Animation Introduction and Uses of Animation. The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an.

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Presentation transcript:

Animation Introduction and Uses of Animation

The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. Relies on persistence of vision to create the illusion of movement.

 In the early 1800’s, the phenomenon known as persistence of vision gave mankind the first glimpse into the modern world of animation.  Persistence of vision refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture.

 Using a flipbook, you can see the persistence of vision effect in action.  v=iWIXxiMeJIg  If you have a different sequential drawing on each page of the flipbook and you flip through the pages rapidly, the drawings appear to move.  Examples of Early Animation Examples  Flipbook How ToHow To  v=gna3InxPTNI

 Provide 2 of your own examples for each category. Advertising - Used to catch attention. Entertainment - Films, computer games and virtual reality. Selling - showcasing products or services. Teaching - illustrating concepts or processes. Training - simulating events or demonstrating techniques.

 Before using an animation, be sure to answer the following questions: Is it appropriate for the target audience? Does it help deliver the message? Is it overused? Does it load quickly?