1 Part IV Local Area Networks (LANs). 2 Classification Terminology  Network technologies classified into three broad categories  Local Area Network.

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Presentation transcript:

1 Part IV Local Area Networks (LANs)

2 Classification Terminology  Network technologies classified into three broad categories  Local Area Network (LAN)  Metropolitan Area Network (MAN)  Wide Area Network (WAN)  LAN and WAN most widely deployed

3 The Local Area Network (LAN)  Engineering classification  Extremely popular (most networks are LANs)  Many LAN technologies exist

4 Key Features of a LAN  High throughput  Relatively low cost  Limited to short distance  Often rely on shared media

5 Scientific Justification For Local Area Networks A computer is more likely to communicate with computers that are nearby than with computers that are distant  Known as the locality principle

6 Topology  Mathematical term  Roughly interpreted as “geometry for curved surfaces”

7 Network Topology  Specifies general “shape” of a network  Handful of broad categories  Often applied to LAN  Primarily refers to interconnections  Hides details of actual devices

8 Star Topology  Central component of network known as hub  Each computer has separate connection to hub

9 Ring Topology  No central facility  Connections go directly from one computer to another

10 Bus Topology  Shared medium forms main interconnect  Each computer has a connection to the medium

11 Example Bus Network: Ethernet  Most popular LAN  Widely used  IEEE standard  Several generations  Same frame format  Different data rates  Different wiring schemes

12 Shared Medium in a LAN  Shared medium used for all transmissions  Only one station transmits at any time  Stations “take turns” using medium  Media Access Control ( MAC ) policy ensures fairness

13 Illustration of Ethernet Transmission  Only one station transmits at any time  Signal propagates across entire cable  All stations receive transmission  CSMA/CD media access scheme

14 CSMA/CD Paradigm  Multiple Access ( MA )  Multiple computers attach to shared media  Each uses same access algorithm  Carrier Sense ( CS )  Wait until medium idle  Begin to transmit frame  Simultaneous transmission possible

15 CSMA/CD Paradigm (continued)  Two simultaneous transmissions  Interfere with one another  Called collision  CSMA plus Collision Detection (CD)  Listen to medium during transmission  Detect whether another station’s signal interferes  Back off from interference and try again

16 Backoff After Collision  When collision occurs  Wait random time t1, 0 < t1 < d  Use CSMA and try again  If second collision occurs  Wait random time t2, 0 < t2 < 2*d  Double range for each successive collision  Called exponential backoff

17 Media Access on a Wireless Net  Limited range  Not all stations receive all transmissions  Cannot use CSMA/CD  Example in diagram  Maximum transmission distance is d  Stations 1 and 3 do not receive each other’s transmissions

18 CSMA/CA  Used on wireless networks  Both sides send small message followed by data transmission  “ X is about to send to Y ”  “ Y is about to receive from X ”  Data from sent from X to Y  Purpose: inform all stations in range of X or Y before transmission  Known as Collision Avoidance (CA)

19 Identifying a Destination  All stations on shared-media LAN receive all transmissions  To allow sender to specify destination  Each station assigned unique number  Known as station’s address  Each frame contains address of intended recipient

20 Assignment of physical address  The stations may get their address in different ways:  Static  Configurable  Dynamic

21 Ethernet Addressing  Standardized by IEEE  Each station assigned by unique 48-bit address e.g. 00:30:65:52:2E:96 in hexadecimal form  Address assigned when network interface card ( NIC ) manufactured (In most cases)

22 Ethernet Address Recognition  Each frame contains destination address  All stations receive a transmission  Station discards any frame addresses to another station  Important: interface hardware, not software, checks address

23 Possible Destinations  Packet can be sent to:  Single destination ( unicast )  All stations on network ( broadcast )  Subset of stations ( multicast )  Address used to distinguish

24 Advantages of Address Alternatives  Unicast  Efficient for interaction between two computers  Broadcast  Efficient for transmitting to all computers  Multicast  Efficient for transmitting to a subset of computers

25 Broadcast on Ethernet  All 1 s address specifies broadcast (FF:FF:FF:FF:FF:FF in hexcode)  Sender  Places broadcast address in frame  Transmits one copy on shared network  All stations receive copy  Receive always accepts frame that contains this address

26 Multicast  Half of addresses reserved for multicast  Network interface card  Always accepts unicast and broadcast  Can accept zero or more multicast addresses  Software  Determines multicast address to accept  Informs network interface card

27 Promiscuous Mode  Designed for testing / debugging  Allows interface to accept all packets  Available on most interface hardware

28 Identifying Frame Contents  Integer type field tells recipient the type of data being carried  Two possibilities  Self-identifying or explicit type (hardware record type)  Implicit type (application sending data must handle type)

29 Conceptual Frame Format  Header  Contains address and type information  Layout fixed  Payload  Contains data being sent

30 Illustration Of Ethernet Frame  Sender places  Sender’s address in source  Recipient’s address in destination  Type of data in frame type  Cyclic redundancy check in CRC

31 Example Ethernet Types

32 When Network Hardware Does Not Include Types  Sending and receiving computers must agree  To only send one type of data  To put type information in first few octets of payload  Most systems need type information

33 Illustration of Type Information Added to Data  In practice  Type information small compared to data carried  Format of type information standardized

34 A Standard For Type Information  Defined by IEEE  Used when hardware does not include type field  Called LLC / SNAP header  Logical Link Control  SubNetwork Attachment Point

35 Demultiplexing On Type  Network interface hardware  Receives copy of each transmitted frame  Examines address and either discards or accepts  Passes accepted frame to system software  Network device software  Examines frame type  Passes frame to correct software module

36 Network Analyzer  Device used for testing and maintenance  Listens in promiscuous mode  Produces  Summaries (e.g., % of broadcast frames)  Specific items (e.g., frames from a given address)

37 Ethernet Wiring  Three schemes  Correspond to three generations  All use same frame format

38 Original Ethernet Wiring  Used heavy coaxial cable  Formal name 10Base5  Called thicknet

39 Second Generation Ethernet Wiring  Used thinner coaxial cable  Formal name 10Base2  Called thinnet

40 Modern Ethernet Wiring  Uses a hub  Formal name 10Base-T  Called twisted pair Ethernet

41 Ethernet Wiring In An Office

42 A Note About Ethernet Topology  Apparently  Original Ethernet used bus topology  Modern Ethernet uses star topology  In fact, modern Ethernet is  Physical star  Logical bus  Called star-shaped bus

43 Higher Speed Ethernets  Fast Ethernet  Operates at 100 Mbps  Formally 100Base-T  Two wiring standards  10/100 Ethernet devices available  Gigabit Ethernet  Operates at 1000 Mbps (1 Gbps)  Slightly more expensive

44 Another LAN Using Bus Topology  LocalTalk  Developed by Apple Corp.  Simple to use  Slow by current standards

45 Illustration Of LocalTalk  Transceiver required per station  Transceiver terminates cable

46 Ring Topology  Second most popular LAN topology  Bits flow in single direction  Several technologies exist

47 Token Passing  Used with ring topology  Guarantees fair access  Token  Special (reserved) message  Small (a few bits)

48 Token Passing Paradigm  Station  Waits for the token to arrive  Transmits one packet around ring  Transmits token around ring  When no station has data to send  Token circulates continuously

49 Token Passing Ring Transmission  Station waits for token before sending  Signal travels around entire ring  Sender receives its own transmission

50 Strengths of Token Ring Approach  Easy detection of  Broken ring  Hardware failures  Interference

51 Weaknesses of Token Ring Approach  Broken wire disables entire ring  Point-to-point wiring  Awkward in office environment  Difficult to add / move stations

52 Token Passing Ring Technologies  ProNet-10  Operated at 10 Mbps  IBM Token Ring  Originally operated at 4 Mbps  Later version operated at 16 Mbps  Fiber Distributed Data Interconnect (FDDI)  Operated at 100 Mbps

53 FDDI Terminology  FDDI  Uses optical fibers  High reliability  Immune to interference  CDDI  FDDI over copper  Same frame format  Same data rate  Less noise immunity

54 FDDI Hub Technology  Part of FDDI standard  Stations attach to hub  Same frame format and data rate as FDDI  Called star-shaped ring

55 FDDI Failure Recovery  Uses two rings  Automatic failure recovery  Terminology  Dual-attached  Counter rotating  Self healing

56 Illustration of FDDI Failure Recovery

57 Another Example of a Physical Star Topology  Asynchronous Transfer Mode (ATM)  Designed by telephone companies  Intended to accommodate  Voice  Video  Data

58 ATM  Building block known as ATM switch  Each station connects to switch  Switches can be interconnected

59 Details of ATM Connection  Full-duplex connections  Two fibers required

60 ATM Characteristics  High data rates (e.g. 155 Mbps)  Fixed size packets  Called cells  Important for voice  Cell size is 53 octets  48 octets of data  5 octets of header

61 Summary  Local Area Networks  Designed for short distance  Use shared media  Many technologies exist  Topology refers to general shape  Bus  Ring  Star

62 Summary (continued)  Address  Unique number assigned to station  Put in frame header  Recognized by hardware  Address forms  Unicast  Broadcast  Multicast

63 Summary (continued)  Type information  Describes data in frame  Set by sender  Examined by receiver  Frame format  Header contains address and type information  Payload contains data being sent

64 Summary (continued)  LAN technologies  Ethernet (bus)  IBM Token Ring  FDDI (ring)  ATM (star)

65 Summary (continued)  Wiring and topology  Can distinguish  Logical topology  Physical topology (wiring)  Hub allows  Star-shaped bus  Star-shaped ring