A compact vector representation for volumetric objects with complex internal structures spanning a wide range of scales.

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A compact vector representation for volumetric objects with complex internal structures spanning a wide range of scales.

Decompose a complex object into individual volumetric components with respect to its multi-scale structure, and preserve the boundary shape of each component in a resolution-independent way. This is achieved by hierarchically dividing an entire volumetric object into multiple non-overlapping regions using multiple continuous signed distance functions (SDFs).

 Constructing high-quality digital models with complex volumetric property, we have to face 2 task. -- how can we compactly represent volumetric structures and patterns spanning a wide range of scales --how can we represent high-frequency features in a resolution- independent way

Visual artifacts: Anomalies during visual representation of e.g. digital graphics and imagery.

Expressiveness: It should be able to represent volumetric objects with spatial structures spanning a wide range of scales and including complex non-manifold features. High frequency features should remain sharp during magnification. Ease of editing: It should be easy and intuitive to create novel objects and edit existing ones using this representation.

Random access: To be able to provide a timely response to user interactions, fast visualization is required, which further demands efficient random access to the volumetric content. Compactness: Given the limited memory on current graphics cards, the representation should be as compact as possible.

Limitation: It can only divide a volume into two- colorable regions The bold arrows illustrate the traversal Path to evaluate the color at location Pa

 Planning stage -- rely on user’s knowledge to conceptually decompose the object in a hierarchical way  Creation stage -- User need to create the object and assemble them together into linked SDF tree

 Traverse the SDF tree to decide which region a location p belong.  Antialiasing