The Chain Game Project
Overview Development Methodology New vision Ramp-Up Document Razor Statement Tone Design Progress Art Progress Programming Progress What’s next?
Development Methodology Modified Scrum o Sprint Schedule o Due dates within each sprint o Daily meetings o Large amounts of communication
New Vision Rick’s challenge Everything must go Brainstorming over the weekend Game research Redesign of the world/fiction o Solidified tone o Solidified setting
Ramp-Up Document Purpose? o Allows future team members to get quickly caught up on what our project is and how it works. o Art- exporting.nif’s o Design- placing.nif’s in Scene Designer and creating.gsa’s o Programming- placing.gsa’s into a build and testing them Evolving embodiment of our vision
Razor Statement
Traverse a twisted afterlife as a tethered team.
Tone
Morbid Humorous Oversaturated
Design Progress Razor Statement Design possible chain abilities o Finalize the chain abilities present in Vertical Slice Basic knowledge of Scene Designer
Art Progress Initial color palette
Art Progress Initial character concepts
Art Progress Initial environment concepts
Animation Progress Chain in engine
Programming Progress Gamebryo research and experience Pipeline o.nif’s loading in engine Base PhysX integration
What’s Next? Design o Blue Box level- Bryan Walker o Solution to “Game Over” Flow breaker o Finalize gameplay target Art o Final character concepts o Environmental tone concepts o Environment concepts for Vertical Slice o Finalized color palette
What’s Next? Animation o Basic movement o Jumping Programming o Central Team’s engine creation o Networking o PhysX o Character controller
Questions?