© 2011 Pearson Education, publishing as Addison-Wesley Monday 8-9-2014  Class Requirements  Earn hawk points today with the Name Game  Network Login.

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© 2011 Pearson Education, publishing as Addison-Wesley Monday  Class Requirements  Earn hawk points today with the Name Game  Network Login Information  Website Login Requirements  AUP Requirements  Homework : PI’s 1

© 2011 Pearson Education, publishing as Addison-Wesley Class Requirements  Purchase the AP Barron's AP Computer Science Level A Book.  Install BlueJ on your laptop or a computer at home.  Create an address to be used for this class.  Webpage Link 2

© 2011 Pearson Education, publishing as Addison-Wesley Name Game 3

© 2011 Pearson Education, publishing as Addison-Wesley Network Login Information  Capitalize the first letter in the password 4

© 2011 Pearson Education, publishing as Addison-Wesley Website Login  5 points a day  Save every submission 5

© 2011 Pearson Education, publishing as Addison-Wesley AUP 6

Homework  PI’s 7

© 2011 Pearson Education, publishing as Addison-Wesley 8 Hardware and Software  Hardware the physical, tangible parts of a computer keyboard, monitor, disks, wires, chips, etc.  Software programs and data a program is a series of instructions  A computer requires both hardware and software  Each is essentially useless without the other

© 2011 Pearson Education, publishing as Addison-Wesley 9 CPU and Main Memory Central Processing Unit Main Memory Chip that executes program commands Intel Pentium 4 or Sun ultraSPARC III Processor Primary storage area for programs and data that are in active use Synonymous with RAM

© 2011 Pearson Education, publishing as Addison-Wesley 10 Secondary Memory Devices Floppy Disk Hard Disk Main Memory Central Processing Unit Secondary memory devices provide long-term storage Information is moved between main memory and secondary memory as needed Hard disks Floppy disks ZIP disks Writable CDs Tapes

© 2011 Pearson Education, publishing as Addison-Wesley 11 Input / Output Devices Monitor Keyboard Main Memory Central Processing Unit Floppy Disk Hard Disk I/O devices facilitate user interaction Monitor screen Keyboard Mouse Joystick Bar code scanner Touch screen

© 2011 Pearson Education, publishing as Addison-Wesley 12 Software Categories  Operating System controls all machine activities provides the user interface to the computer manages resources such as the CPU and memory Windows XP, Windows 2000, Unix, Linux, Mac OS  Application program generic term for any other kind of software word processors, missile control systems, games  Most operating systems and application programs have a graphical user interface (GUI)

© 2011 Pearson Education, publishing as Addison-Wesley 13 Analog vs. Digital  There are two basic ways to store and manage data:  Analog continuous, in direct proportion to the data represented music on a record album - a needle rides on ridges in the grooves that are directly proportional to the voltages sent to the speaker  Digital the information is broken down into pieces, and each piece is represented separately music on a compact disc - the disc stores numbers representing specific voltage levels sampled at specific times

© 2011 Pearson Education, publishing as Addison-Wesley 14 Digital Information  Computers store all information digitally: numbers text graphics and images video audio program instructions  In some way, all information is digitized - broken down into pieces and represented as numbers

© 2011 Pearson Education, publishing as Addison-Wesley 15 Representing Text Digitally  For example, every character is stored as a number, including spaces, digits, and punctuation  Corresponding upper and lower case letters are separate characters H i, H e a t h e r

© 2011 Pearson Education, publishing as Addison-Wesley 16 Binary Numbers  Once information is digitized, it is represented and stored in memory using the binary number system  A single binary digit (0 or 1) is called a bit  Devices that store and move information are cheaper and more reliable if they have to represent only two states  A single bit can represent two possible states, like a light bulb that is either on (1) or off (0)  Permutations of bits are used to store values

© 2011 Pearson Education, publishing as Addison-Wesley 17 Bit Permutations 1 bit bits bits bits Each additional bit doubles the number of possible permutations

© 2011 Pearson Education, publishing as Addison-Wesley 18 Bit Permutations  Each permutation can represent a particular item  There are 2 N permutations of N bits  Therefore, N bits are needed to represent 2 N unique items 2 1 = 2 items 2 2 = 4 items 2 3 = 8 items 2 4 = 16 items 2 5 = 32 items 1 bit ? 2 bits ? 3 bits ? 4 bits ? 5 bits ? How many items can be represented by