1 Flash Basics Exercise Guide
2 1. Making Animated Text 1.1 Open Flash 5.0 working environment frame 1 1.2 Highlight frame 1 of the first layer Insert > Keyframe 1.3 Then click Insert > Keyframe Window > Tools 1.4 To open the Tools panel: click Window > Tools ‘ A ’ 1.5 Click the ‘ A ’ (Alphabet) option 1.6 To create an area for inputting text, drag the mouse along the stage 1.7 Type in the text required 1.8 To chance the properties of the text, highlight the text and click the ‘ Text ’ on the top menu bar and choose the desired options.
3 1. Making Animated Text black arrow Insert > frame 1.9 Click the black arrow of the Tools panel, then hightlight the frame 1. To add in more frames, click Insert > frame Drag the small rectangle at the end frame to frame 45 1.10 Drag the small rectangle at the end frame to frame 45 1.11 To create tweening motion, click Insert > Create Motion Tween Insert > Keyframe 1.12 Highlight the end frame (the small rectangle), and click Insert > Keyframe 1.13 Highlight the end KeyFrame and drag the text to your desired position.
4 1. Making Animated Text scalerotate 1.14 You could change the text ’ s other properties, such as, size, orientation (rotate) and color etc by highlighting the text and right-click, choose either scale, rotate, etc. Panels > Effects > alpha 1.15 To make the text transparent, you may highlight the text and right-click it, then choose Panels > Effects > alpha File > Save 1.16 Then click File > Save As to save the file on your desktop.
5 2. Adding layers of Text Insert > Layers 2.1 To add new layers, Insert > Layers 2.2 Following steps , create a piece of text black dotsmall rectangle 2.3 Reduce the number of frames by 5 by dragging the black dot or the small rectangle of the corresponding timeline; 2.4 Then highlight the timeline and drag it to frames 2.5 Following , create another piece of text and dock it to frames 70-75
6 2. Adding layers of Text Actions. 2.6 To stop the movie at frame 45, highlight frame 45 and right-click it and choose Actions. ‘ stop ’ 2.7 On the action panel, select the ‘ stop ’ command by double-clicking it. Actions. 2.8 To stop the movie at frame 60, highlight frame 45 and right-click it and choose Actions. Then follow step 2.7. Actions. 2.9 To stop the movie at frame 70, highlight frame 45 and right-click it and choose Actions. Then follow step 2.7.
7 3. Adding hot buttons Insert > Layers. 3.1 To add new layers for the hot buttons, click Insert > Layers. 3.2 To draw a simple button, click the rectangle icon on the Tools Panel, and drag a desired rectangle on the stage. 3.3 Then click the black arrow on the Tools panel and highlight the button drawn on the stage. Insert > Convert to Symbol 3.4 To convert the graphic to an object (button), click Insert > Convert to Symbol. ‘ button ’ 3.5 On the Symbol Panel, choose the ‘ button ’ option and give a name to the symbol, says, ‘ button1 ’
8 3. Adding hot buttons 3.6 Then double-click the button and a timeline with 4 frames, representing the UP, OVER, DOWN and HIT events. Panels > Fill ‘ Linear Gradient ’ 3.7 Highlight the UP frame, and change the colour profile of the button, For example, you may highlight the button and right-click it, then choose Panels > Fill and select the option ‘ Linear Gradient ’. 3.8 To change the texture of the button, you can vary the colours of the two ‘ buckets ’ at the two ends of the colour bar. Insert > KeyFrame 3.9 Highlight the OVER frame and click Insert > KeyFrame and repeat Step 3.8.
9 3. Adding hot buttons 3.6 Then double-click the button and a timeline with 4 frames, representing the UP, OVER, DOWN and HIT events. Panels > Fill ‘ Linear Gradient ’ 3.7 Highlight the UP frame, and change the colour profile of the button, For example, you may highlight the button and right-click it, then choose Panels > Fill and select the option ‘ Linear Gradient ’. 3.8 To change the texture of the button, you can vary the colours of the two ‘ buckets ’ at the two ends of the colour bar. Insert > KeyFrame 3.9 Highlight the OVER frame and click Insert > KeyFrame and repeat Step 3.8.
10 3. Adding hot buttons Insert > KeyFrame 3.10 Highlight the DOWN frame and click Insert > KeyFrame and repeat Step 3.8. Insert > KeyFrame 3.11 Highlight the HIT frame and click Insert > KeyFrame and repeat Step 3.8. 3.12 You should ensure that the timeline of the button spans between frames 3.13 Highlight the button and drag it to the desired position on the stage. Window > Library ‘ button1 ’ 3.14 To add more buttons to the stage, click Window > Library and drag the symbol ‘ button1 ’ onto the stage.
11 3. Adding hot buttons 3.15 Repeat Actions 3.16 To create an action to the button, highlight the button and right-click it. The choose the Actions option and ‘ goTo ’ 60 3.17 For the first button, select the command ‘ goTo ’ and type in 60 for the frame number. ‘ goTo ’ 70 3.18 For the second button, select the command ‘ goTo ’ and type in 70 for the frame number. ‘ getURL ’ select _blank 3.19 For the third button, select the command ‘ getURL ’ and type in the URL as and select _blank as the option for the browser window.
12 4. Adding audio Insert > Layers 4.1 Click Insert > Layers to accommodate the audio object Window > Library Sound-technoloop ’ 4.2 Highlight the first frame and click Window > Library. Drag the audio file named ‘ Sound-technoloop ’ 4.3 Extend the audio timeline so that it spans between frames 4.4 Then save the file and publish it in terms of.swf,.html and.exe files and compare their differences.