Geena Prior Event 3 : User Interface Presentation.

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Presentation transcript:

Geena Prior Event 3 : User Interface Presentation

Structure of presentation  Research  Wireframes  New Game Launch Screen  New Menu Screen  New Configuration Screen  HUD  5 Buttons and Switches  3 Variable Controllers  Portfolio Screen

Research about LIMBO  In this game you control a young boy who wakes up in a forest, no idea of who you are, how you got there, or where you’re going.

 Objective of game: Aim is to stay alive and overcome the obstacles and puzzles, to in the end find his lost sister. Show how he climbs, swing and jump in the launch screen

 Main character: nameless boy..  Other characters would be for example a spider, other human- like figures and glowing slugs.

 Gameplay: dark and mysterious look and feel. Character also has to complete some puzzles.  In the beginning the environment is forest based. Towards the end it becomes more industrialized.  Used this idea for my launch screen

 Pausing + Resuming: When pausing the Menu bar appears: Resume, Start New Game, Load Chapters, Settings and Exit. When resuming, the character will automatically resume at the last checkpoint. Setting screen for brightness, controls and credits. HUD: No HUD in this game. In-game elements: The player resumes to last checkpoint after he died, and there are no other elements shown of his life status or so. Controls Add volume and sound effect Add mouse

 Launch screen

WIREFRAMING

Launch Screen While screen is loading, the boy runs and Climbs across all the letters, until he reaches The O where the word ‘ loading ’ turns into ‘ press any key to start ’

Menu Screen Using frames and placing them in the game frames

Load Chapter

Chapter and About ABOUTCHAPTER

Settings

Control

Restart chapter Pause/play speed volume controllers brightness/sound effect volume speed

LAUNCH SCREEN

12

3 4

56

Once finished loading, this will pop up 7 8

MENU SCREEN

Once you move over it, it starts to glow

Moves down

CONFIGURATION SCREEN

Configuration Screen

HUD

Time and points recorded for overall game The speed he is running at To play and pause the game To restart a chapter Volume button (volume or no volume Resize the size of the screen Controls screen, how buttons function

BUTTONS

up mouse over mouse down turns 360 Sliders run over each other when they change Gives a glow according to what speed you change it to off on minimize maximize

VARIABLE CONTROLLERS

Look of mouse once you move over a variable controller Here you can change exact amount of his speed And the legs of the boy move by increasing and decreasing it accordingly. Brightness of screen. The clipart on the side will glow every time you change it Sound effects the boy creates. The boy will jump up and down every time you increase or decrease the sound effects The volume clipart will glow every time you increase or decrease it

PORTFOLIO SCREEN

LOCK AND UNLOCK FOR A CHAPTER YOU HAVE COMPLETED MOUSE DEVICE FOR CONTROLLERS ACHIEVEMENTS (glows if have achieved something) ‘GO BACK’ BUTTON TIME AND POINTS TAKEN FOR EACH CHAPTER BUTTONS VARIABLE CONTROLLERSEXTRAS