Vectors Vector: a quantity that has both magnitude (size) and direction Examples: displacement, velocity, acceleration Scalar: a quantity that has no.

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Vectors Vector: a quantity that has both magnitude (size) and direction Examples: displacement, velocity, acceleration Scalar: a quantity that has no direction associated with it, only a magnitude Examples: distance, speed, time, mass

Vectors are represented by arrows. The length of the arrow represents the magnitude (size) of the vector. And, the arrow points in the appropriate direction. 20 m/s 50 m/s NW East

Adding vectors graphically + Without changing the length or the direction of any vector, slide the tail of the second vector to the tip of the first vector. 2. Draw another vector, called the RESULTANT, which begins at the tail of the first vector and points to the tip of the last vector.

Subtracting vectors graphically First, reverse the direction of the vector you are subtracting. Then, without changing the length or the direction of any vector, slide the tail of the second vector to the tip of the first vector. 2. Draw another vector, called the RESULTANT, which begins at the tail of the first vector and points to the tip of the last vector.

Adding co-linear vectors (along the same line) B = 4 m A + B = R = 12 m C = 10 m/s D = - 3 m/s C + D = 10 + (-3) = R = 7 m/s

Airplane Tailwind

Airplane Headwind

Adding perpendicular vectors 11.67 m 6 m 10 m How could you find out the length of the RESULTANT? Since the vectors form a right triangle, use the PYTHAGOREAN THEOREM A2 + B2 = C2

Vector COMPONENTS Each vector can be described to terms of its x and y components. Y (vertical) component X (horizontal) component If you know the lengths of the x and y components, you can calculate the length of the vector using the Pythagorean.

Draw a line from the arrow tip to the x-axis. Drawing the x and y components of a vector is called “resolving a vector into its components” Make a coordinate system and slide the tail of the vector to the origin. Draw a line from the arrow tip to the x-axis. The components may be negative or positive or zero. X component Y component

Calculating the components How to find the length of the components if you know the magnitude and direction of the vector. Sin q = opp / hyp Cos q = adj / hyp Tan q = opp / adj SOHCAHTOA = 12 m/s A Ay = A sin q = 12 sin 35 = 6.88 m/s q = 35 degrees Ax = A cos q = 12 cos 35 = 9.83 m/s

Are these components positive or negative?

What is vx? Vx = - v cos q˚ Vx = -22 cos 50˚ Vx = - 14.14 m/s V = 22 m/s What is vx? Vx = - v cos q˚ Vx = -22 cos 50˚ Vx = - 14.14 m/s What is vy? Vy = v sin q˚ Vy = 22 sin 50˚ Vy = 16.85 m/s q = 50˚

Finding the angle Suppose a displacement vector has an x-component of 5 m and a y-component of - 8 m. What angle does this vector make with the x-axis? q = ? We are given the side adjacent to the angle and the side opposite the angle. Which trig function could be used? Tangent q = Opposite ÷ adjacent Therefore the angle q = tan -1 (opposite ÷ adjacent) q = 32 degrees below the positive x-axis

Adding Vectors by components A = 18, q = 20 degrees B = 15, b = 40 degrees Adding Vectors by components B A a b Slide each vector to the origin. Resolve each vector into its x and y components The sum of all x components is the x component of the RESULTANT. The sum of all y components is the y component of the RESULTANT. Using the components, draw the RESULTANT. Use Pythagorean to find the magnitude of the RESULTANT. Use inverse tan to determine the angle with the x-axis. q A B R x y 18 cos 20 18 sin 20 -15 cos 40 15 sin 40 5.42 15.8 a = tan-1(15.8 / 5.42) = 71.1 degrees above the positive x-axis

Unit Vectors A unit vector is a vector that has a magnitude of exactly 1 unit. Depending on the application, the unit might be meters, or meters per second or Newtons or… The unit vectors are in the positive x, y, and z axes and are labeled

Examples of Unit Vectors Example 1: A position vector (or r = 3i + 2j ) is one whose x-component is 3 units and y-component is 2 units (SI units: meters). Example 2: A velocity vector The velocity has an x-component of 3t units (it varies with time) and a y-component of -4 units (it is constant). (SI units: m/s)

Working with unit vectors Suppose the position, in meters, of an object was given by r = 3t3i + (-2t2 - 4t)j What is v? Take the derivative of r! What is a? Take the derivative of v! What is the magnitude and direction of v at t = 2 seconds? Plug in t = 2, pythagorize i and j, then use arc tan (tan -1)to find the angle!

Vector Multiplication Multiplying a scalar by a vector (scalar)(vector) = vector Example: Force (a vector): m 𝑎 = 𝐹 The scalar only changes the magnitude of the vector with which it is multiplied. 𝐹 and 𝑎 are always in the same direction! “dot” product vector • vector = scalar Example: Work (a scalar): 𝐹 • 𝑑 = W “cross” product vector x vector = vector Example: Torque (a vector): 𝑟 x 𝐹 = 𝜏

A • B = AB cos q (a scalar with magnitude only, no direction) Dot products: A • B = AB cos q (a scalar with magnitude only, no direction) (6)(4) cos 100˚ - 4.17 Cross products: Cross products yield vectors with both magnitude and direction Magnitude of Cross products: A x B = AB sin q (6)(4) sin 100 ˚ = 23.64 A= 6 q = 100 ˚ B= 4

Use the “right-hand rule” to determine the direction of the resultant vector.

+ ijkijk - i x j = k j x k = i k x i = j j x i = -k k x j = -i Multiplication using unit vector notation…. Direction of cross products for unit vectors i x j = k j x k = i k x i = j j x i = -k k x j = -i i x k = -j + ijkijk -

For DOT products, only co-linear components yield a non-zero answer. 3i • 4i = 12 (NOT i - dot product yield scalars) 3i x 4i = 0 Why? (3)(4) cos 0˚ = 12 and (3)(4) sin 0˚ = 0 For CROSS vectors, only perpendicular components yield a non-zero answer. 3i • 4j = 0 3i x 4j = 12k (k because cross products yield vectors) Why? (3)(4) cos 90˚ = 0 (3)(4) sin 90˚ = 12 The direction is along the k-axis