointers/references Not with objects even if the function is virtual If a class declares any virtual methods, the destructor of the class should be declared as virtual as well.

Abstract Classes & Pure Virtual Functions class Shape //Abstract { public : //Pure virtual Function virtual void draw() = 0; } A class with one or more pure virtual functions is an Abstract Class Objects of abstract class can’t be created Shape s; // error : variable of an abstract class Some classes exist logically but not physically. Example : Shape –Shape s; // Legal but silly..!! : “Shapeless shape” –Shape makes sense only as a base of some classes derived from it. Serves as a “category” –Hence instantiation of such a class must be prevented

16 Example Shape virtual void draw() Circle public void draw() Triangle public void draw()

17 A pure virtual function not defined in the derived class remains a pure virtual function. Hence derived class also becomes abstract class Circle : public Shape { //No draw() - Abstract public : void print(){ cout << “I am a circle” << endl; } class Rectangle : public Shape { public : void draw(){ // Override Shape::draw() cout << “Drawing Rectangle” << endl; } Rectangle r; // Valid Circle c; // error : variable of an abstract class

18 Pure Virtual Functions: Summary  Pure virtual functions are useful because they make explicit the abstractness of a class  Tell both the user and the compiler how it was intended to be used  Note : It is a good idea to keep the common code as close as possible to the root of you hierarchy

19 Take Home Message  Polymorphism is built upon class inheritance  It allows different versions of a function to be called in the same manner, with some overhead  Polymorphism is implemented with virtual functions, and requires pass-by- reference