Animation Introduction and Uses of Animation
The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. Relies on persistence of vision to create the illusion of movement.
In the early 1800’s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation. Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.
Using a flipbook, you can see the persistence of vision effect in action. v=iWIXxiMeJIg If you have a different sequential drawing on each page of the flipbook and you flip through the pages rapidly, the drawings appear to move. Examples of Early Animation Examples Flipbook How ToHow To v=gna3InxPTNI
Provide 2 of your own examples for each category. Advertising - Used to catch attention. Entertainment - Films, computer games and virtual reality. Selling - showcasing products or services. Teaching - illustrating concepts or processes. Training - simulating events or demonstrating techniques.
Before using an animation, be sure to answer the following questions: Is it appropriate for the target audience? Does it help deliver the message? Is it overused? Does it load quickly?