“ How to make learning fun and challenging time in class. ” Pitipark Pinrod
Results of the games for learning Course Basic Circuit Pulse & digital and circuits pulse & digital courses of the Diploma Year 2 students. Pitipark Pinrod Northern Vocational Institute 1 Lamphun Technical College 2
Out Line 1.Basic Data 2.Research framework 3.Objective Research 4.Methods 5.Results 3
1.Basic Data 4
2. Research framework Course Basic Circuit Pulse & digital and circuits pulse & digital courses Computer Assisted Instruction (CAI), Game Design and development of forms ADDIE MODEL Achievement Satisfaction 5
content Form of Game Rules of Game System of Game Player behavior The results of learning. 6
3.Objective Research Efficiency between before and after using game for learning. Satisfaction towards the games for learning. 7
4. Methods Experimental Research. One-Group Pretest-Posttest O1O1 XO2O2 8
5.Results 9
6.Results 10
6.Results 11
Results Quality the Content of Expert. The assessment Mean S.D. Quality Level 1.Content & Process very good 2. Audio and visual language very good Total very good 12
Results Quality the Technical of Expert. The assessment Mean S.D. Quality Level 1. Content very good 2. Audio and visual language 3. Font and color 4.Presentation Techniques very good Total very good 13
Achievement Full Score Mean S.D. t-test Sig Pretest *.00* Posttest *p <.05, df =29 14
The satisfaction of the students ListMean S.D. Value 1. Instructions Most 2. Presentation 3. Game Design 4. Benefits of Gaming Most Total Most 15
“ To make learning fun and exciting time for learning is a challenge in the design of teaching time ” Pitipark Pinrod
17 Pitipark Pinrod : Specialist teachers NorthernVocational Institute 1 Lamphun Technical College facebook: aj pitipark  Thank you for sharing learning 17