1 Live-Motion Capture In a Performing Arts Environment Oral : Ming-Fan Wei
2 Outline Introduction Mocap and image pipeline. Response from audience and performers Conclusion & Futureworks Applications of Digital tech. Operating processes Examples
3 Introduction An experimental dance performance featuring live-motion capture, real- time computer graphics, and multi- image projection was produced by a cross-departmental team of faculty and students at Purdue University.
4 History The first large-scale production by the Interactive Performance Laboratory was Shakespeare’s The Tempest. The Troika Ranch Dance theatre company was founded in 1993, and since 1994 has been working with motion-capture technology. Its first production using live- motion capture was The Plane.
5 History Merce Cunningham is an innovator in dance and technology. His collaboration with Paul Kaiser, Shelley Eshkar, and Unreal Pictures, called Hand-drawn Spaces, is a milestone in motion- capture for dance performance.
6 Mo-cap and image pipeline
7 Response from audience and performers Given the nontraditional format of the performance, it was important to get feedback from the audience and performers. Audience Response A Dancer’s Experience
8 Conclusion & Futureworks With the developed story comes the necessity for a virtual environment. The production will have a fully-realized virtual environment along with a virtual character. Some of the new technology employed forthe spring 2004 show is a motion- capture system from Sim Techniques (STT), called the Motion Captor.
9 Thanks For Your Attention! Q & A
10 Applications of Digital tech. Mechanical motion capture Magnetic motion capture Optical motion capture
11 Operating processes Model Build Active Film Box / MOTIONBUILDER After Effect
12 Examples Game Movie Other
13 Game Onimusha / Movie / Backstage Metal Gear Solid FINAL FANTASY XII Tomb Raider
14 Movie The Load of The Ring
15 Other Animation company News Health Advertisement After Effect Animation