Cloud Computing Lecture #1 What is Cloud Computing? (and an intro to parallel/distributed processing) Jimmy Lin The iSchool University of Maryland Modified.

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Cloud Computing Lecture #1 What is Cloud Computing? (and an intro to parallel/distributed processing) Jimmy Lin The iSchool University of Maryland Modified by Hwajung Lee, Radford University This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States See for details Some material adapted from slides by Christophe Bisciglia, Aaron Kimball, & Sierra Michels-Slettvet, Google Distributed Computing Seminar, 2007 (licensed under Creation Commons Attribution 3.0 License)

Source:

The iSchool University of Maryland What is Cloud Computing? 1. Web-scale problems 2. Large data centers 3. Different models of computing 4. Highly-interactive Web applications

The iSchool University of Maryland 1. Web-Scale Problems Characteristics: Definitely data-intensive May also be processing intensive Examples: Crawling, indexing, searching, mining the Web “Post-genomics” life sciences research Other scientific data (physics, astronomers, etc.) Sensor networks Web 2.0 applications …

The iSchool University of Maryland How much data? Wayback Machine has 2 PB + 20 TB/month (2006) Google processes 20 PB a day (2008) “all words ever spoken by human beings” ~ 5 EB NOAA has ~1 PB climate data (2007) CERN’s LHC will generate 15 PB a year (2008) 640K ought to be enough for anybody.

Maximilien Brice, © CERN

The iSchool University of Maryland 2. Large Data Centers Web-scale problems? Throw more machines at it! Clear trend: centralization of computing resources in large data centers Necessary ingredients: fiber, juice, and space What do Oregon, Iceland, and abandoned mines have in common? Important Issues: Redundancy Efficiency Utilization Management

Source: Harper’s (Feb, 2008)

Maximilien Brice, © CERN

The iSchool University of Maryland Key Technology: Virtualization Hardware Operating System App Traditional Stack Hardware OS App Hypervisor OS Virtualized Stack

The iSchool University of Maryland 3. Different Computing Models Utility computing Why buy machines when you can rent cycles? Examples: Amazon’s EC2, GoGrid, AppNexus Platform as a Service (PaaS) Give me nice API and take care of the implementation Example: Google App Engine Software as a Service (SaaS) Just run it for me! Example: Gmail “Why do it yourself if you can pay someone to do it for you?”

The iSchool University of Maryland 4. Web Applications A mistake on top of a hack built on sand held together by duct tape? What is the nature of software applications? From the desktop to the browser SaaS == Web-based applications Examples: Google Maps, Facebook How do we deliver highly-interactive Web-based applications? AJAX (asynchronous JavaScript and XML) For better, or for worse…

The iSchool University of Maryland Amazon Web Services Elastic Compute Cloud (EC2) Rent computing resources by the hour Basic unit of accounting = instance-hour Additional costs for bandwidth Simple Storage Service (S3) Persistent storage Charge by the GB/month Additional costs for bandwidth

Source: Wikipedia

The iSchool University of Maryland Web-Scale Problems? Don’t hold your breath: Biocomputing Nanocomputing Quantum computing … It all boils down to… Divide-and-conquer Throwing more hardware at the problem Simple to understand… a lifetime to master…

The iSchool University of Maryland Divide and Conquer “Work” w1w1 w2w2 w3w3 r1r1 r2r2 r3r3 “Result” “worker” Partition Combine

The iSchool University of Maryland Different Workers Different threads in the same core Different cores in the same CPU Different CPUs in a multi-processor system Different machines in a distributed system

The iSchool University of Maryland Choices, Choices, Choices Commodity vs. “exotic” hardware Number of machines vs. processor vs. cores Bandwidth of memory vs. disk vs. network Different programming models

The iSchool University of Maryland Flynn’s Taxonomy Instructions Single (SI)Multiple (MI) Data Multiple (MD) SISD Single-threaded process MISD Pipeline architecture SIMD Vector Processing MIMD Multi-threaded Programming Single (SD)

The iSchool University of Maryland SISD DDDDDDD Processor Instructions

The iSchool University of Maryland SIMD D0D0 Processor Instructions D0D0 D0D0 D0D0 D0D0 D0D0 D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D1D1 D2D2 D3D3 D4D4 … DnDn D0D0

The iSchool University of Maryland MIMD DDDDDDD Processor Instructions DDDDDDD Processor Instructions

The iSchool University of Maryland Memory Typology: Shared Memory Processor

The iSchool University of Maryland Memory Typology: Distributed MemoryProcessorMemoryProcessor MemoryProcessorMemoryProcessor Network

The iSchool University of Maryland Memory Typology: Hybrid Memory Processor Network Processor Memory Processor Memory Processor Memory Processor

The iSchool University of Maryland Parallelization Problems How do we assign work units to workers? What if we have more work units than workers? What if workers need to share partial results? How do we aggregate partial results? How do we know all the workers have finished? What if workers die? What is the common theme of all of these problems?

The iSchool University of Maryland General Theme? Parallelization problems arise from: Communication between workers Access to shared resources (e.g., data) Thus, we need a synchronization system! This is tricky: Finding bugs is hard Solving bugs is even harder

The iSchool University of Maryland Managing Multiple Workers Difficult because (Often) don’t know the order in which workers run (Often) don’t know where the workers are running (Often) don’t know when workers interrupt each other Thus, we need: Semaphores (lock, unlock) Conditional variables (wait, notify, broadcast) Barriers Still, lots of problems: Deadlock, livelock, race conditions,... Moral of the story: be careful! Even trickier if the workers are on different machines

The iSchool University of Maryland Patterns for Parallelism Parallel computing has been around for decades Here are some “design patterns” …

The iSchool University of Maryland Master/Slaves slaves master

The iSchool University of Maryland Producer/Consumer Flow CP P P C C CP P P C C

The iSchool University of Maryland Work Queues C P P P C C shared queue WWWWW

The iSchool University of Maryland Rubber Meets Road From patterns to implementation: pthreads, OpenMP for multi-threaded programming MPI for clustering computing … The reality: Lots of one-off solutions, custom code Write you own dedicated library, then program with it Burden on the programmer to explicitly manage everything