Representation in Video Games LO- to discuss and analyse representation in VCG.

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Presentation transcript:

Representation in Video Games LO- to discuss and analyse representation in VCG

What we must consider: Who is represented and how are they represented? What messages are read by the audience through this representation? How/why are stereotypes used? Is representation important in the text? How are genders represented in video games? Who has created the representation? How is the user/player represented?

Representation of Classic Characters

SIMS/Avatars?

Lara Croft Consider the following: Costume/make-up/hair Values of character Facial expression Genre How is femininity being represented? How is Lara Croft being represented?

Dan Marshall Consider the following: Costume/make-up/hair Values of character Facial expression Genre How is masculinity being represented? How is Dan Marshall being represented?

Other aspects to be considered: Representation of violence: – Does it sensationalise violence? – Does it make the use of weapons appealing? Representation of settings: – Glorify exotic – Glorify deprived areas Representation of stereotypes: – Are all stereotypes presented? – Are stereotypes fair or even accurate?

Activity of three! Identify three prominent characters from three different video or computer games for three different audiences Find an image of each character On each slide, do a representation analysis of each character like we did for the two previous characters