Creating an Animation Program

Slides:



Advertisements
Similar presentations
Introduction to Alice Alice is named in honor of Lewis Carroll’s Alice in Wonderland Modified by Serita Scott Further modified by Suzy Crowe.
Advertisements

1 Fall 2009ACS-1805 Techniques for designing code Storyboards Text (aka pseudocode) Diagrams Flowcharts (a procedural technique shown in text) Directed.
Programming in Alice Chapter 2. Today’s Agenda Designing a Program Writing Methods Executing Instructions Simultaneously Comments Tips for Setting Up.
1 Fall 2008ACS-1805 Techniques for designing code Storyboards Text (aka pseudocode) Diagrams Flowcharts (a procedural technique) Text presents one of these.
Creating an Animation Program Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique, commonly.
Animation Programs Alice. Overview 4-step process for creating animations Step 1: Understand Problem Step 2: Design Step 3: Implementation Step 4: Test.
Software Development, Programming, Testing & Implementation.
Programming: Simple Control Structures Alice. Control Statements We have been using Do in order and Do together to control the way instructions are executed.
Creating An Animation Program Alice Web Design Section 8-4.
Variables and Functions Chapter Variables Named storage location in computer’s memory Programs may need to store data when running o Stored in.
Classes, Objects, and World-level Methods Section 47 Web Design.
Animation Programs: Scenarios and Storyboards Alice Web Design Section 8-3.
CS320n –Visual Programming Introduction to Alice Mike Scott (Slides 2)
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Classes, Objects, and World-level Methods Alice. Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase.
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Lesson Goals Analyze how an author or director achieves specific effects and purposes through literary/ cinematic devices Interpret text by analyzing the.
Storyboards in Alice Summer 2010 Prof. Susan Rodger.
Animation Programs: Scenarios and Storyboards Alice.
Creating An Animation Program Part 2 Alice. Method A segment of program code (instructions) that defines how to perform a specific task.
CS329e – Elements of Visual Programming Implementing Programs Mike Scott (Slides 2-2)
Programming: Simple Control Structures Alice. Control Statements We have been using Do in order and Do together to control the way instructions are executed.
Animation Programs: Scenarios and Storyboards Alice.
A first program Sept 14, 2010 – Day 3 Object-oriented Programming thru Video Games TIDE 1840 Harry Howard Tulane University.
Alice Program Design and Implementation. Scenarios and storyboards The previous magician example illustrated a simple storyboard which depicts a scenario.
Classes, Objects, and World-level Methods Alice. Larger Programs As you become more skilled in writing programs, you will find that programs quickly increase.
1 Fall 2007ACS-1903 Techniques for designing code Storyboards Text (aka pseudocode) Diagrams Flowcharts (a procedural technique) Text presents one of these.
Creating An Animation Program Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique, commonly.
Storyboarding1 Steve Cooper Barb Ericson August 2009 Storyboarding.
Creating An Animation Program Alice. Recall We began the animation creation process We introduced the concept of storyboard We will continue using the.
Animation Programs: Scenarios and Storyboards
Animation Programs Alice.
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Fall 2009ACS-1805 Ron McFadyen1 Chapter 2 Program Design & Implementation.
Storyboarding and Program Design Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique,
Programming: Simple Control Structures
Programming: Simple Control Structures MMP 220 Multimedia Programming This adapted material was prepared for students in MMP220 as as part of a curriculum.
Learning to Program with Alice September 22, 2009.
Fall 2007ACS-1805 Ron McFadyen1 Chapter 2 Creating Your First Animation (An Introduction to Programming)
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Creating An Animation Program Alice. Recall from last lecture We began the animation creation process We introduced the concept of storyboard We will.
Animation Programs: Scenarios and Storyboards Alice.
Computer/Human Interaction Spring 2013 Northeastern University1 Name of Interface Tagline if you have one (80 chars max, including spaces) Team member.
Creating An Animation Program Alice. Recall We began the animation creation process We introduced the concept of storyboard We will continue using the.
Creating an Animation Program Alice. The programming steps.
Animation Programs: Scenarios and Storyboards Alice.
Methods (part 1) Alice In Action, Ch 2 Slides Credit: Joel Adams, Alice in Action CS120 Lecture August 2012.
Program design and implementation Sept 7, 2010 – Day 2 Object-oriented Programming thru Video Games TIDE 1840 Harry Howard Tulane University.
Problem Solving.  Similar to Solving Math Word Problem  Read the Problem  Decide how to go about Solving the Problem  Solve the Problem  Test the.
Unit 2 Programming in Alice & Java 1. Day 1: Learning to Program  Objective: Understand the need for step-by-step logic; Basic working of a computer.
Creating an Animation Program Alice. Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique, commonly.
1 Quiz Show Programming Terms. 2 Alice - 3D Virtual Programming Vocabulary Quiz Board Chapter 1 Chapter 2a Chapter 2b Chapter 3 Chapter 4 $100 $200 $300.
Alice Development Environment. Which area contains our “program” (set of instructions)? D AB C.
Programming in Alice Chapter 2.
Animation Programs: Scenarios and Storyboards
Animation Programs: Scenarios and Storyboards
Programming: Putting Together the Pieces Built-in Functions and Expressions Sec 8-5 Web Design.
Programming: Putting Together the Pieces Built-in Functions and Expressions Sec 8-5 Web Design.
Classes, Objects, and World-level Methods
Creating Animations in Alice
Creating an Animation Program
Classes, Objects, and World-level Methods
Animation Programs: Scenarios and Storyboards
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Creating an Animation Program
Animation Programs: Scenarios and Storyboards
Programming: Simple Control Structures
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Creating An Animation Program
Programming: Putting Together the Pieces Built-in Functions and Expressions Alice.
Presentation transcript:

Creating an Animation Program Alice

Step 1: Design Decide on the problem to be solved Design a solution We will use a storyboard design technique, commonly used in the film industry

Example The scenario is: The problem is: First Encounter After traveling through space, a robot-manned craft has just made a landing on a moon. The robot is on the moon and has set up a camera so earthbound scientists in Houston can view this historic event. The camera view shows the robot, the lunar Lander and some nearby rock formations. Suddenly an alien peeks out from behind a rock, surprising the robot. The robot looks around, spots the alien, and walks over to take a closer look. The alien is frightened and hides behind the rocks. The problem is: How can we create this animation?

Create Initial World Active Learning: Students create initial world. Illustrate use of quad view to position objects relative to one another.

Storyboard Option 1: Sketches

Storyboard Option 2: Screen Shots Initial scene The spiderRobot walks toward the alien

Storyboard Option 3: Text Form A textual storyboard is like a "to-do" list. The Learning to Program in Alice textbook puts a textual storyboard in a box: Do the following steps in order alien moves up alien says "Slithy toves?" robot's head turns around robot turns to look at alien Do together robot moves toward the alien robot legs walk alien moves down

Step 2: Implementation To implement the storyboard, translate the actions in the storyboard to a program. Program (a.k.a. script) a list of instructions to have the objects perform certain actions in the animation

Action Blocks in Alice Sequential Action Block – actions occur one after another Simultaneous Action Block -- actions occur at the same time

Demo Ch02FirstEncounter Traditional Lecture: Create the example world, line by line Active Learning: Create a part of the example world and allow students to complete the program.

Concepts in this first program Program instructions may have arguments Example: for the move instruction, the arguments we used in this example were direction distance DoTogether and DoInOrder blocks can be nested one inside the other

Testing An important step in creating a program is to run it – to be sure it does what you expect it to do. We recommend that you use an incremental development process: write a few lines of code and then run it write a few more lines and run it write a few more lines and run it… This process allows you to find any problems and fix them as you go along.

Comments While Alice instructions are easy to understand, a particular combination of the instructions may perform an action that is not immediately obvious. Comments are used to document the code explain the purpose of a particular segment of the program to the human reader.

Demo Ch02FirstEncounterwithComments Comments in this example world illustrate description of the action performed by the entire method description of the purpose of a small segment of code Traditional: Add comments as desired Active Learning: Add a comment and have students add another

Lab and Homework Please take out your lab exercise sheet Each student works these exercises For homework: finish exercises answer lab questions complete assigned problem in syllabus turn in all work next class be sure I see your finished exercises read material for next week