1/26/2011 MAGi Inc. Austin Woodlin, Philip Peng, Art Young, Yash Kandoi, Jessica Ouyang presents... BULLETS FOREVER
What problem(s) are you focused on? Synchronizing code amongst team members Open source v. closed source code Division of labor
Current Approaches Set up SVN repository assembla.com Closed source Potential commercialization
Current Approach >>> Continued Assess team members’ individual skills Programming experience Familiarity with Android Knowledge of game mechanics
Alternative approaches? GIT Team members more familiar with SVN SVN is more mature and well-supported Open source Potentially harmful to future commercialization
Next Steps Hammer out details in game design Player abilities Boss evolution Assign coding tasks Game engine Box 2D Main menu Sort out a plan and milestone schedules