CS 3853/3851: Computer Architecture Lecture 1: Introduction Daniel A. Jiménez The University of Texas at San Antonio

Slides:



Advertisements
Similar presentations
ISA Issues; Performance Considerations. Testing / System Verilog: ECE385.
Advertisements

CS 252 Graduate Computer Architecture Lecture 1 - Introduction Krste Asanovic Electrical Engineering and Computer Sciences University of California at.
CIS 570 Advanced Computer Systems University of Massachusetts Dartmouth Instructor: Dr. Michael Geiger Fall 2008 Lecture 1: Fundamentals of Computer Design.
CMSC 411 Computer Systems Architecture Lecture 1 Computer Architecture at Crossroads Instructor: Anwar Mamat Slides from Alan Sussman, Pete Keleher, Chau-Wen.
CS 136, Advanced Architecture Class Introduction.
Chapter1 Fundamental of Computer Design Dr. Bernard Chen Ph.D. University of Central Arkansas.
Ch1. Fundamentals of Computer Design 3. Principles (5) ECE562/468 Advanced Computer Architecture Prof. Honggang Wang ECE Department University of Massachusetts.
CSE 490/590, Spring 2011 CSE 490/590 Computer Architecture Intro II & Trends Steve Ko Computer Sciences and Engineering University at Buffalo.
10/28/091 Implementing an Instruction Set David E. Culler CS61CL Oct 28, 2009 Lecture 9 UCB CS61CL F09 Lec 9.
CPE 731 Advanced Computer Architecture Instruction Set Principles Dr. Gheith Abandah Adapted from the slides of Prof. David Patterson, University of California,
1 Chapter Seven Large and Fast: Exploiting Memory Hierarchy.
ENEE350 Spring07 1 Ankur Srivastava University of Maryland, College Park Adapted from Computer Organization and Design, Patterson & Hennessy, © 2005.”
1 Roman Japanese Chinese (compute in hex?). 2 COMP 206: Computer Architecture and Implementation Montek Singh Thu, Jan 22, 2009 Lecture 3: Quantitative.
1 Lecture 2: MIPS Instruction Set Today’s topic:  MIPS instructions Reminder: sign up for the mailing list cs3810 Reminder: set up your CADE accounts.
CS61CL Machine Structures Lec 6 – Number Representation David Culler Electrical Engineering and Computer Sciences University of California, Berkeley.
Computer ArchitectureFall 2007 © November 7th, 2007 Majd F. Sakr CS-447– Computer Architecture.
Lecture 5 Sept 14 Goals: Chapter 2 continued MIPS assembly language instruction formats translating c into MIPS - examples.
EET 4250: Chapter 1 Performance Measurement, Instruction Count & CPI Acknowledgements: Some slides and lecture notes for this course adapted from Prof.
CPSC 614 Computer Architecture Lec 1 - Introduction E. J. Kim Dept. of Computer Science Texas A&M University
ECE 15B Computer Organization Spring 2010 Dmitri Strukov Lecture 6: Logic/Shift Instructions Partially adapted from Computer Organization and Design, 4.
1 SRAM: –value is stored on a pair of inverting gates –very fast but takes up more space than DRAM (4 to 6 transistors) DRAM: –value is stored as a charge.
VHDL Synthesis of a MIPS-32 Processor Bryan Allen Dave Chandler Nate Ransom.
ECE 232 L1 Intro.1 Adapted from Patterson 97 ©UCBCopyright 1998 Morgan Kaufmann Publishers ECE 232 Hardware Organization and Design Lecture 1 Introduction.
1 CSE SUNY New Paltz Chapter Seven Exploiting Memory Hierarchy.
1 Instant replay  The semester was split into roughly four parts. —The 1st quarter covered instruction set architectures—the connection between software.
Chapter1 Fundamental of Computer Design Dr. Bernard Chen Ph.D. University of Central Arkansas Fall 2010.
Cs 152 L1 Intro.1 Patterson Fall 97 ©UCB What is “Computer Architecture” Computer Architecture = Instruction Set Architecture + Machine Organization.
CSE 820 Graduate Computer Architecture Richard Enbody.
EET 4250: Chapter 1 Computer Abstractions and Technology Acknowledgements: Some slides and lecture notes for this course adapted from Prof. Mary Jane Irwin.
Sogang University Advanced Computing System Chap 1. Computer Architecture Hyuk-Jun Lee, PhD Dept. of Computer Science and Engineering Sogang University.
Eng. Mohammed Timraz Electronics & Communication Engineer University of Palestine Faculty of Engineering and Urban planning Software Engineering Department.
C OMPUTER O RGANIZATION AND D ESIGN The Hardware/Software Interface 5 th Edition Chapter 1 Computer Abstractions and Technology Sections 1.5 – 1.11.
CS 5513: Computer Architecture Lecture 1: Introduction Daniel A. Jiménez The University of Texas at San Antonio
CS1104 – Computer Organization PART 2: Computer Architecture Lecture 12 Overview and Concluding Remarks.
Computer Organization and Design Computer Abstractions and Technology
Computer Architecture Lec 1 - Introduction. 01/19/10Lec 01-intro 2 Outline Computer Science at a Crossroads Computer Architecture v. Instruction Set Arch.
1. 2 Instructions: Words of the language understood by CPU Instruction set: CPU’s vocabulary Instruction Set Architecture (ISA): CPU’s vocabulary together.
Chapter 10 The Assembly Process. What Assemblers Do Translates assembly language into machine code. Assigns addresses to all symbolic labels (variables.
Computer Architecture Lec 1: Introduction Dr. Eng. Amr T. Abdel-Hamid CSEN 601 Spring 2011 Computer Architecture Text book slides: Computer Architec ture:
EEL5708/Bölöni Lec 4.1 Fall 2004 September 10, 2004 Lotzi Bölöni EEL 5708 High Performance Computer Architecture Review: Memory Hierarchy.
Small constants are used quite frequently (50% of operands) e.g., A = A + 5; B = B + 1; C = C - 18; Solutions? Why not? put 'typical constants' in memory.
CSCI 6307 Foundation of Systems Review: Midterm Exam Xiang Lian The University of Texas – Pan American Edinburg, TX 78539
ECE 15B Computer Organization Spring 2011 Dmitri Strukov Partially adapted from Computer Organization and Design, 4 th edition, Patterson and Hennessy,
1 Chapter Seven. 2 Users want large and fast memories! SRAM access times are ns at cost of $100 to $250 per Mbyte. DRAM access times are ns.
Dept. of Computer Science - CS6461 Computer Architecture CS6461 – Computer Architecture Fall 2015 Lecture 1 – Introduction Adopted from Professor Stephen.
1 Chapter Seven CACHE MEMORY AND VIRTUAL MEMORY. 2 SRAM: –value is stored on a pair of inverting gates –very fast but takes up more space than DRAM (4.
Yiorgos Makris Professor Department of Electrical Engineering University of Texas at Dallas EE/CE/CS 6304 Computer Architecture Lecture #2 (8/27/15) Course.
1 Introduction Outline Computer Science at a Crossroads Computer Architecture v. Instruction Set Arch. What Computer Architecture brings to table.
DR. SIMING LIU SPRING 2016 COMPUTER SCIENCE AND ENGINEERING UNIVERSITY OF NEVADA, RENO CS 219 Computer Organization.
EEL5708/Bölöni Lec 3.1 Fall 2006 Sept 1, 2006 Lotzi Bölöni EEL 5708 High Performance Computer Architecture Lecture 3 Review: Instruction Sets.
Instructor: Senior Lecturer SOE Dan Garcia CS 61C: Great Ideas in Computer Architecture Pipelining Hazards 1.
BCS361: Computer Architecture I/O Devices. 2 Input/Output CPU Cache Bus MemoryDiskNetworkUSBDVD …
COM181 Computer Hardware Lecture 6: The MIPs CPU.
For each of these, where could the data be and how would we find it? TLB hit – cache or physical memory TLB miss – cache, memory, or disk Virtual memory.
EEL5708/Bölöni Lec 3.1 Fall 2004 Sept 1, 2004 Lotzi Bölöni Fall 2004 EEL 5708 High Performance Computer Architecture Lecture 3 Review: Instruction Sets.
1 Chapter Seven. 2 SRAM: –value is stored on a pair of inverting gates –very fast but takes up more space than DRAM (4 to 6 transistors) DRAM: –value.
Lecture 1: Introduction CprE 585 Advanced Computer Architecture, Fall 2004 Zhao Zhang.
CS 230: Computer Organization and Assembly Language
HY425 – Αρχιτεκτονική Υπολογιστών
Ch1. Fundamentals of Computer Design 3. Principles (5)
Chapter1 Fundamental of Computer Design
CSCE 614 Computer Architecture Lec 1 - Introduction
ELEN 468 Advanced Logic Design
CSE 520 Advanced Computer Architecture Lec 2 - Introduction
Appendix A Classifying Instruction Set Architecture
Guest Lecturer TA: Shreyas Chand
August 29 New address for Fang-Yi
November 5 No exam results today. 9 Classes to go!
Systems Architecture I
Guest Lecturer: Justin Hsia
Presentation transcript:

CS 3853/3851: Computer Architecture Lecture 1: Introduction Daniel A. Jiménez The University of Texas at San Antonio

Outline Computer Science at a Crossroads Computer Architecture v. Instruction Set Arch. What Computer Architecture brings to table

Old Conventional Wisdom: Power is free, Transistors expensive New Conventional Wisdom: “Power wall” Power expensive, Xtors free (Can put more on chip than can afford to turn on) Old CW: Sufficiently increasing Instruction Level Parallelism via compilers, innovation (Out-of-order, speculation, VLIW, …) New CW: “ILP wall” law of diminishing returns on more HW for ILP Old CW: Multiplies are slow, Memory access is fast New CW: “Memory wall” Memory slow, multiplies fast (200 clock cycles to DRAM memory, 4 clocks for multiply) Old CW: Uniprocessor performance 2X / 1.5 yrs New CW: Power Wall + ILP Wall + Memory Wall = Brick Wall –Uniprocessor performance now 2X / 5(?) yrs  Sea change in chip design: multiple “cores” (2X processors per chip / ~ 2 years) »More simpler processors are more power efficient Crossroads: Conventional Wisdom in Comp. Arch

Crossroads: Uniprocessor Performance VAX : 25%/year 1978 to 1986 RISC + x86: 52%/year 1986 to 2002 RISC + x86: 18%/year 2002 to 2008 From Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4th edition, October, 2006

Sea Change in Chip Design Intel 4004 (1971): 4-bit processor, 2312 transistors, 0.4 MHz, 10 micron PMOS, 11 mm 2 chip Processor is the new transistor? RISC II (1983): 32-bit, 5 stage pipeline, 40,760 transistors, 3 MHz, 3 micron NMOS, 60 mm 2 chip 125 mm 2 chip, micron CMOS = 2312 RISC II+FPU+Icache+Dcache –RISC II shrinks to ~ 0.02 mm 2 at 65 nm –Caches via DRAM or 1 transistor SRAM ?

Problems with Sea Change Algorithms, Programming Languages, Compilers, Operating Systems, Architectures, Libraries, … not ready to supply Thread Level Parallelism or Data Level Parallelism for 1000 CPUs / chip, Architectures not ready for 1000 CPUs / chip Unlike Instruction Level Parallelism, cannot be solved by just by computer architects and compiler writers alone, but also cannot be solved without participation of computer architects

Instruction Set Architecture: Critical Interface instruction set software hardware Properties of a good abstraction –Lasts through many generations (portability) –Used in many different ways (generality) –Provides convenient functionality to higher levels –Permits an efficient implementation at lower levels

Example: MIPS 0 r0 r1 ° r31 PC lo hi Programmable storage 2^32 x bytes 31 x 32-bit GPRs (R0=0) 32 x 32-bit FP regs (paired DP) HI, LO, PC Data types ? Format ? Addressing Modes? Arithmetic logical Add, AddU, Sub, SubU, And, Or, Xor, Nor, SLT, SLTU, AddI, AddIU, SLTI, SLTIU, AndI, OrI, XorI, LUI SLL, SRL, SRA, SLLV, SRLV, SRAV Memory Access LB, LBU, LH, LHU, LW, LWL,LWR SB, SH, SW, SWL, SWR Control J, JAL, JR, JALR BEq, BNE, BLEZ,BGTZ,BLTZ,BGEZ,BLTZAL,BGEZAL 32-bit instructions on word boundary

Instruction Set Architecture “... the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation.” – Amdahl, Blaauw, and Brooks, 1964SOFTWARE -- Organization of Programmable Storage -- Data Types & Data Structures: Encodings & Representations -- Instruction Formats -- Instruction (or Operation Code) Set -- Modes of Addressing and Accessing Data Items and Instructions -- Exceptional Conditions

ISA vs. Computer Architecture Old definition of computer architecture = instruction set design –Other aspects of computer design called implementation –Insinuates implementation is uninteresting or less challenging Our view is computer architecture >> ISA Architect’s job much more than instruction set design; technical hurdles today more challenging than those in instruction set design Since instruction set design not where action is, some conclude computer architecture (using old definition) is not where action is –We disagree on conclusion –Agree that ISA not where action is

Comp. Arch. is an Integrated Approach What really matters is the functioning of the complete system –hardware, runtime system, compiler, operating system, and application Computer architecture is not just about transistors, individual instructions, or particular implementations –E.g., Original RISC projects replaced complex instructions with a compiler + simple instructions

Computer Architecture is Design and Analysis Architecture is an iterative process: Searching the space of possible designs At all levels of computer systems Creativity Good Ideas Mediocre Ideas Bad Ideas Cost / Performance Analysis

CS 3853/3851 Administrivia Instructor:Prof. Daniel A. Jiménez Office: SB Office Hours: By appointment T. A:Zi Yan Office: To be announced Office Hours: To be announced Class:Tuesday/Thursday 5:30pm to 6:45pm, BB Text:Hennessy and Patterson, Computer Architecture: A Quantitative Approach, 4th Edition Web page: See web page for reading and homework assignments

CS 3853/3851 Course Focus Understanding the design techniques, machine structures, technology factors, evaluation methods that will determine the form of computers in 21st Century Technology Programming Languages Operating Systems History Applications Interface Design (ISA) Measurement & Evaluation Parallelism Computer Architecture: Organization Hardware/Software Boundary Compilers

Outline Computer Science at a Crossroads Computer Architecture v. Instruction Set Arch. What Computer Architecture brings to table

What Computer Architecture brings to Table Other fields often borrow ideas from architecture Quantitative Principles of Design 1.Take Advantage of Parallelism 2.Principle of Locality 3.Focus on the Common Case 4.Amdahl’s Law 5.The Processor Performance Equation Careful, quantitative comparisons –Define, quantity, and summarize relative performance –Define and quantity relative cost –Define and quantity dependability –Define and quantity power Culture of anticipating and exploiting advances in technology Culture of well-defined interfaces that are carefully implemented and thoroughly checked

1) Taking Advantage of Parallelism Increasing throughput of server computer via multiple processors or multiple disks Detailed HW design –Carry lookahead adders uses parallelism to speed up computing sums from linear to logarithmic in number of bits per operand –Multiple memory banks searched in parallel in set-associative caches Pipelining: overlap instruction execution to reduce the total time to complete an instruction sequence. –Not every instruction depends on immediate predecessor  executing instructions completely/partially in parallel possible –Classic 5-stage pipeline: 1) Instruction Fetch (Ifetch), 2) Register Read (Reg), 3) Execute (ALU), 4) Data Memory Access (Dmem), 5) Register Write (Reg)

Pipelined Instruction Execution I n s t r. O r d e r Time (clock cycles) Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg Cycle 1Cycle 2Cycle 3Cycle 4Cycle 6Cycle 7Cycle 5

Limits to pipelining Hazards prevent next instruction from executing during its designated clock cycle –Structural hazards: attempt to use the same hardware to do two different things at once –Data hazards: Instruction depends on result of prior instruction still in the pipeline –Control hazards: Caused by delay between the fetching of instructions and decisions about changes in control flow (branches and jumps). I n s t r. O r d e r Time (clock cycles) Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg ALU DMemIfetch Reg

2) The Principle of Locality The Principle of Locality: –Program access a relatively small portion of the address space at any instant of time. Two Different Types of Locality: –Temporal Locality (Locality in Time): If an item is referenced, it will tend to be referenced again soon (e.g., loops, reuse) –Spatial Locality (Locality in Space): If an item is referenced, items whose addresses are close by tend to be referenced soon (e.g., straight-line code, array access) Last 30 years, HW relied on locality for memory perf. P MEM $

Levels of the Memory Hierarchy CPU Registers 100s Bytes 300 – 500 ps ( ns) L1 and L2 Cache 10s-100s K Bytes ~1 ns - ~10 ns $1000s/ GByte Main Memory G Bytes 80ns- 200ns ~ $100/ GByte Disk 10s T Bytes, 10 ms (10,000,000 ns) ~ $1 / GByte Capacity Access Time Cost Tape infinite sec-min ~$1 / GByte Registers L1 Cache Memory Disk Tape Instr. Operands Blocks Pages Files Staging Xfer Unit prog./compiler 1-8 bytes cache cntl bytes OS 4K-8K bytes user/operator Mbytes Upper Level Lower Level faster Larger L2 Cache cache cntl bytes Blocks

3) Focus on the Common Case Common sense guides computer design –Since its engineering, common sense is valuable In making a design trade-off, favor the frequent case over the infrequent case –E.g., Instruction fetch and decode unit used more frequently than multiplier, so optimize it 1st –E.g., If database server has 50 disks / processor, storage dependability dominates system dependability, so optimize it 1st Frequent case is often simpler and can be done faster than the infrequent case –E.g., overflow is rare when adding 2 numbers, so improve performance by optimizing more common case of no overflow –May slow down overflow, but overall performance improved by optimizing for the normal case What is frequent case and how much performance improved by making case faster => Amdahl’s Law

4) Amdahl’s Law Best you could ever hope to do:

Amdahl’s Law example New CPU 10X faster I/O bound server, so 60% time waiting for I/O Apparently, its human nature to be attracted by 10X faster, vs. keeping in perspective its just 1.6X faster

5) Processor performance equation CPU time= Seconds = Instructions x Cycles x Seconds Program Program Instruction Cycle CPU time= Seconds = Instructions x Cycles x Seconds Program Program Instruction Cycle Inst Count CPIClock Rate Program X Compiler X (X) Inst. Set. X X Organization X X Technology X inst count CPI Cycle time

What’s a Clock Cycle? Old days: 10 levels of gates Today: determined by numerous time-of-flight issues + gate delays –clock propagation, wire lengths, drivers Latch or register combinational logic

And in conclusion … Computer Architecture >> instruction sets Computer Architecture skill sets are different –5 Quantitative principles of design –Quantitative approach to design –Solid interfaces that really work –Technology tracking and anticipation CS 3853 to learn new skills Computer Science at the crossroads from sequential to parallel computing –Salvation requires innovation in many fields, including computer architecture Read Chapter 1, then Appendices A & B.