The Chain Game Project Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress.

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Presentation transcript:

The Chain Game Project

Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress What’s next?

Development Methodology Modified Scrum o Sprint Schedule  o Due dates within each sprint o Daily meetings o Large amounts of communication

New Vision Rick’s challenge Everything must go Brainstorming over the weekend Game research Redesign of the world/fiction o Solidified tone o Solidified setting

Ramp-Up Document Purpose? o Allows future team members to get quickly caught up on what our project is and how it works. o Art- exporting.nif’s o Design- placing.nif’s in Scene Designer and creating.gsa’s o Programming- placing.gsa’s into a build and testing them Evolving embodiment of our vision

Razor Statement

Traverse a twisted afterlife as a tethered team.

Tone

Morbid Humorous Oversaturated

Design Progress Razor Statement Design possible chain abilities o Finalize the chain abilities present in Vertical Slice Basic knowledge of Scene Designer

Art Progress Initial color palette

Art Progress Initial character concepts

Art Progress Initial environment concepts

Animation Progress Chain in engine

Programming Progress Gamebryo research and experience Pipeline o.nif’s loading in engine Base PhysX integration

What’s Next? Design o Blue Box level- Bryan Walker o Solution to “Game Over” Flow breaker o Finalize gameplay target Art o Final character concepts o Environmental tone concepts o Environment concepts for Vertical Slice o Finalized color palette

What’s Next? Animation o Basic movement o Jumping Programming o Central Team’s engine creation o Networking o PhysX o Character controller

Questions?