Medical Illustrations are the standard for publishing and documenting medical procedures, teaching illustrations, instructional films, and legal proceedings.

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Medical Illustrations are the standard for publishing and documenting medical procedures, teaching illustrations, instructional films, and legal proceedings involving medical documentation. The TIPS environment [1] (Toolkit for Illustration of Procedures in Surgery) places at an author’s disposition: 3D anatomy representation, tool motion, force feedback via a handheld haptic stylus and various media such as video-in-the-scene. The goal is to enable a specialist surgeon to easily create a haptic interactive document that allows him/her to communicate specific 3D conditions, pathologies, procedures, anomalies and anatomical relationships — both realistically or overstated for education or publication. The initial, proof-of-concept version of TIPS used a particle system to model fatty tissue (Figure 1B). However, the particles lack the proper coherence and memory. Similar to billiard balls on a pool table, minute changes in the tool path can lead to a different particle distributions. This creates a problem for the replay of the dissection since the trajectory of each particle would have to be recorded. Fatty Tissue in a Haptic Illustration Environment Sukitti Punak 2, Sergei Kurenov 1, Minho Kim 2, Ashish Myles 2, Juan Cendan 1, Jörg Peters 2 1 Department of Surgery, University of Florida, Gainesville, Florida 2 SurfLab, Department of Computer and Information Science and Engineering (CISE), University of Florida [1] M. Kim, T. Ni, J. Cendan, S. Kurenov, and J. Peters, A Haptic-Enabled Toolkit for Illustration of Procedures in Surgery (TIPS), Stud Health Technol Inform 125 (2007), 209–213. [2] L. Verlet, Computer “Experiments” on Classical Fluids. I. Thermodynamical Properties of Lennard-Jones Molecules, Physical Review (1967), 98–103. [3] W. E. Lorensen and H. E. Cline,Marching Cubes: A High Resolution 3D Surface Construction Algorithm, Proc. 14th Ann. Conf. Computer Graphics and Interactive Techniques (1987), 163–169. Introduction Aim Results Acknowledgements References Figure 1A. The surgeon creates an illustration of specific procedure. Figure 1B. Procedure Illustration. (The initial, proof-of-concept version of TIPS used a particle system to model fatty tissue.) 3D Haptic Illustration Toolkit (Toolkit for Illustration of Procedures in Surgery -TIPS) Specialist Surgeon (Author) Procedure Illustration. Non-specialist surgeon; Residents (specializing) Figure 3. Fatty tissue. The 3D regular grid and surface of fatty tissue (left); after removing elements (or mass points) (center), after removing connections (or springs) (right). Figure 4. Fatty tissue on the kidney covering the adrenal gland. We therefore replaced the particle system of fatty tissue by a volumetric deformable grid-structure. Collision testing (i) is based on bounding spheres, the physical model (ii) on a standard adjustable mass-spring system, and the visualization (iii) on a modified marching cubes algorithm. To preserve real-time manipulation, we ported the volumetric representations and computations to the Graphics Processing Unit (GPU). Figure 2. Fatty tissue. Dissection of real tissue during laparoscopic adrenalectomy (left). Interactive dissection of simulated tissue (right). Method Our fatty tissue model consists of three closely coupled modules for dynamic response, collision detection, and visualization. All three modules are implemented on the GPU to leverage parallelism for speed. [Dynamic Response] based on a 3D mass-spring system (Figure 3 left). This module responds to internal forces and external forces from the simulation environment. The GPU computes the next position of each mass point of the system by using Verlet integration [2]. [Collision Detection] Each mass point in the system is bounded by a sphere and the virtual surgical tool is also approximated by a sphere and a cylinder for its tip and shaft, respectively. The GPU computes and resolves, in parallel, the intersection of the bounding sphere of each mass point with a virtual surgical tool (Figure 3 center, right). The CPU gets the intersection values from the GPU and computes the force feedback to the user via the handheld haptic stylus. [Visualization] A modified marching cubes algorithm [3] is used to render the fatty tissue (Figure 3, 4). The rendering is modified so that two surfaces are generated, rather than just one, when connections have been removed from the spring system (Figure 3 right). Realistic fatty tissue is critical to our showcase application, laparoscopic adrenalectomy (Figure 1B and 4) where fatty tissue has to be safely dissected to expose the adrenal vein in preparation for ligation in a variable layout of organs, vessels and fatty tissue. The unified representation of the collision, physical and visual model improves the realism and the reproducibility of the illustration sequence. The use of graphics hardware allows realtime interaction and authoring. Project sponsored by NIH R21 EB A2 and UF Seed Fund.