LCC 6317/4720 Interactive Narrative Lecture 4 January 25, 2005.

Slides:



Advertisements
Similar presentations
Story as Transformation Process ~ Emergence ~
Advertisements

WEEK 4 Erving Goffman: The Presentation of Self in Everyday Life
Through the eyes of a child
Chapter 1 Object Oriented Analysis and Design. UML, Patterns, and Object-Oriented Analysis and Design  The essential skills for the creation of well-designed,
Patterns in Game Design Chapter 9: Game Design Patterns for Narrative Structures, Predictability, and Immersion Patterns CT60A7000 Critical Thinking and.
EXPLORING GENRE Goodreads : What do you like to read?
Does Web2 fundamentally alter the learner-teacher relationship? Vic Lally and Richard Noss.
EDU 21ACL – Australian Children’s Literature Australian Family Stories Lecture 1 What are Family Stories? © La Trobe University, David Beagley, 2006.
Computerspil II Reception and players (15/02/02).
Lecture 3 CS148/248: Interactive Narrative UC Santa Cruz School of Engineering 10 April.
Interactive Fiction A beginner’s guide. What Is IF Immersion with Text input Narrative voice More Story than Game.
Lecture 5 CS148/248: Interactive Narrative UC Santa Cruz School of Engineering 16 Jan.
The Aesthetics of the Medium From Hamlet on the Holodeck byJanet Murray Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon Fraser.
The AI Babysitter. Book Learnin’ University of Chicago BA in General Studies Masters work in AI & Information Systems Northwestern University PhD work.
Joe Pereira Eclipsing Expectations 2011 A narrative at war with a crossword an introduction to Interactive Fiction.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
Teaching and Learning with Technology in Social Studies Instruction Presented by: Kassie Little & Caleb Queen.
COSC 4126 Games in learning Games and learning Chris Crawford and dawn of computer games implications for learning games.
What is Multimedia? Multimedia is a combination of text, art, sound, animation, and video. It is delivered to the user by electronic or digitally manipulated.
©2005 University of Central Floridawww.mcl.ucf.eduMedia Convergence Laboratory Provocative Statement: Truly interactive stories have yet to be successfully.
CONNECT – Developing & Disseminating Excellent Mobility Management Measures for Young People Traffic and mobility psychology/education Insights on children’s.
CHAPTER 03 THE LAYERED TETRAD 1.
Games Writing for Interactive Media. In the Beginning... First game: pong (nonnarative, developed on oscilloscope) Play Early GamesPlay Early Games.
By: Carl Skepp. Janet Murray Name: Janet H. Murray Born: Georgia, USA Field: Digital Media Training: Harvard University Works: Hamlet on the Holodeck:
Navigable Spaces Week 3 LCC 2700: Intro to Computational Media Fall 2005 Ian Bogost.
LCC 6317/4720 Interactive Narrative Lecture 2 January 13, 2005.
Knowledge representation
Participation & Affordances LCC 2700: Intro to Computational Media.
Introduction to Virtual Environments Slater, Sherman and Bowman readings.
Constructivist Learning Theory, Problem Solving, and Transfer
 ByYRpw ByYRpw.
Agency “power to take meaningful action and see the results of our decisions and choices” Participation in narrative is fairly rare Participatory music.
Transformation Mutability – of our character, of our setting, of our actions, etc. McLuhan’s mosaic media Mosaic + transformation = kaleidoscopic Challenge.
I have no words & I must design by Greg Costikyan Currently a Games researcher at NokiaCostikyanNokia.
Pre-Attentive Processing. Affordances In this screenshot, we see rocks and trees, similar to ones real world. In WoW, there are differences between how.
What is Narrative? Janet Murray, Fox Harrell, Espen Aarseth and Ian Bogost.
VIRTUAL WORLDS IN EDUCATIONAL RESEARCH © LOUIS COHEN, LAWRENCE MANION & KEITH MORRISON.
Properties of Digital Media From Hamlet on the Holodeck by Janet Murray Aaron Levisohn PHD Candidate School of Interactive Arts and Technology Simon Fraser.
Two Kinds of Basic Design Conceptual Design Conceptual Design. Presentation Design Creating the learning “architecture” of the program Creating the “look.
Fundamentals of Game Design by Ernest Adams and Andrew Rollings Chapter 1: Games and Video Games.
Chapter Ten Constructivist Learning Theory, Problem Solving, and Transfer.
Conceptual Mapping Enhancing Design Ideation CONCEPTUAL MAPPING IN THE DESIGN of VIRTUAL ARCHITECTURE PL A C E S I N C Y B E R S P A C E RIVKA OXMAN TECHNION.
LCC 6317/4720 Interactive Narrative Lecture 1 January 10, 2005.
“Using a Story-Based Approach to Teach Grammar”
Elements of a Story What you need to know! Story Elements  Setting  Characters  Plot  Conflict  Resolution  Point of View  Theme.
Action Strategies for Readers Using frontloading, think alouds, drama in education and action strategies to deepen engagement and comprehension Jeffrey.
LCC 6317 Interactive Narrative Lecture 3 January 18, 2005.
Melissa Berman Key Authors/Texts I will be talking about: 1.Janet Murray, Hamlet on the Holodeck (1997) 2.Marie-Laure Ryan, Narrative as VR (2001) 3.Suzanne.
Multimedia.
WARM UP: POETRY BREAKDOWN FRIDAY. DISCUSS IN YOUR GROUPS (TURN IN)
Computational Thinking
GENERATE IDEAS FOR A GAME CONCEPT GENRE By Mark Jones.
Questions about projects?. Eliza’s Daughters Chatterbots Julia – MUD agent that provides information as well as entertaining conversation – Fails Turing.
The road less travelled-a reflection on the use of narrative inquiry in nursing N.Radana – Postgraduate candidate C. Engelbrecht- School of Nursing.
LCC 6317/4720 Interactive Narrative Lecture 6 February 8, 2005.
Chapter 4: Immersion Hamlet on the Holodeck: The Future of Narrative in Cyberspace.
Chapter 3: From Additive to Expressive Form Hamlet on the Holodeck:
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
PISA 2009 – New Approaches to Assessing Reading Literacy
Puzzle Game Play What type of game are you designing?:
Analyzing Literature.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Fundaments of Game Design
A Preliminary Poetics for Interactive Drama and Games
Narrative.
Computational Thinking
Chapter 3: From Additive to Expressive Form Hamlet on the Holodeck:
Elements of a Story What you need to know!.
Chapter 6 & 7 – Transformation & Cyberbard Hamlet on the Holodeck:
LCC 2700: Intro to Computational Media
Presentation transcript:

LCC 6317/4720 Interactive Narrative Lecture 4 January 25, 2005

The pleasures Immersion – the pleasurable experience of being transported to a represented space Immersion – the pleasurable experience of being transported to a represented space Agency – the pleasurable experience of taking meaningful action in the world Agency – the pleasurable experience of taking meaningful action in the world Transformation – the pleasurable experience of being transformed into someone else Transformation – the pleasurable experience of being transformed into someone else Affordances of the medium vs. player experience

Immersion: maintaining the liminal trance representationreality Must keep virtual space real by keeping it not there Narrative art forms maintain liminal trance by prohibiting participation

Structuring participation as a visit Control participation by limiting it via the visit metaphor Control participation by limiting it via the visit metaphor E.g. amusement park ride “In short, there is almost nothing to distract you in Myst from the densely textured visual and aural environment, but this intense immersion in visiting the place comes at the cost of diminished immersion in the unfolding story.” Participatory immersion makes us want to do more than travel through a world Participatory immersion makes us want to do more than travel through a world

Active creation of belief Borrow the reality of cognitive, social, and cultural templates Borrow the reality of cognitive, social, and cultural templates In interactive worlds, provide manipulable objects In interactive worlds, provide manipulable objects They become real through use This is a moving target – magical objects become naturalized over time This is a moving target – magical objects become naturalized over time

Structuring participation with a mask or role The expressive resources of an avatar provide affordances for action The expressive resources of an avatar provide affordances for action The avatar (mask) may explicitly code a social role The avatar (mask) may explicitly code a social role I see role as a kind of mask with an emphasis on mutual belief creation

Presentation mechanics: regulating arousal Arousal must not become excessive, or we collapse into the real Arousal must not become excessive, or we collapse into the real Presentation mechanics creates a necessary distance Presentation mechanics creates a necessary distance Examples: LARP mechanics, actions in MUDs Examples: LARP mechanics, actions in MUDs

Agency Agency is not mere interactivity Agency is not mere interactivity Murray Murray Actions are autonomous Selected from a wide range of options Wholly determine course Interpretive & intentional affordance Interpretive & intentional affordance Agency most commonly experienced in games Agency most commonly experienced in games

The pleasure of navigation Navigating in space is intrinsically pleasurable Navigating in space is intrinsically pleasurable The maze story – adventure games The maze story – adventure games The rhizome – hypertext The rhizome – hypertext The labyrinth – halfway house The labyrinth – halfway house

The maze story Zork-like adventure games Zork-like adventure games Physical navigation Physical navigation “However, there is a drawback to the maze orientation: it moves the interactor towards a single solution, towards a single way out”

Rhizome The hypertext novel The hypertext novel Navigation through text (lexia) Navigation through text (lexia) “In trying to create texts that do not ‘privilege’ any one order of reading or interpretive framework, the postmodernists are privileging confusion itself.”

Labyrinth Also adventure games (IF) and hypertext? Also adventure games (IF) and hypertext? Halfway house between the maze and the rhizome Halfway house between the maze and the rhizome

The journey story What’s the difference between this and the maze story? What’s the difference between this and the maze story? Is the maze story a special case of the journey story? Is the maze story a special case of the journey story? Possible distinction: Journey stories emphasize problem solving Possible distinction: Journey stories emphasize problem solving But most maze stories have puzzles?

Games into stories Some properties of games Some properties of games Mastery of skill Goal-based Distinct winning/losing configurations Games are the canonical representational form offering agency Games are the canonical representational form offering agency What could story-games look like? How can we resolve the tensions? What could story-games look like? How can we resolve the tensions?

Games as symbolic dramas Some “plots” of games Some “plots” of games I encounter a confusing world and figure it out I encounter a challenging skill or strategy and succeed at it I encounter a difficult antagonist and triumph over him The contest story: e.g. Pacman, Pong, Doom Does this expand “narrative” to the point of vacuity Does this expand “narrative” to the point of vacuity

The infamous Tetris example “The game is a perfect enactment of the overtasked lives of Americans in the 1990s – of the constant bombardment of tasks that demand our attention and that we must somehow fit into our overcrowded schedules and clear off our desks in order to make room for the next onslaught.”

Constructivism Increase agency by building objects Increase agency by building objects MUDs point to a richer repertoire & representation of action MUDs point to a richer repertoire & representation of action

The interactor as author - NOT Agency is not authorship Agency is not authorship The author still has a privileged role The author still has a privileged role The ultimate participatory new-media work The ultimate participatory new-media work

Transformation The pleasure of becoming someone else The pleasure of becoming someone else Transformation as masquerade – player transforms herself into someone else Transformation as masquerade – player transforms herself into someone else Transformation as variety – a multitude of variations on a theme Transformation as variety – a multitude of variations on a theme Personal transformation – the experience takes the player on a journey of personal transformation Personal transformation – the experience takes the player on a journey of personal transformation

Kaleidoscopic narratives Multiple intersecting plot lines Multiple intersecting plot lines What does this have to do with transformation? What does this have to do with transformation?

Transformation through variety The “morphing” story environment The “morphing” story environment Constructivist framework providing story pieces Constructivist framework providing story pieces The Bronte siblings Television serials Exhaust the formulaic possibilities, and thus move beyond them Exhaust the formulaic possibilities, and thus move beyond them

Personal transformation through enactment Digital environments provide a space in which to safely enact roles Digital environments provide a space in which to safely enact roles Virtual reality therapy – but is this narrative? Virtual reality therapy – but is this narrative? Not effective when not real enough or too real Hypothesis: constructivist environments offer more possibilities for moving beyond destructive patterns – but narrative? Hypothesis: constructivist environments offer more possibilities for moving beyond destructive patterns – but narrative?

Refused closure Digital story environments often lack a clear, definitive closure Digital story environments often lack a clear, definitive closure Electronic closure involves understanding structure rather than plot Electronic closure involves understanding structure rather than plot Suicide examples of electronic closure Suicide examples of electronic closure What does this have to do with transformation? What does this have to do with transformation?

Simulation narratives Procedural medium is fundamentally about process Procedural medium is fundamentally about process “Whereas novels allow us to explore character and drama allows us to explore action, simulation narrative can allow us to explore process.”