THE ART OF THINKING SMALL Learning to appreciate small games.

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Presentation transcript:

THE ART OF THINKING SMALL Learning to appreciate small games

The vision

The result

Hardcore gamer influences

Larger always better? >

How I learned to stop worrying and love the bomb

New experience with lots of Flash games and board games

Small scale game advantages  Have to grab attention quickly  Offer playing process immediatelly  Easy to learn  Replayability  Early feedback

What is a game? Story sucks No exploring No cinematics Outdated graphics POOR!

What is a game? Interesting choices in dynamically developing environment GREAT!

Small scale game advantages  Easy to focus on and experiment with game mechanics

Small scale game advantages  Format limitations and technical boundaries force you to think creatively

Case study – Gentleman vs Gargoyles  Wanted to make a Flash game  Did not have programming skills (any)

Case study – Gentleman vs Gargoyles  Very simple main game mechanics

Case study – Gentleman vs Gargoyles  Interesting RPG mechanics and balanced weapons and enemies

Case study – Gentleman vs Gargoyles  Spent 3 months developing and learning to code  Sold it successfully at Flashgamelicense.com for 1400 $  Played it some weeks ago and still loved it!

Conclusion  The greatness of the game is not necessarily defined by it’s size  Focus on the game mechanics and decide what you really need to realize them and cut the rest

Conclusion THANK YOU FOR YOUR ATTENTION!