Using Technology to Engage Students Mac A. Lewis, BMS 7 January 2013 11 am – 11:30 am.

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Presentation transcript:

Using Technology to Engage Students Mac A. Lewis, BMS 7 January am – 11:30 am

Introductions 0 First of all, I would like to greet each and every one of you with a warm welcome and good morning! 0 I was honored to have been asked to give an unpacking presentation this morning to the Bainbridge High faculty and staff! 0 I want to sincerely thank everyone who invited me to go and every faculty member who graciously collaborated with me.

Introductions, Con’t 0 That said, I would like to give a short presentation on two programs. 0 I was asked to investigate Class Dojo; it turns out that it’s an extremely intuitive program that’s easy to use. 0 The second program is called Gamestar Mechanic which both I and my students have become big fans of over the last semester.

Introductions, Concluded 0 At the end of this presentation, I would like to cede the floor and take any technological questions and answers you may have about either these programs or also about the prospect of implementing technology into your instruction.

Technology Session Goals: 1. To inform and disseminate information on how to use Class Dojo. 2. To show teachers that using Class Dojo is really easy to use and set up. 3. To introduce teachers to the general background theory behind Gamestar Mechanic and similarly themed programs. 4. Demonstrate using Gamestar Mechanic to internet connected participants. 5. Questions and Answers Session: Briefly discuss other relevant technologies and give the floor to participant questions.

Technology Session Goals: 0 Class Dojo is a really neat classroom management tool that is currently free and can be accessed on your tablet, PC and Ipad. 0 It’s a strong motivational tool that can also take attendance and mass parents without much worry. 0 Class Dojo can run weekly behavior reports.

Technology Session Goals: 0 (Link to Class Dojo presentation) 0 If teachers have any questions, here’s a link to a BHS sample page.BHS sample page 0 The coolest thing about Class Dojo to me is that there’s really only ever two things to click on with an Ipad. You just start the class and click on the students to reward.

Technology Session Goals: 0 Gamestar Mechanic is a web based gaming platform that uses a Flash based language to teach STEM thinking skills without an extensive need for rigorous programming. 0 It frees you and your students up to discuss logic and planning rather than discrete mathematics.

Technology Session Goals: 0 Another observation that I made was that students really enjoyed the process of gaining responsibility for their work; because the program is largely symbolic, it is very appropriate for classes of mixed abilities. 0 You’ll find yourself facilitating and students leading class discussion very quickly.

Technology Session Goals: 0 Let’s check out the Gamestar Mechanic Web Site. It’s pretty informative – we are going to focus on the Teacher portion: 0 hers hers 0 First, let’s watch the introductory video: 0 Second, let’s try to finish the first stage of Dinosaur Sustainability (play games):

Technology Session Goals: 0 Other Tech: 0 There’s tons of other technologies that are floating around and being rapidly brought to market. 0 What’s really interesting about the time that we live in is that… to wait a few months in implement some technologies are actually longer than their lifetimes.

Technology Session Goals: 0 Gaming programming: 0 Adobe Flash: It’s what most browsers games are written in Alice: 3D gaming program: Scratch: a 2D program that links into STEM tools: 0

Technology Session Goals: 0 Programming, con’t: 0 Blender, a portable 3d graphics and gaming engine: Drawing programs: 0 Toonboom works directly with SCAD: Maya, 3D Programming Supreme: 0

Technology Session Goals: 0 Thanks for viewing my presentation! 0 If you have any further questions, please feel free to me at 1. To inform and disseminate information on how to use Class Dojo. 2. To show teachers that using Class Dojo is really easy to use and set up. 3. To introduce teachers to the general background theory behind Gamestar Mechanic and similarly themed programs. 4. Demonstrate using Gamestar Mechanic to internet connected participants. 5. Questions and Answers Session: Briefly discuss other relevant technologies and give the floor to participant questions.