Image Morphing (4541.762 Computational Photography) Jehee Lee Seoul National University With a lot of slides stolen from Alexei Efros and Seungyong Lee.

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Presentation transcript:

Image Morphing ( Computational Photography) Jehee Lee Seoul National University With a lot of slides stolen from Alexei Efros and Seungyong Lee

Morphing = Object Averaging The aim is to find “an average” between two objects –Not an average of two images of objects… –…but an image of the average object! –How can we make a smooth transition in time? Do a “weighted average” over time t How do we know what the average object looks like? –We haven’t a clue! –But we can often fake something reasonable Usually required user/artist input

P Q v = Q - P P + 0.5v = P + 0.5(Q – P) = 0.5P Q P + 1.5v = P + 1.5(Q – P) = -0.5P Q (extrapolation) Linear Interpolation (Affine Combination): New point aP + bQ, defined only when a+b = 1 So aP+bQ = aP+(1-a)Q Averaging Points P and Q can be anything: –points on a plane (2D) or in space (3D) –Colors in RGB or HSV (3D) –Whole images (m-by-n D)… etc. What’s the average of P and Q?

Idea #1: Cross-Dissolve Interpolate whole images: Image halfway = (1-t)*Image 1 + t*image 2 This is called cross-dissolve in film industry But what is the images are not aligned?

Idea #2: Align, then cross-disolve Align first, then cross-dissolve –Alignment using global warp – picture still valid

Dog Averaging What to do? –Cross-dissolve doesn’t work –Global alignment doesn’t work Cannot be done with a global transformation (e.g. affine) –Any ideas? Feature matching! –Nose to nose, tail to tail, etc. –This is a local (non-parametric) warp

Idea #3: Local warp, then cross-dissolve Morphing procedure: for every t, 1.Find the average shape (the “mean dog” ) –local warping 2.Find the average color –Cross-dissolve the warped images

Local (non-parametric) Image Warping Need to specify a more detailed warp function –Global warps were functions of a few (2,4,8) parameters –Non-parametric warps u(x,y) and v(x,y) can be defined independently for every single location x,y! –Once we know vector field u,v we can easily warp each pixel (use backward warping with interpolation)

Image Warping – non-parametric Move control points to specify a spline warp Spline produces a smooth vector field

Warp specification - dense How can we specify the warp? Specify corresponding spline control points interpolate to a complete warping function But we want to specify only a few points, not a grid

Warp specification - sparse How can we specify the warp? Specify corresponding points interpolate to a complete warping function How do we do it? How do we go from feature points to pixels?

Triangular Mesh 1.Input correspondences at key feature points 2.Define a triangular mesh over the points –Same mesh in both images! –Now we have triangle-to-triangle correspondences 3.Warp each triangle separately from source to destination –How do we warp a triangle? –3 points = affine warp! –Just like texture mapping

Triangulations A triangulation of set of points in the plane is a partition of the convex hull to triangles whose vertices are the points, and do not contain other points. There are an exponential number of triangulations of a point set.

An O(n 3 ) Triangulation Algorithm Repeat until impossible: –Select two sites. –If the edge connecting them does not intersect previous edges, keep it.

“Quality” Triangulations Let  (T) = (  1,  2,..,  3t ) be the vector of angles in the triangulation T in increasing order. A triangulation T 1 will be “better” than T 2 if  (T 1 ) >  (T 2 ) lexicographically. The Delaunay triangulation is the “best” –Maximizes smallest angles goodbad

Improving a Triangulation In any convex quadrangle, an edge flip is possible. If this flip improves the triangulation locally, it also improves the global triangulation. If an edge flip improves the triangulation, the first edge is called illegal.

Illegal Edges Lemma: An edge pq is illegal iff one of its opposite vertices is inside the circle defined by the other three vertices. Proof: By Thales’ theorem. Theorem: A Delaunay triangulation does not contain illegal edges. Corollary: A triangle is Delaunay iff the circle through its vertices is empty of other sites. Corollary: The Delaunay triangulation is not unique if more than three sites are co-circular. p q

Naïve Delaunay Algorithm Start with an arbitrary triangulation. Flip any illegal edge until no more exist. Could take a long time to terminate.

Delaunay Triangulation by Duality General position assumption: There are no four co-circular points. Draw the dual to the Voronoi diagram by connecting each two neighboring sites in the Voronoi diagram. Corollary: The DT may be constructed in O(nlogn) time. This is what Matlab’s delaunay function uses.

Image Morphing We know how to warp one image into the other, but how do we create a morphing sequence? 1.Create an intermediate shape (by interpolation) 2.Warp both images towards it 3.Cross-dissolve the colors in the newly warped images

Warp interpolation How do we create an intermediate warp at time t? –Assume t = [0,1] –Simple linear interpolation of each feature pair –(1-t)*p1+t*p0 for corresponding features p0 and p1

Other Issues Beware of folding –You are probably trying to do something 3D-ish Morphing can be generalized into 3D –If you have 3D data, that is! Extrapolation can sometimes produce interesting effects –Caricatures

23 Image Metamorphosis Uniform Transition

24 Nonuniform Transition

Dynamic Scene

26 Warp Generation (7) destination Scattered Data Interpolation –Scattered points for specifying features –Point sampling of polylines, curves and graphs –Convenient feature specification –Precise, smooth, and intuitive warps –Various methods source

27 Surface Construction –Basic idea construct two surfaces for x- and y-components W(u, v) = (X(u, v), Y(u, v)) X(u, v) = u +  X(u, v), Y(u, v) = v +  Y(u, v)  X(u k, v k ) =  X k = x k  u k  Y(u k, v k ) =  y k = y k  v k  X(u, v) (u, v) Warp Generation (8) sourcedestination W (u k, v k ) (x k, v k )

28 Warp Generation (9) Surface Construction (2) –Thin plate spline requirements –positional constraints –smoothness minimize numerical solution –Results –precise and C 1 -continuous warps –intuitive distortions f(u, v) (u, v)

29 Warp Generation (11) Energy Minimization (2) –Numerical solution variational derivative: a differential equation finite differencing: a nonlinear system diffusion equation: an equilibrium solution differencing with time: a sequence of equations multigrid relaxation method –Result precise, C 1 -continuous, and one-to-one warps natural and Intuitive distortions

Radial Basis Functions Radial refers to the pattern that you get when straight lines are drawn from the center of a circle to a number of points round the edge Radial basis function –A real valued function –having a center in a parameter space –The function value is determined by a distance from the center

Scattered Data Interpolation using RBF Find a function that interpolate given points such that RBF interpolation –We use n basis functions (same as # of given data points) –We don’t have a grid structure (compare to tensor-product surfaces) –Radial basis function is easily defined in any dimensional spaces

Scattered Data Interpolation using RBF RBF interpolation as a linear system

Scattered Data Interpolation using RBF RBF interpolation as a linear system

Popular Choices for RBF Thin-Plate Multiquadric Gaussian Biharmonic Triharmonic See demo: RBFwithoutLinearApproximation.exe RBFwithoutLinearApproximation.exe for some constant c

Augmented Polynomial Function A linear function or a low-order polynomial is augmented for better extrapolation Under-specified linear system is obtained Orthogonality conditions give a unique solution

Demo Using orthogonality conditions –RBF.exeRBF.exe Using pseudo inverse –RBFpseudoInverse.exeRBFpseudoInverse.exe

Programming Assignment #2 (Image Morphing) Requirements –Create a sequence of your face images that morphs into another person –Implement your own choice of warping methods Optional –User interfaces for specifying correspondences between images are not mandatory. Do it for your own fun –You can create a movie file