© 2011 Delmar, Cengage Learning Chapter 6 Working with Patterns and Brushes.

Slides:



Advertisements
Similar presentations
Introducing Macromedia FreeHand MX
Advertisements

Chapter 4 Transforming and Distorting Objects. Objectives Transform objects Offset and outline paths Create compound paths Work with the Pathfinder panel.
Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
Chapter 3 Drawing and Composing an Illustration. Objectives Draw straight lines Draw curved lines Draw elements of an illustration Apply attributes to.
Drawing Objects with Illustrator 1.Start a new image in RGB mode. 2.Size 1024 X Unit = pixels 4.Go to View > Show Grid to turn on the grid. 5.Go.
© 2011 Delmar, Cengage Learning Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
DIGITAL GRAPHICS & ANIMATION
Transforming and Distorting Objects
Exploring Other FreeHand Features – Lesson 31 Exploring Other FreeHand Features Lesson 3.
Working with Vector Graphics – Lesson 21 Working with Vector Graphics Lesson 2.
Use the Macromedia Flash drawing tools Edit drawings Work with objects Work with text Work with layers Unit Lessons.
Macromedia Flash MX 2004 – Design Professional Macromedia Flash MX DRAWING IN.
Chapter 12 Drawing with Symbols. Objectives Create symbols Place symbol instances Modify symbols and symbol instances Create symbol instance sets Modify.
Working with Brushes, Symbols, and Layers Chapter 8 © 2011 Delmar, Cengage Learning.
Linda Krzywda Bryant and Stratton College Grad 215: Illustrator CS5 Ms. Tamara Long April 14, 2011.
You can choose commands from the View menu to zoom in or out of a document, or fit it to your screen; you can also use the Zoom tool in the Tools panel,
Adobe Illustrator CS2 — Revealed GRADIENTS CREATING TEXT AND.
© 2010 Delmar, Cengage Learning Chapter 4 Transforming and Distorting Objects.
© 2011 Delmar, Cengage Learning Chapter 8 Working with Special Layer Functions.
Adobe Flash CS4 – Illustrated Unit B: Creating Graphics and Text.
Chapter 8 Working with Transparency, Effects, and Graphic Styles and Recoloring Artwork.
Chapter 2 Creating Text and Gradients. Objectives Create and format text Flow text into an object Position text on a path Create colors and gradients.
© 2010 Delmar, Cengage Learning Chapter 2: Drawing Objects in Adobe Flash.
Creating a Logo – Lesson 3 1 Creating a Logo Lesson 3.
Adobe Illustrator Basics Instructor: Cristol Gregory Assistant: Tara Caimi.
Chapter 2 Drawing Objects in Adobe Flash. 1.Use the Flash drawing and alignment tools 2.Select objects and apply colors 3.Work with drawn objects 4.Work.
© 2011 Delmar, Cengage Learning Chapter 1 Getting to Know Illustrator.
Working with Objects. Objectives Create an object Transform an object Arrange and lock an object Step and repeat an object Use Live Distribute Use the.
Chapter 6 Working with Patterns and Brushes. Objectives Use the Move command Create a pattern Design a repeating pattern Use the Pattern Options panel.
© 2011 Delmar, Cengage Learning Chapter 2 Creating Text and Gradients.
© 2010 Delmar, Cengage Learning Chapter 2 Working with Text and Gradients.
Chapter 6 Working with Patterns and Brushes. Using the Move Command The word offset refers to the distance an object is moved or copied from a starting.
Chapter 4 Working with Frames. Align and distribute objects on a page Stack and layer objects Work with graphics frames Work with text frames Chapter.
© 2011 Delmar, Cengage Learning Chapter 2 Drawing Objects in Adobe Flash.
Creating Graphs in Illustrator
© 2010 Delmar, Cengage Learning Chapter 7 Creating Graphics.
© 2011 Delmar, Cengage Learning Chapter 3 Setting Up A Document.
Advanced 2D Design Concepts Guilford County Sci Vis V
© 2010 Delmar, Cengage Learning Chapter 4 Working with Frames.
Getting Started with Adobe Illustrator CS6. Objectives Define illustration software Start Adobe Illustrator CS6 and change preference settings View the.
© 2011 Delmar, Cengage Learning Chapter 4 Working with Frames.
© 2010 Delmar, Cengage Learning Chapter 1 Getting Started with Illustrator.
© 2011 Delmar, Cengage Learning Chapter 12 Drawing with Symbols.
Chapter 12 Drawing with Symbols. Creating Symbols You can create symbols from any Illustrator artwork, including text, compound paths, and grouped paths.
© 2011 Delmar, Cengage Learning Chapter 12 Using Clipping Masks, Paths, & Shapes.
Adobe InDesign CS5 – Illustrated Unit C: Working with Objects.
ADOBE INDESIGN CS3 Chapter 4 WORKING WITH FRAMES.
ADOBE INDESIGN CS3 Chapter 9 WORKING WITH TABS AND TABLES.
© 2011 Delmar, Cengage Learning Chapter 8 Working with Transparency, Effects, and Graphic Styles and Recoloring Artwork.
Advanced 2D Design Concepts V The basic fill options include uniform or solid, fountain or gradient, and pattern. The uniform fill is produced.
Adobe Illustrator CS5 - Illustrated Unit B: Performing Essential Operations.
Adobe Illustrator CS5 - Illustrated Unit A:Getting Started with Adobe Illustrator CS5.
Chapter 7 Vector Editing © 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website,
AN ILLUSTRATION DRAWING AND COMPOSING Adobe Illustrator CS Design Professional.
Adobe Illustrator CS Design Professional WITH ILLUSTRATOR GETTING STARTED.
Chapter 7 Working with Distortions, Gradient Meshes, Envelopes, and Blends.
Adobe Flash Professional CS5 – Illustrated
Working with Tabs and Tables
Chapter Lessons Create and format text Flow text into an object
Chapter 7 Vector Editing
2.02 Understand Digital Vector Graphics
Chapter Lessons Use the Macromedia Flash drawing tools
Transforming and Distorting Objects
Getting Started with Adobe Illustrator CS6
Enhancing Artwork and Creating Web Graphics
Drawing in Illustrator
Working with Text and Gradients
Working with Advanced Techniques
Performing Essential Operations
Project 4: Realty Development Map
Presentation transcript:

© 2011 Delmar, Cengage Learning Chapter 6 Working with Patterns and Brushes

Objectives Use the Move command Create a pattern Design a repeating pattern Work with the Brushes panel Work with Scatter brushes Compare the Paintbrush tool to the Blob Brush tool Enhance artwork with brushes & the Width tool © 2011 Delmar Cengage Learning

Use the Move Command Offset refers to the distance an object is moved or copied from a starting location to an end location. The Move command is the most effective method for moving an object at precise offsets. © 2011 Delmar Cengage Learning

Use the Move Command In the Move dialog box, enter horizontal and vertical distance you want object moved. An alternative method is to enter a value for the distance you want the object to move and the angle it should move. © 2011 Delmar Cengage Learning

Use the Move Command © 2011 Delmar Cengage Learning Move dialog box Horizontal text box Vertical text box Distance text box Angle text box

Use the Move Command © 2011 Delmar Cengage Learning Use the Move command to create a simple pattern.

Create a Pattern Design patterns that can be used to fill objects or applied as outlines for objects. © 2011 Delmar Cengage Learning

Create a Pattern Patterns can be simple, complex, abstract, or specific. Save patterns for future use and applications in the Swatches panel. –The Swatches panel comes preloaded with patterns that you can modify © 2011 Delmar Cengage Learning

Create a Pattern To create a pattern: Create artwork for the pattern. Drag artwork on to Swatches panel where it is defined as a pattern swatch. © 2011 Delmar Cengage Learning

Create a Pattern The following cannot be used as artwork for a pattern: Gradients Blends Brush strokes Meshes © 2011 Delmar Cengage Learning Bitmap images Graphs Masks Other patterns

Create a Pattern A pattern fills an object by repeating an original pattern. This is called tiling. © 2011 Delmar Cengage Learning

Create a Pattern Design fill patterns by designing one tile: For efficiency, tile should be ½" to 1" square. When applied as a fill, the tile will repeat to fill object. © 2011 Delmar Cengage Learning

Create a Pattern Create a bounding box to define the perimeter of pattern that contains no rectangular objects. Position an un-filled, un-stroked rectangular object at back of stacking order to act as bounding box. All objects within bounding box will be repeated as part of pattern. © 2011 Delmar Cengage Learning

Create a Pattern The bounding box determines the perimeter of the pattern tile. © 2011 Delmar Engage Learning Bounding box Pattern

Create a Pattern © 2011 Delmar Cengage Learning Artwork to be used as a pattern Artwork applied as a pattern fill

Create a Pattern By default, a pattern begins at bottom-left of artboard, not the bottom-left corner of the object. If you move an object, the pattern changes within object. © 2011 Delmar Cengage Learning

Create a Pattern Best method for controlling pattern is to align ruler origin with the bottom-left corner of object. 1.Display rulers. 2.Position cursor at top-left corner of window where two rulers meet. 3.Drag cross hairs to bottom-left corner of filled object. © 2011 Delmar Cengage Learning

Create a Pattern © 2011 Delmar Cengage Learning Align the ruler origin with the bottom-left corner of the filled object. The pattern fills the object left to right, bottom to top. Ruler Origin

Create a Pattern You can choose to transform only the object, only the pattern, or both. When you transform a pattern, all subsequent objects created will be filled with the transformed pattern. © 2011 Delmar Cengage Learning

Create a Pattern Patterns can be transformed independently of the objects that they fill. © 2011 Delmar Engage Learning Pattern is scaled 200% Object is scaled 50%

Create a Pattern To return a pattern fill to its original appearance, fill an object with a different swatch, then reapply pattern. © 2011 Delmar Cengage Learning

Create a Pattern © 2011 Delmar Cengage Learning Options for patterns in the Scale dialog box Scale Strokes & Effects check box Objects check box Patterns check box

Design a Repeating Pattern You need to understand how patterns tile to achieve desired effect. Precision is important when creating a pattern. –Check alignment –Use dialog boxes to move and transform objects; don’t try to do it by hand © 2011 Delmar Cengage Learning

Design a Repeating Pattern Modify a pattern by editing artwork in pattern tile then replacing old pattern in Swatches panel. Any existing objects on artboard will be updated with new pattern. You can save the old pattern by saving new pattern as a new swatch. © 2011 Delmar Cengage Learning

Design a Repeating Pattern © 2011 Delmar Cengage Learning Note the four quarter circles in each corner This tile could not create a pattern

Work with the Brushes Panel The Brushes panel offers sample brushes and brush libraries. Calligraphic Scatter Art Bristle Pattern © 2011 Delmar Cengage Learning

Work with the Brushes Panel Calligraphic – apply strokes that resemble a calligraphic pen Scatter – disperse copies of an object along a path Art – stretch an object along the length of path Bristle – create appearance of natural brush strokes Pattern – repeat a pattern along a path © 2011 Delmar Cengage Learning

Work with the Brushes Panel Artwork for brushes must be composed of simple paths – no gradients. Art and pattern brushes cannot include text. You must convert text to outlines before it can be used as artwork. © 2011 Delmar Cengage Learning

Work with the Brushes Panel © 2011 Delmar Cengage Learning The Brushes panel has pre-loaded brush libraries.

Work with the Brushes Panel © 2011 Delmar Cengage Learning A Calligraphic brush applied to a path

Work with the Brushes Panel © 2011 Delmar Cengage Learning A Scatter brush applied to a path

Work with the Brushes Panel © 2011 Delmar Cengage Learning Artwork created to use as an art brush Art brush applied to a path

Work with Scatter Brushes Scatter brushes allow you to manipulate a path endlessly. Precise control of size, spacing, and rotation of elements along path. Input scatter value, which determines how far objects can be positioned from path. © 2011 Delmar Cengage Learning

Work with Scatter Brushes Scatter brushes are powerful for creating randomness. Apply a fixed or random range in the Brush Options dialog box. When you apply random settings, the positioning of objects on a path will be different every time you apply the brush. © 2011 Delmar Cengage Learning

Working with Scatter Brushes © 2011 Delmar Cengage Learning Settings can be fixed or random Scatter Brush Options dialog box

Work with Scatter Brushes © 2011 Delmar Cengage Learning Scatter brush applied to path with fixed settings

Work with Scatter Brushes © 2011 Delmar Cengage Learning Scatter brush applied to path with random settings

The Paintbrush tool offers a “freehand” approach to drawing. You can use the Paintbrush tool to sketch out a drawing and create artwork that is more spontaneous and “hand-drawn.” © 2011 Delmar Cengage Learning Compare the Paintbrush Tool to the Blob Brush Tool

The essential difference between the Paintbrush tool and the Blob Brush tool is that the Paintbrush tool creates a stroked path and the Blob Brush tool creates a closed filled object. © 2011 Delmar Cengage Learning Compare the Paintbrush Tool to the Blob Brush Tool

© 2011 Delmar Cengage Learning Paintbrush tool Blob Brush tool Compare the Paintbrush Tool to the Blob Brush Tool

© 2011 Delmar Cengage Learning An “X” created with the Blob Brush tool The “X” revealed as a single object The difference is very noticeable when you create outlines. The Blob brush creates closed paths. Compare the Paintbrush Tool to the Blob Brush Tool

The Paintbrush tool always creates individual, non-connected paths with every stroke of the tool. With the Blob Brush tool, if you overlap one stroke with a second stroke of the same color, the two strokes will be united as one object. © 2011 Delmar Cengage Learning Compare the Paintbrush Tool to the Blob Brush Tool

© 2011 Delmar Cengage Learning Enhance Artwork with Brushes and the Width Tool Bristle brushes create a natural brush stroke with the streaks and variations you find in an actual paint brush. You can mimic the look and feel of disciplines like watercolor or paint.

© 2011 Delmar Cengage Learning Enhance Artwork with Brushes and the Width Tool Object before brush stroke applied. Object after brush stroke applied. Brush stroke

You can use brushes to enhance artwork you created in Illustrator. You can place a bitmap graphic of an actual pencil stroke, trace it, then save it as a brush. © 2011 Delmar Cengage Learning Enhance Artwork with Brushes and the Width Tool

Set options in the Bristle Brush Options dialog box. © 2011 Delmar Engage Learning

The Width tool allows you to modify the path of a stroke. © 2011 Delmar Engage Learning Enhance Artwork with Brushes and the Width Tool

Snowball illustration with altered stroke widths. © 2011 Delmar Engage Learning Enhance Artwork with Brushes and the Width Tool