Shaoke Zhang Olivier Georgeon Frank Ritter Nov 2014

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Presentation transcript:

Shaoke Zhang Olivier Georgeon Frank Ritter Nov 2014 Activity theory Shaoke Zhang Olivier Georgeon Frank Ritter Nov 2014

Outline Introduction Philosophical background Main concepts and principles Implications for human-computer interaction Now, please spend 2 min. (one pair) (1) looking up papers on scholar.google for your project (2) Looking up papers on reddit for your project

What did you find? Were you able to get through 2 minutes faster? Was the choice of media important? Was the tool important? Were you paying attention to each other and to others? Task analysis breaks down here, Activity theory can help

Information-processing approach Cognition Information/processing Perception Action Subject Environment

Critics (even before IP existed!) Martin Heidegger (1889-1976) Behavior is prior to knowledge Phenomenology Jean Piaget (1896-1980) Constructivist Epistemology Bottom-up-constructed patterns of behavior Lev Vygotsky (1896-1934) Psychological tools

Activity-centered approach Subjective world Controls Constructs Patterns Activity / Experience Constructs Constraints Objective world

Activity Theory The theory evolved from the work of Vygotsky (1896-1934) Vygotsky was contemporary of Pavlov, the father of reflexology and then behaviorism Vygotsky criticized the mentalist tradition Individual consciousness is built from the outside through relations with others… it must be viewed as products of mediated activity

Historical background Influenced by the Theory of dialectic materialism developed by Marx and Engels “For Marx and Engels, labor is the basic form of human activity … Their analysis stresses that in carrying out labor activity, humans do not simply transform nature: they themselves are also transformed in the process …The tools that are available at a particular stage in history reflect the level of labor activity. New types of instruments are needed to carry out the continually evolving new forms of labor activity” (Wertsch, 1981p. 134-135)

Philosophical background Vygotsky appropriated ideas about how tools or instruments mediate the labor activity and extended those ideas to include how psychological tools mediate thought He plays with the similarity between Marx’s notion of how the tool mediates human labor activity and the semiotic notion of how sign systems mediate human social processes and thinking His point is that instruments are not only used by humans to change the world but also they transform and regulate humans in this process

Vygotsky’s statements Psychological tools—language, writing, maps etc.—are artificial formations. By their nature they are social They are directed toward the control of behavioral processes… just a technical means are directed toward the control of processes of nature Emphasis on the mediation by psychological tools in the study of thinking and consciousness

Activity Theory’s Critique of HCI (and Task Analysis) The role of artifact between user and task is ill-understood Focus on one user - one computer vs. collaboration, work site, team, organization Interaction with system seen as end in itself vs. a small part of a work/activity system Task analysis for user interface design fail to capture the complexity and contingency of real-life action

Activity Theory examines Developing situations/systems All the elements of the system are continuously changing. Subjects not only use tools, they also adapt them. They obey rules, and transform them. They divide work and innovate. “finger painting”

A Perspective of Human Development people are socio-culturally embedded actors not processors, or system components appropriateness of tools for a collective practice we design new conditions for collective activity qualifications, work environment, division of labor conflicts/contradictions in human development growth of expertise as solution to conflict in use hierarchical analysis of motivated human action dynamically integrating levels of activity analysis

Activity System (Engestrom + Webb) Outcome Success Well-being Subject Person Group Activity Object Experiences Knowledge Products Tools & artefacts Rules Community Division of Effort

Main concepts Subject: the individual/subgroup chosen as the point of view in the analysis. Tools: physical or psychological. Community: individuals/subgroups who share the same general object. Division of labor: division of tasks between members of the community. Rules: explicit/implicit regulations, norms, conventions that constrains action/interaction Object: “the ‘raw material’ or ‘problem space’ at which the activity is directed and which is molded or transformed into outcomes”

Vision for human computer interaction Users are actors having intentions/motivations/needs Interaction There is a psychological relation between the user and the tool What develops or is important is not always time, but emotions, social connections, trust Computer A technical system does not immediately constitute a tool for the user. Even explicitly constructed as a tool, it is not, as such, a tool for the user, A technical system only becomes a tool through the user’s activity, A tool is never given, the user contributes to its design, A tool in use is not the object of the user’s activity, Tools can have real and important impacts on human activity It becomes a tool only when the subject has been able to appropriate it for him or, in other words when he has been able to subordinate it as a means to accomplish his ends.

Implications for design Keep other aspects in mind besides time and task, per se Use the previous lists to keep in mind context The user experience is sometimes work, and sometimes play, and sometimes something else entirely 1:40 to 2:12, tools to start to work back, includes model of users, tasks, and activities https://www.youtube.com/watch?v=FF-tKLISfPE

References Bertelsen O. W. (2003) Activity Theory. In Carroll, J.M. ed., HCI Models, Theories, and Frameworks: Towards and Interdisciplinary Science, 291-324. Morgan Kaufmann, San Francisco, CA. Collins, P., Shukla, S., & Redmiles. D. (1999) Activity Theory and System Design: A View from the Trenches. Computer Supported Cooperative Work 11: 55-80. Halverson, C. A. (2002) Activity theory and distributed cognition: Or what does CSCW need to DO with theories? Computer Supported Cooperative Work, 11, 243-267. Korpela, M, Mursu, A., Soriyan, H. A., and Olufokunbi, K. C. (2002). Information systems development as an activity, Computer Supported Cooperative Work, 11, 111-128.